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Re:Devs are missing the point of VR by account42 on Tuesday October 11, 2022 @10:15AM (#33163635)
Isn't that mostly about the headsets having a (relatively) limited feld of view. With (insanely fast) eye tracking you might be able to avoid rendering part of the screens you are not looking at but the lense/screen will still need to be physically wide enough for you to look at those parts.

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