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Re:Generals.io – Capture enemy generals to defeat them by umvi on Sunday December 24, 2023 @05:37PM (#38757694)
> 2-3x yearly net revenue, more if you're lucky.

And what is the yearly net revenue of a game like generals?

> Also most sales agreements have a confidentiality covenant

Yeah that's super annoying. I'm mainly just interested in the ballpark. $10k? $50k? $100k? $500k? >$1m?

Re:Generals.io – Capture enemy generals to defeat them by losteric on Sunday December 24, 2023 @08:33PM (#38758750)
Just curious, how would that ballpark number be helpful?

This thread has inspired me to do further research and explore monetizing/selling some of my side projects. I am curious how a ballpark sales value is useful...

Re:Generals.io – Capture enemy generals to defeat them by fragmede on Monday December 25, 2023 @05:57PM (#38767107)
Because it's interesting to know if my hypothetical video game similar to this is worth a few beers on a night, a fancy dinner, a year's salary, or enough to set me for life a la Microsoft's purchase of Minecraft. Depending on that information, someone could choose to build a game as a labor of love, build a game as a for-profit venture (haha), or decide to go do something else with their life.
Re:Generals.io – Capture enemy generals to defeat them by toasted-subs on Monday December 25, 2023 @04:29PM (#38766294)
Kind of rude to ask, if I had to guess less than $50k a year.

Kind of thing you put up and maintain because of the community you foster. Labor of love, not business.

Re:Generals.io – Capture enemy generals to defeat them by onehair on Friday December 29, 2023 @12:25PM (#38807600)
To consider the act of asking rude depends totally on culture and milieu.