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Re:Generals.io – Capture enemy generals to defeat them by pton_xd on Sunday December 24, 2023 @01:20PM (#38755370)
2-3x yearly net revenue, more if you're lucky.

Revenue is ultimately a function of DAU, either via ad RPMs or IAP / subscription conversion rate.

Also most sales agreements have a confidentiality covenant.

Re:Generals.io – Capture enemy generals to defeat them by umvi on Sunday December 24, 2023 @05:37PM (#38757694)
> 2-3x yearly net revenue, more if you're lucky.

And what is the yearly net revenue of a game like generals?

> Also most sales agreements have a confidentiality covenant

Yeah that's super annoying. I'm mainly just interested in the ballpark. $10k? $50k? $100k? $500k? >$1m?

Re:Generals.io – Capture enemy generals to defeat them by losteric on Sunday December 24, 2023 @08:33PM (#38758750)
Just curious, how would that ballpark number be helpful?

This thread has inspired me to do further research and explore monetizing/selling some of my side projects. I am curious how a ballpark sales value is useful...

Re:Generals.io – Capture enemy generals to defeat them by fragmede on Monday December 25, 2023 @05:57PM (#38767107)
Because it's interesting to know if my hypothetical video game similar to this is worth a few beers on a night, a fancy dinner, a year's salary, or enough to set me for life a la Microsoft's purchase of Minecraft. Depending on that information, someone could choose to build a game as a labor of love, build a game as a for-profit venture (haha), or decide to go do something else with their life.
Re:Generals.io – Capture enemy generals to defeat them by toasted-subs on Monday December 25, 2023 @04:29PM (#38766294)
Kind of rude to ask, if I had to guess less than $50k a year.

Kind of thing you put up and maintain because of the community you foster. Labor of love, not business.

Re:Generals.io – Capture enemy generals to defeat them by onehair on Friday December 29, 2023 @12:25PM (#38807600)
To consider the act of asking rude depends totally on culture and milieu.
Re:Generals.io – Capture enemy generals to defeat them by spintin on Sunday December 24, 2023 @07:24PM (#38758402)
Minecraft sold for 2,5B when having sold 1B, now it sold 10B.
Re:Generals.io – Capture enemy generals to defeat them by deelowe on Sunday December 24, 2023 @07:30PM (#38758436)
Largely due to Microsoft's strategic direction. I doubt Minecraft would have grown 10x under notch's leadership.
Re:Generals.io – Capture enemy generals to defeat them by gallerdude on Sunday December 24, 2023 @10:10PM (#38759308)
What big changes has Microsoft made? The whole Java/Bedrock split seems like a mess, and the updates have been enjoyable, but certainly nothing to write home about.

The only vaguely interesting thing I can point to is Minecraft Dungeons, which was fun for a month for my friend group, and then it wasn't.

Re:Generals.io – Capture enemy generals to defeat them by deelowe on Sunday December 24, 2023 @11:18PM (#38759715)
Go walk around any toy section...
Re:Generals.io – Capture enemy generals to defeat them by umvi on Tuesday December 26, 2023 @05:30PM (#38776812)
Merchandise