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Re:GPT-5.6 Sol can beat Factorio on peaceful mode by 8note on Saturday October 31, 2026 @03:42PM (#50319377)
i think its more of an effect of factorio's hidden information.

youre not really sure how to set up some of the logistics/how much of what you will need where ahead of time

Re:GPT-5.6 Sol can beat Factorio on peaceful mode by edaemon on Saturday October 31, 2026 @04:10PM (#50319653)
What information is hidden in Factorio? I can't think of any stat that isn't shown to the player in some way.
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by pjerem on Saturday October 31, 2026 @04:17PM (#50319711)
He is not talking about stats.

When you start a new game in Factorio, if you never played it, you can’t know how much of each resource you’ll have to extract and neither how much of an item you’ll need to produce.

I know it’s easy to forgot after thousands hours of playtime, but the game starts with your character having to manually mine coal one by one.

Re:GPT-5.6 Sol can beat Factorio on peaceful mode by ekidd on Saturday October 31, 2026 @06:38PM (#50320950)
> When you start a new game in Factorio, if you never played it, you can’t know how much of each resource you’ll have to extract and neither how much of an item you’ll need to produce.

Some of this information should be recoverable somewhere in the tech tree tooltips, if nowhere else.

More importantly, vanilla Factorio plays a nasty little trick on first-time players: The final sciences and launching the rocket both require scaling up. This means that either you refactor your factory, or you grind out that first launch super slowly using an inadequate production line.

Veteran players know ways to design some modularity into a factory, and when to yank out subsystems and rebuild them bigger somewhere else.

Factorio: Space Age is actually more forgiving about scalability. You don't need to scale up as much, and you have much more powerful tools for doing it. Instead, Space Age has lots of novel game mechanics to master, and higher total system complexity across the solar system.

Re:GPT-5.6 Sol can beat Factorio on peaceful mode by deepsun on Saturday October 31, 2026 @04:37PM (#50319937)
Not true, every item shows its raw materials right there in its menu. The rest is just arithmetic.

Also the LLM probably has seen dozens of factorio-related websites and setups.

And also, player (artificial or natural intelligence) don't need to setup everything upfront, it's actually the main gameplay feature is to run between production areas to expand/optimize them.

Re:GPT-5.6 Sol can beat Factorio on peaceful mode by AngryData on Saturday October 31, 2026 @04:47PM (#50320039)
Technically every item displays requirements and crafting time, but most human players will just eyeball production rates until they start trying to build larger scale factories that you can't easily jerry-rig fixes onto.

Possibly there is a lack of item-throughput figures for belts and stuff though.

Re:GPT-5.6 Sol can beat Factorio on peaceful mode by giancarlostoro on Saturday October 31, 2026 @05:15PM (#50320320)
Thats when you build a giant bus and select what you need out of it.
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by 7bit on Sunday November 01, 2026 @04:31AM (#50323931)
A bus doesn't solve this, because it still is contained by items/second. You can't just select copper, if there's no more copper on the belt. And you might not be able to jerry-rig another belt of copper onto your bus.

A bus doesn't solve the issue the person you replied to was talking about.

Re:GPT-5.6 Sol can beat Factorio on peaceful mode by parineum on Saturday October 31, 2026 @04:44PM (#50320009)
That information is certainly in the training data.
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by js8 on Saturday October 31, 2026 @05:27PM (#50320411)
IME the models know some basic information about all the popular games, including some basic strategy, but they don't know/remember the details to be even a moderately familiar player. And usually if you ask a question they will google it.
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by bombcar on Saturday October 31, 2026 @09:05PM (#50321811)
The answer is all of it and yes.
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by 7bit on Sunday November 01, 2026 @04:28AM (#50323917)
I still don't get the point. The information is there right from the beginning. For humans itS just tedious to calculate it and why should one?

Then also, you can finish the game even when not planning ahead.

Re:GPT-5.6 Sol can beat Factorio on peaceful mode by edaemon on Monday November 02, 2026 @01:14PM (#50341063)
The game tells you how much of each resource you need for each recipe, and it tells you how to get them. It doesn't tell you how many of each recipe you may need up front but that information surfaces as the game progresses.
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by js8 on Saturday October 31, 2026 @05:23PM (#50320381)
Yet, that's not how new players (human or AI) approach the game. If you look at AlphaZero, probably state of the art in learning e.g. chess (more information about rules than Factorio has in game) from scratch, using only rules, it just plays a lot of games with itself. It doesn't "just think a lot" to come up with a perfect strategy; it experiments.
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by jstummbillig on Saturday October 31, 2026 @04:00PM (#50319543)
How do you mean? (I have played 1 hour of Factorio)
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by lifeisloving on Saturday October 31, 2026 @04:14PM (#50319677)
I didnt think was possible to play for less than 1k hours.
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by sulam on Saturday October 31, 2026 @04:23PM (#50319760)
We found the business guy.
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by giancarlostoro on Saturday October 31, 2026 @05:16PM (#50320325)
Those are rookie numbers, you need to pump those numbers up…
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by backpackviolet on Saturday October 31, 2026 @08:50PM (#50321744)
I am not the OP but I have (many) hours in Factorio and I think what they might be talking about is things like how it’s not apparent at the start just how much copper infrastructure you will need by the time you get to rockets and space platforms because the early recipes are iron-heavy. Or how important green circuit scaling will become. Or how much oil cracking might change your layout.

If you know what’s coming you make different choices in how you build that heads off a fair bit of refactoring.

Re:GPT-5.6 Sol can beat Factorio on peaceful mode by scrollaway on Saturday October 31, 2026 @04:00PM (#50319539)
What do you mean? Factorio is an extremely calculable game and tends to show most of its information (ratios aside, those are in the wikis)
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by Cpoll on Saturday October 31, 2026 @04:15PM (#50319694)
Unless I misunderstand, ratios are second-order and can be calculated; production rates are presented in-game.
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by zeryx on Saturday October 31, 2026 @05:11PM (#50320282)
If one provides it access to the wiki and reddit, if just from within game it's quite cryptic
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by hajile on Saturday October 31, 2026 @05:05PM (#50320229)
The AI has trained on the entire factorio wiki along with every tutorial video ever made and who knows what else. I don’t see room for hidden anything in that scenario.
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by WarmWash on Saturday October 31, 2026 @06:37PM (#50320945)
Models don't have perfect recall
Re:GPT-5.6 Sol can beat Factorio on peaceful mode by Paradigma11 on Saturday October 31, 2026 @08:33PM (#50321648)
If LLMs worked that way, you would never have to search for prior art again.