Now posts about complex signaling and a station layouts? That’s interesting.
A minor point release with zero new features, only a few minor bug fixes? Not interesting.
And because OpenTTD often gets a positive recognition here.
Hmm, this sounds almost "edgy"? But then again OpenTTD is a lovely game and well worth the look for anyone who's one of today's lucky 10'000: https://xkcd.com/1053/
It has low hardware requirements, runs on many platforms, has multiplayer that "just works" and a rich scene of user created content, like alternate graphics/sound/music packs and plenty of maps, some of which are inspired by real world locations! It, alongside Jagged Alliance 2, is one of my go-to games if I ever want to play something on really low end hardware (think netbook), or just look at some nice pixel graphics.
For anyone with better hardware, I think that Transport Fever is a lovely 3D game, probably well worth it on a sale: https://store.steampowered.com/app/446800/Transport_Fever/ and the 2nd game in the series has perhaps the best UI in any game like this, period (OpenTTD one kind of sucks): https://store.steampowered.com/app/1066780/Transport_Fever_2...
Some might also enjoy the 3D but grid driven approach of Mashinky, although that is in early access (no planes yet, but development seems active): https://store.steampowered.com/app/598960/Mashinky/
And also there's a city builder game with industries and transportation called Workers & Resources: Soviet Republic, where you build the city instead of letting it grow organically like in other games (placing infrastructure in the middle of an existing city was annoying in OpenTTD): https://store.steampowered.com/app/784150/Workers__Resources...
Hopefully that adds to the discussion a little bit, thankfully it doesn't seem like this genre is lacking in games! But when you don't want to invest any money into it, OpenTTD is well worth a play, or to just serve as a nice entry point into the genre. There's also a Wiki with tutorials and such: https://wiki.openttd.org/en/Manual/Tutorial/
It also didn’t make any huge improvements otherwise and was really more like a 1.5. I recommend the first game over the second.
Related. https://en.wikipedia.org/wiki/List_of_game_engine_recreation...
Personally I think such posts should be off-topic for HN, unless they come with a bit of commentary or at least something for us to read.
Open TTD is fantastic and I'm happy to see it linked on HN. It would be better to link to a page that says something interesting about the project.
If this was 13.0, that'd be one thing, but the top change in this is "Fix: Setting tree lines drawn incorrectly for RTL languages (#11070)"
The page you linked to is also minimally informative to anyone who doesn't already know what OpenTTD is.
Who is this post supposed to benefit?