Many games seem to implement motion and interaction controls internally, which is great for experimentation. But for many games, that isn’t the main point. In those, the user could instead select one of their own personal control schemes. Maybe some of those control schemes could even be extensible, for games that want a familiar UI, but also want to experiment a bit.
VR should create simulations that are consistent with that kind of environment.
Some games have seated mode now but Oculus missed to implement this the first 2-3 years of games.
In my mind the bigger issue is games are just not designed for free look and it doesn't even make all that much sense. Heads clipping through walls is already an annoying problem without the assumption the user can fly anywhere.
I think supporting stick movement and crouch or fixed height seems like something that might be standard if we end up seeing some AAA experiences.
What is “the point of tv”? Or of “the internet”?