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Re:DALL·E now available in beta by peteforde on Wednesday July 20, 2022 @02:28PM (#32170122)
I have been having a blast with DALL-E, spending about an hour a day trying out wild combinations and cracking my friends up. I cannot imagine getting bored of it; it's like getting bored with visual stimulus, or art in general.

In fact, I've been glad to have a 50/day limit, because it helps me contain my hyperfocus instincts.

The information about new pricing is, to me as someone just enjoying making crazy imagines, a huge drag. It means that to do the same 50/day I'd be spending $300/month.

OpenAI: introduce a $20/month non-commercial plan for 50/day, and I'll be at the front of the line.

Re:DALL·E now available in beta by dave_sullivan on Wednesday July 20, 2022 @02:45PM (#32170371)
I think people don't realize how huge these models really are.

When they're free, it's pretty cool. But charge an amount where there's actual profit in the product? Suddenly seems very expensive and not economically viable for a lot of use cases.

We are still in the "you need a supercomputer" phase of these models for now. Something like DALLE mini is much more accessible but the results aren't good enough. Early early days.

Re:DALL·E now available in beta by sinenomine on Wednesday July 20, 2022 @06:56PM (#32173497)
> I think people don't realize how huge these models really are.

They really aren't that large by the contemporary scaling race standards. DALLE-2 has 3.5B parameters, which should fit on an old GPU like Nvidia RTX2080, especially if you optimize your model for inference [1][2] which is commonly done by ML engineers to minimize costs. With optimized model, your memory footprint is ~1 byte per parameter, and some less than 1 ratio (commonly ~0.2) of all parameters to store intermediate activations.

You should be able to run it on Apple M1/M2 with 16GB RAM via CoreML pretty fine, if an order of magnitude slower than on an A100.

Training isn't unreasonably costly as well: you can train a model given O(100k)$ which is less than a yearly salary of a mid-tier developer in silicon valley.

There is no reason these models shouldn't be trained cooperatively and run locally on our own machines. If someone is interested in cooperating with me on such a project, my email is in the profile.

1. https://arxiv.org/abs/2206.01861

2. https://pytorch.org/blog/introduction-to-quantization-on-pyt...

Re:DALL·E now available in beta by gwern on Wednesday July 20, 2022 @07:58PM (#32174068)
It's true that image models are much less of a burden on GPU VRAM than a model like BLOOM where fitting it into a few A100s is ideal, but these diffusion models are a PITA for a ordinary hobbyist in terms of total compute: the CLIP pass over the text input is almost free, but then you feed it into the diffusion model, for one sample you'll be doing 10-100 forward passes (depending on how fancy the diffusion methods are - maybe even 1000 passes if you're using older/simpler ones), and for interactive use, you really want more like 6-9 separate samples; then they have to pass through the upscalers, which are diffusion models themselves and need to do a bunch of forward passes to denoise it. If you do 1 sample in 10s on your 1 consumer GPU, which would be pretty good, 6-9 means a joykilling minute+ wait. And then the user will pick a variation or edit one or tweak the prompt, and start all over again! It's like being back on 16kb dialup waiting for the newest .com to load.
Re:DALL·E now available in beta by sinenomine on Wednesday July 20, 2022 @08:53PM (#32174465)
All valid points, of course. As an independent explorer I adapted my workflow to use night's worth of workstation compute to generate a crop of new images from a simple templated prompt language. It also helps a lot to have at least two presets - "exploratory" and "hq", to minimize iteration time and maximize quality of promising prompts.

Still, I think optimization of diffusion models for efficient inference isn't yet pushed to the limits. At least if we look at what's available to the public - AFAIK public inference software distributions didn't even quantize their weights.

Re:DALL·E now available in beta by antiterra on Thursday July 21, 2022 @02:00AM (#32176257)
> 6-9 means a joykilling minute+ wait

Excet we’re already waiting 90+ seconds for dall-e mini.

Re:DALL·E now available in beta by l33tman on Thursday July 21, 2022 @04:53AM (#32177117)
min-dalle with MEGA model params takes about 20 seconds to generate 9 images on a RTX3080 if you run it locally, including the param loading time (which is about 8 of those seconds)
Re:DALL·E now available in beta by MrBra on Saturday July 23, 2022 @12:43AM (#32200450)
How much VRAM will minDALL-E plus the MEGA model take?
Re:DALL·E now available in beta by meowface on Thursday July 21, 2022 @02:17AM (#32176347)
DALL-E 2 tends to be 15 - 30 seconds, from my experience.
Re:DALL·E now available in beta by nprateem on Thursday July 21, 2022 @03:10AM (#32176627)
I've been playing with neural text to speech APIs recently and wondered the same. Why are all the cloud providers charging around $16 per million characters? Do they really need to run on massive machines or are they just scalping/trying to recover training costs?
Re:DALL·E now available in beta by TigeriusKirk on Wednesday July 20, 2022 @02:48PM (#32170402)
What are the resources at work here?

What are the resources needed to train this model?

If someone just gave you the model for free, what resources would you need to use it to generate new results?

Re:DALL·E now available in beta by dplavery92 on Wednesday July 20, 2022 @04:50PM (#32172136)
In the unCLIP/DALL-E 2 paper[0], they train the encoder/decoder with 650M/250M images respectively. The decoder alone has 3.5B parameters, and the combined priors with the encoder/decoder are the in the neighborhood of ~6B parameters. This is large, but small compared to the name-brand "large language models" (GPT3 et. al.)

This means the parameters of the trained model fit in something like 7GB (decoder only, half-precision floats) to 24GB (full model, full-precision). To actually run the model, you will need to store those parameters, as well as the activations for each parameter on each image you are running, in (video) memory. To run the full model on device at inference time (rather than r/w to host between each stage of the model) you would probably want an enterprise cloud/data-center GPU like an NVIDIA A100, especially if running batches of more than one image.

The training set size is ~97TB of imagery. I don't think they've shared exactly how long the model trained for, but the original CLIP dataset announcement used some benchmark GPU training tasks that were 16 GPU-days each. If I were to WAG the training time for their commercial DALL-E 2 model, it'd probably be a couple of weeks of training distributed across a couple hundred GPUs. For better insight into what it takes to train (the different stages/components of) a comparable model, you can look through an open-source effort to replicate DALL-E 2.[2]

[0] https://cdn.openai.com/papers/dall-e-2.pdf [1] https://openai.com/blog/clip/ [2] https://github.com/lucidrains/dalle2-pytorch

Re:DALL·E now available in beta by woojoo666 on Wednesday July 20, 2022 @05:30PM (#32172618)
> This means the parameters of the trained model fit in something like 7GB (decoder only, half-precision floats) to 24GB (full model, full-precision)

> you would probably want an enterprise cloud/data-center GPU like an NVIDIA A100, especially if running batches of more than one image.

That doesn't seem so bad.

looks up price of NVIDIA A100 - $20,000

oh...ok I'll probably just pay for the service then

Re:DALL·E now available in beta by nacs on Thursday July 21, 2022 @12:05PM (#32181060)
I know you're half joking here but there are more consumer-affordable versions like the Geforce RTX 3090ti ($1600 for 24GB). It may not do CUDA work as fast as the A100 but it'll be able to run the model.

For the half-precision version at 7GB there are a ton more options (the RTX 3060 has 12GB for example at ~$450).

Re:DALL·E now available in beta by fennecfoxen on Wednesday July 20, 2022 @05:55PM (#32172945)
p4d.24xlarge is only $33/hr! And you get 400 Gbe so it should be quick to load.
Re:DALL·E now available in beta by peteforde on Wednesday July 20, 2022 @05:46PM (#32172840)
Thanks for the really excellent insight and links.

I do hope that the conversation starts to acknowledge the difference between sunk costs and running costs.

Employees, office leases and equiment are all happening, regardless and ongoing.

Training DALL-E 2: very expensive, but done now. A sunk cost where every dollar coming in makes the whole endeavor more profitable.

Operating the trained model: still expensive, but you can chart out exactly how expensive by factoring in hardware and electricity.

I believe that by not explicitly separating these different columns when discussing expense vs profit, we're making it harder than it needs to be to reason about what it actually costs every time someone clicks Generate.

Re:DALL·E now available in beta by dave_sullivan on Wednesday July 20, 2022 @03:44PM (#32171136)
Facebook released over 100 pages of notes a few months ago detailing their training process for a model that is similar in size. Does anyone have a link? I can't seem to find it in my notes, googling links to posts that have been removed or are behind the facebook walled garden.

But I seem to remember they were running 1,000+ 32gb GPUs for 3 months to train it and keeping that infrastructure running day-to-day and tweaking parameters as training continued was the bulk of the 100 pages. It is beyond the reach of anybody but a really big company, at least in the area of very large models, and the large models are where all the recent results are. I wish I was more bullish on algorithm improvements meaning you can get better results on less hardware; there will definitely be some algorithm improvements, but I think we might really need more powerful hardware too. Or pooled resources. Something. These models are huge.

Re:DALL·E now available in beta by ninjaranter on Wednesday July 20, 2022 @03:49PM (#32171211)
> Facebook released over 100 pages of notes a few months ago detailing their training process for a model that is similar in size. Does anyone have a link?

Is https://github.com/facebookresearch/metaseq/blob/main/projec... what you're referring to?

Re:DALL·E now available in beta by dave_sullivan on Wednesday July 20, 2022 @03:52PM (#32171247)
Yes! Thank you! Very good read for anyone interested in the field.
Re:DALL·E now available in beta by binarymax on Wednesday July 20, 2022 @03:03PM (#32170614)
If I had to guess, based on other large models, it’s in the range of hundreds of GBs. It might even be in the TB range. To host that model for fast production SaaS inference requires many GPUs. An A100 has 80GB, so a dozen A100s just to keep it in memory, and more if that doesn’t meet the request demand.

Training requires even more GPUs, and I wouldn’t be surprised if they used more than 100 and trained over 3 months.

Re:DALL·E now available in beta by judge2020 on Wednesday July 20, 2022 @03:55PM (#32171287)
> Training requires even more GPUs, and I wouldn’t be surprised if they used more than 100 and trained over 3 months.

Based on this blog post where they scale to 7,500 'nodes', they say:

> A large machine learning job spans many nodes and runs most efficiently when it has access to all of the hardware resources on each node.

So I wouldn't be surprised if they do have a total of 7500+ GPUs to balance workloads between. TO add, OpenAI has a long history of getting unlimited access to Google's clusters of GPUs (nowadays they pay for it, though). When they were training 'OpenAI Five' to play Dota 2 at the highest level, they were using 256 P100 GPUs on GCP[0] and they casually threw 256 GPUs at 'clip' for a short while in January of 2021[1].

As for how they do it, see these posts:

https://openai.com/blog/techniques-for-training-large-neural...

https://openai.com/blog/triton/

0: https://openai.com/blog/openai-five/

1: https://openai.com/blog/clip/

Re:DALL·E now available in beta by Ajedi32 on Wednesday July 20, 2022 @04:36PM (#32171932)
Training is obviously very expensive, and ideally they'd want to recoup that investment. But I'm curious as to what the marginal cost is to run the model after it's trained. Is it close to 30 images per dollar, like what they're charging now? Or do training costs make up the majority of that price?
Re:DALL·E now available in beta by spaceman_2020 on Thursday July 21, 2022 @02:34AM (#32176438)
How hard would it be to spin off a variant of this with more focused data models that cater to specific styles or art-types? Like say, a data model only for drawing animals. Or one only for creating new logos?
Re:DALL·E now available in beta by mawise on Thursday July 21, 2022 @05:59PM (#32185737)
Generative networks are worth exploring for randomly creating things in a given category, see this recent HN post about food pictures: https://news.ycombinator.com/item?id=32167704
Re:DALL·E now available in beta by jnovek on Wednesday July 20, 2022 @03:56PM (#32171319)
My heart sank when I saw the pricing model.

I’ve been creating generative art since 2016 and I’ve been anxiously waiting for my invite. I wont be able to afford to generate the volume of images it takes to get good ones at this price point.

I can afford $20/mo for something like this but I just can’t swing $200 to $300 it realistically takes to get interesting art out of these CLIP-centric models.

Heck, the initial 50 images isn’t even enough to get the hang of how the model behaves.

Re:DALL·E now available in beta by wongarsu on Wednesday July 20, 2022 @04:42PM (#32172020)
MidJourney is a good alternative. Maybe not quite as good as DALL-E, but close enough, without a waitlist and with hobby-friendly prices ($10/month for 200 images/month, or $30 for unlimited)
Re:DALL·E now available in beta by blueboo on Wednesday July 20, 2022 @04:09PM (#32171528)
If you’re technically inclined, I urge you to explore some newer Colabs being shared in this space. They offer vastly more configurable tools, work great for free on Google Colab, are straightforward to run on a local machine.

Meanwhile we should prepare ourselves for a future where the best generative models cost a lot more as these companies slice and dice the (huge) burgeoning market here.

Re:DALL·E now available in beta by monkmartinez on Wednesday July 20, 2022 @08:45PM (#32174402)
Can you share a few, please? I am already out of credits on Midjourney and I don't even feel like I got the hang of it until I was almost out.
Re:DALL·E now available in beta by pjgalbraith on Wednesday July 20, 2022 @10:17PM (#32175039)
Here are a couple I've used recently:

Majestic diffusion - https://github.com/multimodalart/majesty-diffusion

Centipede diffusion - https://colab.research.google.com/github/Zalring/Centipede_D...

Re:DALL·E now available in beta by EZ-Cheeze on Thursday July 21, 2022 @12:43AM (#32175859)
These need to be Kaggle'd already, fuck

Colab is dogshit if you don't pay

Re:DALL·E now available in beta by andybak on Thursday July 21, 2022 @02:50AM (#32176529)
Do you have a decent GPU and a Windows box? If so install VOC: https://softology.pro/tutorials/tensorflow/tensorflow.htm
Re:DALL·E now available in beta by nuclearsugar on Wednesday July 20, 2022 @07:16PM (#32173675)
FYI, each text prompt submission uses 1 credit and then renders out 4 images.
Re:DALL·E now available in beta by peab on Thursday July 21, 2022 @09:16AM (#32178953)
You can also try out wombo Dream - their newest version is similar to mid journey, and is unlimited
Re:DALL·E now available in beta by tough on Friday July 22, 2022 @05:44PM (#32197469)
They have a form for discounted plans if you can't afford it, might be worth a try too
Re:DALL·E now available in beta by pkaye on Wednesday July 20, 2022 @05:34PM (#32172683)
I'm sure the prices will go down each year as the computing costs go down.
Re:DALL·E now available in beta by pjgalbraith on Wednesday July 20, 2022 @07:50PM (#32173996)
Yeah I've been having fun with it recreating bad Heavy Metal album art (https://twitter.com/P_Galbraith/status/1548597455138463744). It's good, but surprisingly difficult to direct it when you have a composition in mind. A few of these I burned through 20-30 prompts to get and I can't see myself forking up hundreds of dollars to roll the dice.

My brother is a digital artist and while excited at first he found it to be not all that useful. Mainly because it falls apart with complex prompts, especially when you have a few people or objects in a scene, or specific details you need represented, or a specific composition. You can do a lot with in-painting but it requires burning a lot of credits.

Re:DALL·E now available in beta by nsxwolf on Wednesday July 20, 2022 @02:32PM (#32170183)
I'm already bored of it. When you have everything, you have nothing.
Re:DALL·E now available in beta by danielvaughn on Wednesday July 20, 2022 @02:48PM (#32170401)
I'm sure the novelty wears off. But I'm already coming up with several applications for it.

On the personal side, I've been getting into game development, but the biggest roadblock is creating concept art. I'm an artist but it takes a huge amount of time to get the ideas on paper. Using DALLE will be a massive benefit and will let me expedite that process.

It's important to note that this is not replacing my entire creative process. But it solves the issue I have, where I'm lying in bed imagining a scene in my mind, but don't have the time or energy to sketch it out myself.

Re:DALL·E now available in beta by ausbah on Wednesday July 20, 2022 @03:15PM (#32170781)
>I'm an artist but it takes a huge amount of time to get the ideas on paper.

this is what I really like about DALLE-mini, it's ability to create pretty good basic outlines for a scene. it's low resolution enough that there's room for your own creativity while giving you a good template to spring off from. things like poses, composition of multiple people, etc.

Re:DALL·E now available in beta by zanderwohl on Wednesday July 20, 2022 @03:26PM (#32170902)
I've used AI to try out different composition/layout possibilities. Sometimes it comes up with an arrangement of objects I hadn't considered. Sometimes it uses colors in really interesting ways. Great jumping-off point for drafting.
Re:DALL·E now available in beta by danadannecy on Wednesday July 20, 2022 @10:13PM (#32175009)
I'm in exactly the same boat. I got tired of waiting around for openai to take me off their waitlist and used DALLE-mini (now craiyon) to generate large batches of concept art for a project I was working on. I picked the ones that, despite being low-res blobs, conveyed the right mood or had an interesting composition of elements. I then layered my favorite elements of those and painted over, adding details wherever I wanted, and came out with something much better than I would've been able to make alone.
Re:DALL·E now available in beta by thatguy0900 on Wednesday July 20, 2022 @02:53PM (#32170471)
I've been having a blast using it in my dungeons and dragons games. If you type in, say, "dnd village battlemap" it's really pretty usable. Not to mention the wild magic weapons and monsters it can come up with.
Re:DALL·E now available in beta by nsxwolf on Wednesday July 20, 2022 @02:49PM (#32170421)
I did notice it is very good at making small pixel art icons/sprites.
Re:DALL·E now available in beta by KaoruAoiShiho on Wednesday July 20, 2022 @08:04PM (#32174113)
Do you have any tips or some prompt examples?
Re:DALL·E now available in beta by jnovek on Wednesday July 20, 2022 @04:05PM (#32171473)
I’ve been using generative models as an art form in and of themselves since the mid/late 2010s. I like generating mundane things that bump right up along the edge of the uncanny valley and finding categories of images that challenge the model (e.g. for CLIP, phrases that have a clear meaning but are infrequently annotated).

Generating itself can be art. I’m not going to win a Pulitzer here, it’s for the personal joy of it, but I will certainly never get tired of it.

Re:DALL·E now available in beta by peteforde on Wednesday July 20, 2022 @05:34PM (#32172676)
I don't know how to say this without sounding like a jerk, even if I bend over backwards to preface that this isn't my intent: this statement says more about your creativity and curiosity than a ceiling on how entertaining DALL-E can be to someone who could keep multiple instances busy, like grandma playing nine bingo cards at once.

Knowing that it will only get better - animation cannot be far behind - makes me feel genuinely excited to be alive.

Re:DALL·E now available in beta by nwienert on Wednesday July 20, 2022 @05:59PM (#32172990)
Dall-e has novelty, but no intent, meaning, originality. Yes the author can be creative at generating prompts, but visually I haven’t seen it generate anything that feels artistically interesting. If you want pre-existing concepts in novel combinations then yes it works.

It’s good at “in the style of” but there’s no “in a new style”.

It has a house style too that tends to feel Reddit-like.

Re:DALL·E now available in beta by gsk22 on Wednesday July 20, 2022 @06:45PM (#32173403)
Isn't every "new style" just a novel combination of pre-existing concepts? Nothing new under the sun and all that.

Either way, I feel like your view is an exhaustingly pessimistic take on AI-generated art. I mean, sure, most of what DALL-E generates is pretty mundane, but other times I have been surprised at how bizarre and unique certain images are.

You seem to imply that because an AI is not human, its art is not imbued with meaning or originality -- but I find that an AI's non-human nature is precisely what _makes_ the art so original and meaningful.

Re:DALL·E now available in beta by nwienert on Wednesday July 20, 2022 @08:28PM (#32174291)
> Isn't every "new style" just a novel combination of pre-existing concepts?

At the extreme limit, maybe. But within art or even digital art, then new styles are actually not that rare, humans are pretty good at generating them. Maybe they grab inspiration from nature, visual phenomena, etc, so in that sense it's not "new" but it is "new to the medium". In art you new styles all the time. DALL-E will never do that by it's very nature, and so it's easy to see how it's boring.

And that's just the stylistic level, but it's happening at almost all levels. It's almost definitional that it doesn't innovate, only remix.

It's strange framing this as pessimistic, it's not really optimistic nor pessimistic, it just is. It's also not AI, and that's important to realize: it's a statistical model that generates purely based on pre-existing training. It's very nature is without-meaning and without-originality. That doesn't detract from it being cool or interesting or helpful or enjoyable. I find it cool and useful.

But it's not innovative or creative or meaningful by itself.

Re:DALL·E now available in beta by gsk22 on Thursday July 21, 2022 @01:08AM (#32175974)
> It's very nature is without-meaning and without-originality.

That's a pretty bold claim. What are humans but statistical models that generate based on pre-existing training -- and yet, are humans not with-meaning and with-originality?

Of course, human brains are some large order of magnitude more complex than the neural nets that underlie most AIs, but we can already see areas where these "simplistic" AIs outperform humans on specific tasks. So what prevents the arts from being one of those areas? If not now, in some not-too-distant future?

Re:DALL·E now available in beta by nwienert on Thursday July 21, 2022 @02:14AM (#32176322)
Tempting to leave it here but I’ll give it a go.

One thing humans seem to have that is beyond statistics is creativity. In that stats explain what is, and creativity takes what is and makes a dot outside that other people appreciate. No model has demonstrated even attempting the dot, let alone having a good chance of success. What DALL-E does is draw a dot between a few existing points, but never outside.

Humans incidentally have three more things that make for interestingness: emotions derived from feelings, long term memory, and roughly storytelling (~ an ability to turn long term memory into long form recall with a specific reaction intended to a specific audience). I don’t think ML has any of those, but it likely (eventually) gets the latter two.

Meaningness/interestingness require at least a few of those, and it’s what puts most art in a different category than games or math.

Re:DALL·E now available in beta by Solano on Thursday July 21, 2022 @02:13AM (#32176315)
Dall-E is like a new camera. You as a user need to give angle and context and meaning. to the prompt and the output.
Re:DALL·E now available in beta by hansword on Wednesday July 20, 2022 @06:27PM (#32173232)
I would say it helps to first think what you want to get out of it.

If your task is "show me something that breaks through our hyperspeed media", then I guess some obscure museum is a better place than an ML model.

If your task is "find the best variation on theme X" or "quick draft visualization", they are often very useful. I am sure there will be many further tasks to which current and future models will be well suited. They are not magic picture machines. At least not yet.

Re:DALL·E now available in beta by ryanmercer on Friday July 22, 2022 @06:43AM (#32190549)
> I haven’t seen it generate anything that feels artistically interesting.

I'd disagree.

- One of the first queries I did made some interesting chairs, I would genuinely buy the first if it was sanely priced: https://www.ryanmercer.com/ryansthoughts/2022/6/17/dall-e-2-...

- One of the first H R Giger inspired works I did made some really interesting computers, I would (and may) hang some of these https://www.ryanmercer.com/ryansthoughts/2022/6/19/dall-e-2-...

- The first wood carving query I did generated solid gold of Vikings eating pizza, this is the kind of thing I'd see in a hole in the wall restaurant and absolutely love https://www.ryanmercer.com/ryansthoughts/2022/6/17/dall-e-2-...

- The first "painting" in this series I may very well print and hang in my office https://www.ryanmercer.com/ryansthoughts/2022/6/27/dall-e-2-...

- These H.R. Giger chairs 100% look like something I'd expect to see in a modern art museum https://www.ryanmercer.com/ryansthoughts/2022/6/24/dall-e-2-...

- If you want to create new characters for something, and are lacking inspiration, I think it could be extremely useful to artists. For example these variations of Don't Hug Me I'm Scared https://www.ryanmercer.com/ryansthoughts/2022/6/21/dall-e-2-...

I've got thousands of queries, and a LOT of them have generated things I genuinely see as having artistic value, I've probably got 200~ images that I would 100% hang/display in my home ('woodcarving' and 'stone carving' queries rarely disappointed me)

is it some unique form of art, no, but can it produce works I want to see in a medium or style that already exists to a level that it is believable as authentic human art, absolutely.

People like me, with zero artistic ability, are able to take part in creating visually pleasing works. I imagine artists would also find great value in it, being able to feed a few queries in with what they are thinking of creating to draw inspiration, or even putting their own work in and generating variations that may lead to inspiration for new works.

Re:DALL·E now available in beta by ryanmercer on Friday July 22, 2022 @06:30AM (#32190480)
Same. I generated several thousand images and found it a chore, outside of the daily theme on the discord server, to try and even think of anything to query. It was also discouraging when sometimes you'd hit pure gold for 4-5 of the 6 images, then you'd be lucky to get 1 out of the 6 that was worth saving for several more queries. Now it's down to 4 images and... yeah...

I'm not going to try and profit from the images, I don't need them for any business uses or anything, so to me it was a fun for a while and now just something I'll largely put out of mind.

Re:DALL·E now available in beta by muzani on Wednesday July 20, 2022 @09:53PM (#32174863)
I was actually forcing myself to go through the whole 50/day because I knew it wouldn't be free forever, and I wanted to get better at it. I'm glad I did, but I wish I did more.
Re:DALL·E now available in beta by Filligree on Wednesday July 20, 2022 @03:40PM (#32171105)
MidJourney gives ~unlimited generation for $30/month, and is nearly as good. Unlike DALL-E it doesn't deliberately nerf face generation. I've been having a blast.
Re:DALL·E now available in beta by theAIartist on Wednesday July 20, 2022 @09:45PM (#32174809)
Re:DALL·E now available in beta by JulianaRestrepo on Thursday July 21, 2022 @12:19AM (#32175740)
> Curbing misuse: To minimize the risk of DALL·E being misused to create deceptive content, we reject image uploads containing realistic faces and attempts to create the likeness of public figures, including celebrities and prominent political figures. We also used advanced techniques to prevent photorealistic generations of real individuals’ faces

directly from the website

Re:DALL·E now available in beta by muzani on Wednesday July 20, 2022 @09:26PM (#32174683)
Both seem equally bad with face generation, but Midjourney works really well with famous people (e.g. Trump).
Re:DALL·E now available in beta by andreyk on Wednesday July 20, 2022 @03:08PM (#32170673)
Check out Artbreeder, it is likewise a ton of fun!

Multimodal.art (https://multimodal.art/) is working on a free version of something like DALLE, though it's not that good as of yet.

Re:DALL·E now available in beta by irrational on Wednesday July 20, 2022 @03:40PM (#32171106)
Sounds kind of like scribblenauts. I would try the craziest things to see what it could come up with.
Re:DALL·E now available in beta by the_doctah on Thursday July 21, 2022 @10:59AM (#32180183)
>In fact, I've been glad to have a 50/day limit, because it helps me contain my hyperfocus instincts.

This belongs on /r/linkedinlunatics

Re:DALL·E now available in beta by commandlinefan on Wednesday July 20, 2022 @05:50PM (#32172890)
> trying out wild combinations and cracking my friends up

Wait until the next edition comes out where it automatically learns the sorts of things that crack you up and starts generating them without any input from you.

Re:DALL·E now available in beta by jamiek88 on Wednesday July 20, 2022 @10:05PM (#32174945)
Ai generated TikTok could be almost like wire jacking humans.
Re:DALL·E now available in beta by geysersam on Thursday July 21, 2022 @02:48AM (#32176518)
How many years away is this? 5? 10? I seriously doubt it'll be longer than that, considering the recent advances of autoregressive models, and the overall trajectory of ML the last decade.

It'll use hideous amounts of compute.

Re:DALL·E now available in beta by jamiek88 on Thursday July 21, 2022 @03:24PM (#32183714)
Imagine being able to subtly influence opinions too.

If you get a large percentage hooked on TikTok you can change and undermine democracy.

Starting to believe representative democracy and social media are incompatible.