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Re:Rogule: A dungeon a day keeps the Balrog away by jackstraw14 on Sunday March 05, 2023 @04:36AM (#35028157)
> In fact it may be unrealistic to expect a "daily" game to have that.

Why? Plenty of roguelikes and -lites have daily seeded runs. The genre is pretty much optimal for a "daily" format.

Re:Rogule: A dungeon a day keeps the Balrog away by n4r9 on Sunday March 05, 2023 @07:52AM (#35029184)
Apologies, I was being too brusque. I mean that this new "Wordle variant" kind of popular daily game which takes about ten minutes, is easily shared with friends and family, and requires hardly any practice/knowledge, is not that well-suited to rogue-likes. I feel that most people playing Wordle variants enjoy getting a daily sense of accomplishment after 10-15 minutes, from day 1. Perhaps I'm wrong!
Re:Rogule: A dungeon a day keeps the Balrog away by chongli on Sunday March 05, 2023 @08:20AM (#35029375)
There’s a subgenre of traditional roguelikes known as “coffee break roguelikes”. These games are specifically designed to be highly compressed experiences without sacrificing the characteristic difficulty of the genre. They happen to be a perfect fit for this sort of daily game. I’m not aware of any that actually do this though!

The roguelite Spelunky HD has a daily seed with a leaderboard. That game can be finished in 10-15 minutes (if you’re really good)!

Re:Rogule: A dungeon a day keeps the Balrog away by n4r9 on Sunday March 05, 2023 @12:21PM (#35031650)
Wow, so I was wrong. Thanks for the info!