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Re:Minecraft creator says he’s canceled talks for Oculus Rif... by anigbrowl on Wednesday March 26, 2014 @12:49AM (#7471674)
Well Second Life is instructive here, I felt they ran into scaling problems. You could also consider Eve's non-sharded world - OK Eve is a game, but a sufficiently complex and elaborate one as to be a good proxy for an immersive virtual environment.

I don't know exactly what Oculus's plan was but it'd be foolish to ignore this obvious application, and that certainly seems to be where Mark Zuckerberg sees the value in it, if we are to take his speech on the conference call at face value.

Re:Minecraft creator says he’s canceled talks for Oculus Rif... by sillysaurus3 on Wednesday March 26, 2014 @02:08AM (#7471880)
After thinking about this some more, I think it's going to come down to: "Can they make their Metaverse cool?"

Zuck probably has some tricks up his sleeve to accomplish this goal. And he's been able to learn from G+ about how not to go about it.

Whether the Metaverse is cool will make or break its popularity. It's what made Facebook's.

The coming years are going to be pretty interesting.

Re:Minecraft creator says he’s canceled talks for Oculus Rif... by vetrom on Wednesday March 26, 2014 @03:11PM (#7475695)
Eve is also a sharded world, the system there just tries to implement transitions are transparent. The abstraction leaks sometimes, though. (Each system in Eve is a shard, and when events in that game happen 'at scale', scaling issues abound.)