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Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by manlymuppet on Wednesday October 07, 2026 @02:06AM (#49988904)
I have been in the PlayStation jail breaking scene for a while, and my God is this news.

Despite using AI all the time for other engineering projects, I never considered the console scene as something to be explored.

If this ends up allowing me to play GTA 6 on my PC within a few months of release I will be euphoric.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by stanac on Wednesday October 07, 2026 @02:44AM (#49989182)
> If this ends up allowing me to play GTA 6 on my PC within a few months of release I will be euphoric

I think it could even force rockstar to release PC version earlier than planned.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by madduci on Wednesday October 07, 2026 @04:00AM (#49989689)
Or introduce some kind of validation in code, to block it from running from PC?
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by Grangar on Wednesday October 07, 2026 @04:10AM (#49989758)
That DRM-like stuff has been broken every single time.
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by hypfer on Wednesday October 07, 2026 @04:50AM (#49990010)
If you have the code on disk, you can also patch the code on disk.

With GTA 6, I really would not worry about this, given just how much interest there is in it. Someone will crack whatever they come up with.

...and that could all be avoided by not trying to cash-in twice by delaying the PC release by a year.

(To be fair though, I kinda do not expect it to be worth all of this hype. It is just more of the same from what I have seen)

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by close04 on Wednesday October 07, 2026 @07:47AM (#49991420)
> cash-in twice by delaying the PC release by a year.

You have the same game on PC and console but you have to pay twice to play it on both, despite the engineering effort to adapt the game between them being minimal relative to the whole development effort. But they charge full price for each version as if they go through the entire development effort for each individually. The players will be just as honest about saving money as the devs or publishers are about making money.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by overfeed on Wednesday October 07, 2026 @06:18AM (#49990708)
Sony Rootkit II: Rockstar edition?
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by piltdownman on Wednesday October 07, 2026 @09:00AM (#49992158)
Hey, they could even call it something catchy like Extended Copy Protection (XCP) software.

https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootk...

Sony have already introduced a change via a March 2026 firmware update to combat refund exploits and digital piracy (specifically targeting web-store refund loopholes on jailbroken or manipulated consoles) - but this again is firmware and in-memory address storage which is easily parsed and manipulated by Agentic AI.

Simply put, GTA V thinks its running on real hardware. Any sort of hardware based validation check (e.g. hitting hardware specific functions that are HLE in the emulator as more general API calls) will be patched nightly if the likes of the dolphin devlog in recent times is anything to go by. Online checks are even more easily bypassed, unless there's some sort of esoteric quantum or one-time pad style implementation which I can't foresee.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by 999900000999 on Wednesday October 07, 2026 @05:48AM (#49990446)
Normal people aren’t downloading a 100GB torrent to get this working. Nor would they setup an emulator.

At most less than half a percent of the target market would actually do this.

Still, I’d imagine Rockstar easily being able to sue anyone in the US who tries to play this illegally. It’ll probably just stick to Russia where buying a PS5 is basically impossible anyway.,

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by Grombobulous on Wednesday October 07, 2026 @07:28AM (#49991254)
I think that there would be a swarm of step-by-step guides on every social media platform under the sun.

I don’t imagine Rockstar would easily be able to sue anyone in the US who tries to play. We haven’t seen that scenario play out with any other emulation or de/re-compilation situation.

How would they know who you are? The RIAA was only able to sue students on college campuses because they were able to get institutional help to match a human with an IP address.

An average Joe with a non-logging VPN defeats that effort immediately.

Someone downloading with Usenet is never at significant risk since they never upload and redistribute data, so they can’t really be sued for copyright infringement.

I’m not a lawyer but that’s my layperson’s understanding.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by 999900000999 on Wednesday October 07, 2026 @08:17AM (#49991712)
You overestimate how much effort most people want to put in here.

I just talked to a colleague who’s trying to find an in stock PS5 for GTA6.

Going to sketchy torrents, and configuring it to run locally is beyond what most people really want to do.

I can imagine maybe a few hundred thousand people doing this. Even then it’s going to be like using a hackintosh, the experience will be full of bugs.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by prmoustache on Wednesday October 07, 2026 @09:05AM (#49992221)
> who’s trying to find an in stock PS5 for GTA6.

How hard is it really? Is he looking for them abandoned in the street?

Tte ps5 has been in the market for years, it is widely and easily available everywhere.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by Narishma on Wednesday October 07, 2026 @09:47AM (#49992838)
It's sold out basically everywhere.
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by prmoustache on Wednesday October 07, 2026 @09:49AM (#49992875)
Possibly in your area. Everywhere? Not true.
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by Ariarule on Wednesday October 07, 2026 @01:07PM (#49995677)
Amazon says it's in stock right now. Costco also has it online and says it's on the shelf at my local warehouse.

It was literally available from the first two places I checked.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by QuiEgo on Wednesday October 07, 2026 @02:04PM (#49996479)
Do you mean the pro specifically?
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by Narishma on Thursday October 08, 2026 @08:18AM (#50004914)
Ah yes, you're right. The base PS5 seems to still be available for now.
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by Grombobulous on Wednesday October 07, 2026 @03:56PM (#49998010)
I’m not saying everyone will do it or most people will do it.
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by freecodeio on Wednesday October 07, 2026 @06:09AM (#49990626)
You underestimate the will to play gta 6 by people. Necessity is the mother of invention. GTA 6 on pc as a possibility is literally why this project gained attention.
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by Guillaume86 on Wednesday October 07, 2026 @06:19AM (#49990720)
Also underestimate that AI can be used to build a one click type installer (improve massively the install experience). The TitanFall 2 VR mod is an example of such a thing, the install experience is great, the mod is exceptional, it’s a great showcase of what AI coding will bring to the modding scene.
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by kakacik on Wednesday October 07, 2026 @08:17AM (#49991718)
You don't need any llm to have that, its called FitGirl release and its standard on scene for at least a decade. Compressed aggressively to make much smaller packages, as bonus ripped away useless annoying things like long videos with companies logos or choking/seizures warnings playing every launch. Dodi repacks are cca same but usually bigger.

Not 1 click, its few on Next -> Next but thats really it. Checksums, full mod support, optional Direct X or .NET runtime installs bundled within.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by Guillaume86 on Wednesday October 07, 2026 @08:23AM (#49991776)
You don't need LLMs for much really but it does lower the bar massively and will make that sort of polish more common in contexts that typically didn't have the resources (time or skill or whatever) to pull it off.
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by 999900000999 on Wednesday October 07, 2026 @07:01AM (#49991022)
The game is going to sell like 100 million copies, half a percent is still 500k people .

Most folks will just do something else.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by kakacik on Wednesday October 07, 2026 @08:21AM (#49991754)
Why half percent? Why not 10? Not suiting your narrative or something else?

If it comes out usable, I will try it at least. I don't own consoles nor planning to buy any, no reason I can't run this on much more powerful hardware and enjoy power of modding scene or ie ReShade filters on top of basic game.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by 999900000999 on Wednesday October 07, 2026 @08:37AM (#49991912)
Because getting this to work, with Sony actively sending Cease and Desist letters and Rockstar taking down torrents, is going to be very difficult.

ISPs can be obligated to suspend infringing customers.

Why not 99% ? Then Rockstar can go out of business, the entire game industry can collapse and I guess we can all play board games.

It’s not like they’re depriving you of water or something. You’ll be fine if you don’t play GTA6.

Or Rockstar does consider this to be a big deal and delays the release to incorporate Games as a Service style DRM which is much harder to beat.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by RetardedBastard on Wednesday October 07, 2026 @07:22AM (#49991212)
Ah the American mind. You only know of 2 other countries
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by kakacik on Wednesday October 07, 2026 @08:14AM (#49991679)
Ha you are completely wrong here all over your comment, that I can guarantee. If they get this working with at least 30 fps, expect millions of people will play this on PC. If they figure our performance parity, expect modding scene will go nuclear since it allows you to tinker with game in ways playstation will never ever allow.

I've never really dived into GTA series, but oh boy does GTA 6 has a massive momentum and it overshadows every single game release in second half of 2026, distributors moved many titles away from this period.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by majorchord on Wednesday October 07, 2026 @07:30PM (#50000181)
GTA 5 is the single highest grossing entertainment product in history. This overshadows every game ever made.
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by bearjaws on Wednesday October 07, 2026 @07:38AM (#49991340)
My man it will be a double click, easier to install than Steam torrent by the end of the month.

They already have BOTW torrents that are pre-setup and as easy as it gets.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by sheepscreek on Wednesday October 07, 2026 @08:50AM (#49992049)
> Normal people aren’t downloading a 100GB torrent to get this working. Nor would they setup an emulator.

You do realize that by Sony going 100% digital, ALL games will have to be downloaded? I don't have a PS5 but many of my Xbox Series X games are ~100GB or more.

Soon most publishers will start going even before the official January 2028 deadline - as it helps them cut costs, simplify distribution, cuts PIRACY, leads to more sales/revenue (people cannot borrow - not even from the library, are forced to buy).

So if someone offers them a chance to break free, I think they'll take it.

Also if SO MANY people can try something like OpenClaw (which took a seasoned professional like me a day to set up) then we're underestimating 'normal' people!

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by piltdownman on Wednesday October 07, 2026 @08:52AM (#49992070)
// Normal people aren’t downloading a 100GB torrent to get this working. Nor would they setup an emulator.

"CoPilot, download that PS5 emulator everyone is talking about and then set it up for me."

// Still, I’d imagine Rockstar easily being able to sue anyone in the US who tries to play this illegally

How on earth would they know? At the very least the gold master will be playable in perpetuity. If their netcode is anywhere near as bad as GTA V as well, every piece of DLC or online-service will be replicated on Private servers.

We already have a full eco-system and community-driven multiplayer modification framework for GTA V on PC in the form of FiveM. I'd imagine many talented people (and/or those with token capital) are chomping at the bit to replicate the same with GTA 6.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by majorchord on Wednesday October 07, 2026 @07:12PM (#50000022)
> Normal people aren’t downloading a 100GB torrent to get this working. Nor would they setup an emulator.

As soon as someone vibe-codes a one-click installer that does all the work for them, they will.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by mitxela on Wednesday October 07, 2026 @06:30AM (#49990806)
Has any company ever done anything because of piracy, apart from trying to punish the pirates?
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by Fr0styMatt88 on Wednesday October 07, 2026 @02:36AM (#49989135)
Daaaang you're gonna be pleasantly surprised if you haven't seen it already; look up what's happening with decompilations and recompilations now with AI :)
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by WASDx on Wednesday October 07, 2026 @04:03AM (#49989717)
Can you provide any examples for us interested?
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by Macuyiko on Wednesday October 07, 2026 @04:21AM (#49989831)
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by TeMPOraL on Wednesday October 07, 2026 @05:55AM (#49990496)
I just had Claude get me a 1997 game up and running on modern Windows in 30 minutes, and few days of off-hours prompting later, I'm part-way into upscaling/remastering graphics, have a browser 3D level preview, asset viewer, headless rendering pipeline, and entire internal game logic VM reversed and scripts decompiled to Lisp code.

Getting the game to work and upgrading some graphics was something I dreamed of since childhood (and attempted myself several times). I casually threw Opus 5.5 at it and was surprised at the result.

Didn't know until now that everyone else is doing the same with their favorite old games now.

(In my case, the game is Star Trek: Generations.)

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by thadt on Wednesday October 07, 2026 @07:52AM (#49991462)
Huh - I played ‘A Final Unity’ but had no idea they’d turned Generations into a sequel. MicroProse probably made way too many of my fond childhood memories.
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by TeMPOraL on Wednesday October 07, 2026 @01:34PM (#49996076)
I never thought of "Generations" as a sequel, I didn't even know for a long time they were related. As far as I can tell, the main relationship between the two games is that "Generations" uses the same engine and assets in space combat as "A Final Unity".

FWIW, AFU is next on my list, I just need to... dig up an old copy of that too.

Shame GoG never got around to remastering either of them, but thankfully Claude has no problems helping here.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by patrickk on Wednesday October 07, 2026 @05:57AM (#49990513)
https://fangamesdb.com

Asmongold also did a stream recently where he showed a bunch of insane mashups of AAA games that people are doing, like Mario in Elden Ring or Spiderman in the Arkum Asylum Batman map. You can find it on Youtube.

If this trajectory continues, the AAA games industry will be in trouble. It will be a golden age for game restoration and game modding.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by sylware on Wednesday October 07, 2026 @07:42AM (#49991374)
GTA 6 will probably be software as a service to some extend, namely the code will change all the time at somewhat high frequency for any port. If I am not too mistaken a big chunk of the GTA community does play online.

"AI porting" able to follow? (If that AI thing is actually true)

Unless GTA 6 is not hardwired to AMDGPU hardware at release, if they have a cross-platform engine, for PC, it is to click the right export button... and do the QA and debug to please the various 3D drivers out there.

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by cannonpalms on Wednesday October 07, 2026 @08:56AM (#49992115)
Usually only the story gets ported.
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by sylware on Monday October 12, 2026 @07:08AM (#50054603)
If there is one game dev studio which can do big cross-platform QA (console,"linux" PC,macos,mobile?,etc) is them... so... it looks like lazyness, or they are sleeping with microslope in the backroom, since they would be the only beneficiary. We all know that with current modern 3D engines, serious and honest work, the only thing which can be tricky: conservative 3D programming which does include the shaders (lower the level the better).