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Re:Elevators by brandonpelfrey on Friday July 31, 2026 @11:51AM (#49124638)
For folks that have never seen elevator scheduling the game: https://play.elevatorsaga.com/ Enjoy this rabbit hole :D
Re:Elevators by grep_it on Friday July 31, 2026 @12:10PM (#49124958)
I always come back to this game whenever I'm at a hotel for a conference waiting for the elevator.
Re:Elevators by perryprog on Friday July 31, 2026 @12:20PM (#49125125)
Wow, I just came here to comment that I've always wondered if a game where you have to program an elevator scheduler would be any fun. I thought surely no-one's thought to make that before, too! Glad to be proven wrong.
Re:Elevators by alanwreath on Friday July 31, 2026 @12:23PM (#49125178)
I wish there were more games like this. It’s such a simple premise but so satisfyingly difficult after each level. And it even has a bit of randomish failure which makes for even more challenge.
Re:Elevators by darkvertex on Friday July 31, 2026 @01:02PM (#49125805)
If you buy the adorable monochrome console called the "Playdate" https://play.date it comes with a bunch of games included, including a cute elevator game where you help penguins to different floors while controlling the elevators yourself using the crank: https://play.date/games/flipper-lifter/
Re:Elevators by ivanjermakov on Friday July 31, 2026 @01:20PM (#49126046)
Re:Elevators by inigyou on Friday July 31, 2026 @05:33PM (#49128757)
That's the guy who created Infiniminer, which was essentially 3D multiplayer Motherlode (a game everyone was playing at school lunch and I never figured out why) and inspired Minecraft.
Re:Elevators by john_strinlai on Friday July 31, 2026 @12:36PM (#49125384)
at a quick glance, it reminds me of "the farmer was replaced", if you havent seen/heard of that one
Re:Elevators by NooneAtAll3 on Friday July 31, 2026 @12:54PM (#49125669)
https://store.steampowered.com/app/2060160/The_Farmer_Was_Re...

I remember this one, it deserves all sorts of praise

Re:Elevators by ivolimmen on Friday July 31, 2026 @01:05PM (#49125847)
Re:Elevators by NooneAtAll3 on Friday July 31, 2026 @01:49PM (#49126412)
and its sequel is also worth a mention https://store.steampowered.com/app/792100/7_Billion_Humans/

but imo, unlike farmer, these games reaaaaly lack the ability to make functions/subroutines

manually doing all the goto loops becomes tiring

Re:Elevators by ftmch on Friday July 31, 2026 @05:19PM (#49128649)
I had the idea to build something like it but for traffic lights. Never got around to actually do it. I have a feeling it probably exists.
Re:Elevators by zengineer on Saturday August 01, 2026 @02:43AM (#49131755)
same :) Although, I wonder if building it is more fun than actually playing it then
Re:Elevators by emmanueloga_ on Friday July 31, 2026 @12:34PM (#49125344)
looks very well made, but I still prefer https://en.wikipedia.org/wiki/Elevator_Action !
Re:Elevators by CobrastanJorji on Friday July 31, 2026 @01:25PM (#49126090)
This is great, but to me, the definitive elevator scheduling game was SimTower.
Re:Elevators by genericone on Friday July 31, 2026 @02:59PM (#49127261)
Sid Meier's Elevator Manager was such a great game... so much nostalgia.
Re:Elevators by CobrastanJorji on Friday July 31, 2026 @05:32PM (#49128752)
Yoot Saito, actually, although it does really feel like a Sid Meier or a Will Wright game.
Re:Elevators by iqihs on Friday July 31, 2026 @05:41PM (#49128846)
Yoot Tower has been on my bucketlist of games to play for a while now
Re:Elevators by jcranmer on Friday July 31, 2026 @07:17PM (#49129574)
Waiting for Don Hopkins to jump into this thread, saying how he's going to release the source code soon...

(https://github.com/YootTowerManagement/YootTower if you haven't seen one of his messages on the topic before)

Re:Elevators by AndrewHart on Saturday August 01, 2026 @09:07AM (#49134107)
The only result I get in Google for this is... this post
Re:Elevators by fragmede on Saturday August 01, 2026 @11:14AM (#49135176)
Sid Meier wasn't involved with SimTower, GP is mistaken.
Re:Elevators by somat on Saturday August 01, 2026 @12:57AM (#49131179)
I never really "got" sim tower growing up, I liked sim city but bounced off tower. It only clicked years later when I read that it was an elevator simulator that got fleshed out a bit, Knowing this I enjoy it quite a bit more today than younger me who I guess was expecting a vertical simcity.
Re:Elevators by bentcorner on Saturday August 01, 2026 @01:52AM (#49131442)
> People don't usually remember the average amount of time they wait. They fixate on those times when the elevator took FOREVER, the p90 case.

I would always get a chuckle out of seeing some poor soul waiting 3 hours to go down a few floors after work, only because I failed to add stairs to the lobby.

Re:Elevators by inkkin on Friday July 31, 2026 @04:42PM (#49128306)
Omg! <3
Re:Elevators by vova_hn2 on Friday July 31, 2026 @06:27PM (#49129243)
Very fun indeed!

Can't believe, that this [0] solution to Challenge #5 actually worked, lol

Challenge #6 is "Transport 40 people using 60 elevator moves or less". Unfortunately docs don't make it clear what exactly counts as a "move".

[0] https://gist.github.com/vovanz/66e4396934ac656a8f8c32fcee43d...

Re:Elevators by fragmede on Saturday August 01, 2026 @11:52AM (#49135467)
bogosort!
Re:Elevators by lmazgon on Saturday August 01, 2026 @12:23AM (#49131010)
A few years back I made a CLI game in Go where you have to schedule elevators - https://github.com/lovromazgon/elecrash
Re:Elevators by LordOmlette on Tuesday August 04, 2026 @12:53PM (#49171535)
This is what I immediately thought of when I saw

> How do you actually measure how good an elevator algorithm is?