Re:Generals.io – Capture enemy generals to defeat them
by losteric on Sunday December 24, 2023 @08:33PM
(#38758750)
Just curious, how would that ballpark number be helpful?
This thread has inspired me to do further research and explore monetizing/selling some of my side projects. I am curious how a ballpark sales value is useful...
Re:Generals.io – Capture enemy generals to defeat them
by fragmede on Monday December 25, 2023 @05:57PM
(#38767107)
Because it's interesting to know if my hypothetical video game similar to this is worth a few beers on a night, a fancy dinner, a year's salary, or enough to set me for life a la Microsoft's purchase of Minecraft. Depending on that information,
someone could choose to build a game as a labor of love, build a game as a for-profit venture (haha), or decide to go do something else with their life.
Re:Generals.io – Capture enemy generals to defeat them
by toasted-subs on Monday December 25, 2023 @04:29PM
(#38766294)
Kind of rude to ask, if I had to guess less than $50k a year.
Kind of thing you put up and maintain because of the community you foster. Labor of love, not business.
And what is the yearly net revenue of a game like generals?
> Also most sales agreements have a confidentiality covenant
Yeah that's super annoying. I'm mainly just interested in the ballpark. $10k? $50k? $100k? $500k? >$1m?