Claude Code (neither IDE nor extension) is rapidly gaining ground, it's biggest current limitation being cost, which is likely to get resolved sooner rather than later (Gemini Code anyone?). You're right about the right now, but with the pace at which things are moving, the trends are honestly more relevant than the status quo.
What makes you say that? From what I’m observing it doesn’t seem to be talked much about at all.
I've been reaching for Claude Code first for the last couple weeks. They had offered me a $40 credit after I tried it and didn't really use it, maybe 6 weeks ago, but since I've been using it a lot. I've spent that credit and another $30, and it's REALLY good. One thing I like about Claude Code is you can "/init" and it will create a "CLAUDE.md" that saves off it's understanding of the code, and then you can modify it to give it some working knowledge.
I've also tried Codex with OpenAI and o4-mini, and it works very well too, though I have had it crash on me which claude has not.
I did try Codex with Gemini 2.5 Pro Preview, but it is really weird. It seems to not be able to do any editing, it'll say "You need to make these edits to this file (and describe high level fixes) and then come back when you're done and I'll tell you the edits to do to this other file." So that integration doesn't seem to be complete. I had high hopes because of the reviews of the new 2.5 Pro.
I also tried some claude-like use in the AI panel in Zed yesterday, and made a lot of good progress, it seemed to work pretty well, but then at some point it zeroed out a couple files. I think I might have reached a token limit, it was saying "110K out of 200K" but then something else said "120K" and I wonder if that confused it. With Codex you can compact the history, I didn't see that in Zed. Then at some point my Zed switched from editing to needing me to accept every change. I used nearly the entire trial Zed allowance yesterday asking it to impelement a Galaga-inspired game, with varying success.
The big giveaway is that everyone who has tried it agrees that it's clearly the best agentic coding tool out there. The very few who change back to whatever they were using before (whether IDE fork, extension or terminal agent), do so because of the costs.
Relevant post on the front page right now: A flat pricing subscription for Claude Code [0]. The comment section supports the above as well.
We think in 1-2 years people will write code at a systems level, not a function level, and it's not clear to us that you can do that with text. Text-based tools like Claude Code work in our text-based-code systems today, but I think describing algorithms to a computer in the future might involve more diagrams, and terminal will not be ideal. That's our reasoning against building a tool in the terminal, but it clearly works well today, and is the simplest way for the labs to train/run terminal tool-use agents.
There's a reason why fully creating systems from them died 20 years ago - and it wasn't just because the code gen failed. Finding a bug in your spec when its a mess of arrows and connections can be nigh impossible.
Go image search "complex unreal blueprint".
I don't imagine people will want to fully visualize codebases in a giant unified diagram, but I find it hard to imagine that we won't have digests and overviews that at least stray from plaintext in some way.
I think there are a lot of unexplored ways of using AI to create an intelligent overview of a repo and its data structures, or a React project and its components and state, etc.
> hard to imagine that we won't have digests and overviews
100% agreed here.
Disclosure: I'm the author of the project below.
Sounds exactly like what DeepWiki is doing from the Devin AI Agent guys: https://deepwiki.com
Hey by the way I hear all communication between people is going to shift to pictograms soon. You know -- emoji and hieroglyphs. Text just isn't ideal, you know
We used to know better
I think editing just a part of the file is what Roo calls diff editing, and I'm asking if this is what the person above means by line edits.
edit: ahh just saw that it is also a fork of VS Code, so it is indeed OSS Cursor
And Zed: https://zed.dev
Yesterday on the front page of HN:
Are you sure? I have some expertise with my IDE, some other extension which solve problems for me, a wide range of them, I've learnt shortcuts, troubleshooting, where and who ask for help, but now you're telling me that I am better off leaving all that behind, and it's better for me? ;o
Their use base is completely different. And we’re both in a bubble, I reckon. IntelliJ people also only know a few VSCode users!
Their tools are wildly popular in many spaces. It isn't for everyone though. It's totally believable in your circle no one uses their tools, but it isn't niche.
There are certainly a lot of alternatives that are plugins(!), but our differentiation right now is being a full open source IDE and having all the features you get out of the big players (quick edits, agent mode, autocomplete, checkpoints).
Surprisingly, all of the big IDEs today (Cursor/Windsurf/Copilot) send your messages through their backend whenever you send a message, and there is no open source full IDE alternative (besides Void). Your connection to providers is direct with Void, and it's a lot easier to spin up your own models/providers and host locally or use whatever provider you want.
We're planning on building Git branching for agents in the next iteration when LLMs are more independent, and controlling the full IDE experience for that will be really important. I worry plugins will struggle.