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Re:Rogule: A dungeon a day keeps the Balrog away by WastingMyTime89 on Sunday March 05, 2023 @05:34AM (#35028397)
> This isn't quite like the classic roguelike in which it's a struggle to survive and a miracle to win.

Most classic roguelikes are reasonably easy to win provided you know and follow the obscure, nearly impossible to find by yourself and very rigid optimal way to go. That’s why I like to call checkbox ticking games.

Re:Rogule: A dungeon a day keeps the Balrog away by roenxi on Sunday March 05, 2023 @06:05AM (#35028539)
You're just playing them wrong. The optimal way to appreciate rougelikes is to spend days reading the source code and constructing a set of spreadsheet models, simulators and research collection of obscure forum posts. Then grind patiently along the extremely boring, very rigid optimal way to go.

No checkboxes ticked.

It is exhilarating.

Re:Rogule: A dungeon a day keeps the Balrog away by pixl97 on Sunday March 05, 2023 @02:10PM (#35032843)
Ah, the average Eve player. One day they'll even realize it's a game and not an accounting job
Re:Rogule: A dungeon a day keeps the Balrog away by n4r9 on Sunday March 05, 2023 @07:42AM (#35029116)
"Easy" is not the same as "easy after years of practise".