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vzhou842

Re:Generals.io – Capture enemy generals to defeat them on Sunday December 24, 2023 @08:50PM (#38758850)
wow took me a bit to remember your username (time flies) but great to see you here too! :)
Re:Generals.io – Capture enemy generals to defeat them on Sunday December 24, 2023 @08:45PM (#38758816)
ballpark is $10k - $100k. Nothing too crazy but still nice to walk away from the project with something
Re:Generals.io – Capture enemy generals to defeat them on Sunday December 24, 2023 @11:17AM (#38754442)
original creator of generals.io here (late to the party)

really cool to see people still having fun with this game I made in college! I sold the game a few years back because I didn't have time to properly maintain it, and I'm glad the new owners have kept it running.

Linking to some past HN threads on this:

- https://news.ycombinator.com/item?id=13145781 original generals.io post

- https://news.ycombinator.com/item?id=13562866 launch of the Bot API

my experience switching from disqus -> commento: https://news.ycombinator.com/item?id=19555665
Re:Ask HN: Favourite blogs? on Monday September 21, 2020 @02:05AM (#24540305)
https://victorzhou.com for a mix of ML / web dev / other

Show HN: A tutorial series on building multiplayer (.io) web games

I have some experience building these kinds of games, so last year I put together a beginner's guide on them. It's been getting more attention recently with people wanting to make/experiment with these games during quarantine, so I figured I'd share to get feedback:- Part 1, Client: https://victorzhou.com/blog/build-an-io-game-part-1/- Part 2, Server:...

( Read More... | 1 comment | 7 points | on HN )

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