Revenue is ultimately a function of DAU, either via ad RPMs or IAP / subscription conversion rate.
Also most sales agreements have a confidentiality covenant.
And what is the yearly net revenue of a game like generals?
> Also most sales agreements have a confidentiality covenant
Yeah that's super annoying. I'm mainly just interested in the ballpark. $10k? $50k? $100k? $500k? >$1m?
This thread has inspired me to do further research and explore monetizing/selling some of my side projects. I am curious how a ballpark sales value is useful...
Kind of thing you put up and maintain because of the community you foster. Labor of love, not business.
The only vaguely interesting thing I can point to is Minecraft Dungeons, which was fun for a month for my friend group, and then it wasn't.
If so what made you resign that?
really cool to see people still having fun with this game I made in college! I sold the game a few years back because I didn't have time to properly maintain it, and I'm glad the new owners have kept it running.
Linking to some past HN threads on this:
- https://news.ycombinator.com/item?id=13145781 original generals.io post
- https://news.ycombinator.com/item?id=13562866 launch of the Bot API