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Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by TeMPOraL on Wednesday October 07, 2026 @05:55AM (#49990496)
I just had Claude get me a 1997 game up and running on modern Windows in 30 minutes, and few days of off-hours prompting later, I'm part-way into upscaling/remastering graphics, have a browser 3D level preview, asset viewer, headless rendering pipeline, and entire internal game logic VM reversed and scripts decompiled to Lisp code.

Getting the game to work and upgrading some graphics was something I dreamed of since childhood (and attempted myself several times). I casually threw Opus 5.5 at it and was surprised at the result.

Didn't know until now that everyone else is doing the same with their favorite old games now.

(In my case, the game is Star Trek: Generations.)

Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by thadt on Wednesday October 07, 2026 @07:52AM (#49991462)
Huh - I played ‘A Final Unity’ but had no idea they’d turned Generations into a sequel. MicroProse probably made way too many of my fond childhood memories.
Re:AnyPS5: Port PS5 binaries to PC without emulation (87% sy... by TeMPOraL on Wednesday October 07, 2026 @01:34PM (#49996076)
I never thought of "Generations" as a sequel, I didn't even know for a long time they were related. As far as I can tell, the main relationship between the two games is that "Generations" uses the same engine and assets in space combat as "A Final Unity".

FWIW, AFU is next on my list, I just need to... dig up an old copy of that too.

Shame GoG never got around to remastering either of them, but thankfully Claude has no problems helping here.