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Re:Rogule: A dungeon a day keeps the Balrog away by kaibee on Sunday March 05, 2023 @01:18AM (#35027320)
With the caveat that I do play a good amount of roguelikes, this one was far too easy. It needs better levels. You should add some algorithms that reject bad level generations. This one was beatable by killing the first two monsters and walking to the exit. Try generating levels until you get one where you need a strategy that is not that simple? Idk.
Re:Rogule: A dungeon a day keeps the Balrog away by chrismorgan on Sunday March 05, 2023 @02:01AM (#35027518)
You can actually just walk straight to the exit, no need to fight anything.
Re:Rogule: A dungeon a day keeps the Balrog away by n4r9 on Sunday March 05, 2023 @03:54AM (#35027991)
Agreed. This isn't quite like the classic roguelike in which it's a struggle to survive and a miracle to win. In fact it may be unrealistic to expect a "daily" game to have that. This is more about getting a high score and sharing with friends how you approached the same dungeon.
Re:Rogule: A dungeon a day keeps the Balrog away by jackstraw14 on Sunday March 05, 2023 @04:36AM (#35028157)
> In fact it may be unrealistic to expect a "daily" game to have that.

Why? Plenty of roguelikes and -lites have daily seeded runs. The genre is pretty much optimal for a "daily" format.

Re:Rogule: A dungeon a day keeps the Balrog away by n4r9 on Sunday March 05, 2023 @07:52AM (#35029184)
Apologies, I was being too brusque. I mean that this new "Wordle variant" kind of popular daily game which takes about ten minutes, is easily shared with friends and family, and requires hardly any practice/knowledge, is not that well-suited to rogue-likes. I feel that most people playing Wordle variants enjoy getting a daily sense of accomplishment after 10-15 minutes, from day 1. Perhaps I'm wrong!
Re:Rogule: A dungeon a day keeps the Balrog away by chongli on Sunday March 05, 2023 @08:20AM (#35029375)
There’s a subgenre of traditional roguelikes known as “coffee break roguelikes”. These games are specifically designed to be highly compressed experiences without sacrificing the characteristic difficulty of the genre. They happen to be a perfect fit for this sort of daily game. I’m not aware of any that actually do this though!

The roguelite Spelunky HD has a daily seed with a leaderboard. That game can be finished in 10-15 minutes (if you’re really good)!

Re:Rogule: A dungeon a day keeps the Balrog away by n4r9 on Sunday March 05, 2023 @12:21PM (#35031650)
Wow, so I was wrong. Thanks for the info!
Re:Rogule: A dungeon a day keeps the Balrog away by WastingMyTime89 on Sunday March 05, 2023 @05:34AM (#35028397)
> This isn't quite like the classic roguelike in which it's a struggle to survive and a miracle to win.

Most classic roguelikes are reasonably easy to win provided you know and follow the obscure, nearly impossible to find by yourself and very rigid optimal way to go. That’s why I like to call checkbox ticking games.

Re:Rogule: A dungeon a day keeps the Balrog away by roenxi on Sunday March 05, 2023 @06:05AM (#35028539)
You're just playing them wrong. The optimal way to appreciate rougelikes is to spend days reading the source code and constructing a set of spreadsheet models, simulators and research collection of obscure forum posts. Then grind patiently along the extremely boring, very rigid optimal way to go.

No checkboxes ticked.

It is exhilarating.

Re:Rogule: A dungeon a day keeps the Balrog away by pixl97 on Sunday March 05, 2023 @02:10PM (#35032843)
Ah, the average Eve player. One day they'll even realize it's a game and not an accounting job
Re:Rogule: A dungeon a day keeps the Balrog away by n4r9 on Sunday March 05, 2023 @07:42AM (#35029116)
"Easy" is not the same as "easy after years of practise".
Re:Rogule: A dungeon a day keeps the Balrog away by Aeolun on Sunday March 05, 2023 @05:49AM (#35028466)
Or you can walk up to a random monster and get beaten to hell and back. I dunno, that wasn’t exactly a fun experience either.
Re:Rogule: A dungeon a day keeps the Balrog away by ilkke on Sunday March 05, 2023 @06:12AM (#35028570)
Hah, I believed the instructions and collected all the mushrooms before exiting.
Re:Rogule: A dungeon a day keeps the Balrog away by duxup on Sunday March 05, 2023 @11:21AM (#35030984)
> You should add some algorithms that reject bad level generations.

How big a request is that?