> Chess, in theory, with absolutely perfect play, is a draw.
I don't think that's solved, actually.
Antichess at least is a solved win for White
I usually don't follow chess, but I still end up watching the WC matches on Norwegian TV. They manage to make it interesting and exciting.
The guests will typically join in on the discussion of the positions, and as such often serves as a proxy for the viewers by asking questions like "but why doesn't he just do X now" and similar.
It doesn't always work but overall I think it's been a positive addition to their broadcasts.
While this is highly likely and essentially agreed upon by all experts on the matter, it's not proven yet.
(If they had to bet, I think all experts would bet on “it’s a draw”, but some experts won’t be wanting to bet, even if they think that’s almost certain)
> if offered a quick draw, black will almost certainly take it
[citation needed], and 1200 elo games on lichess aren’t a valid citation
While Alpha Zero is good, this is not very good proof. Alpha Zero is not perfect, so if there are tiny ways to win that Alpha Zero misses, it will miss it on both sides (being the same engine), so would never explore that path.
It's like claiming inbreeding will result in perfection :)
Can you cite this?
I can't see anything on this.
It's not something a chess champion would know on their own for instance.
Basically you have to get a good understanding that the advantage of being white can't be leveraged enough to win.
Obviously it can't be proved, but to even get an idea will be very mathematical or computational.
If you hang with the right crowds (for example people into software correctness), PSPACE completeness is easy and you even solve undecidable problems every day.
It can simultaneously be true both that NP-hardness matters, and that constant-sized problems can be hard.
In other news, no point in needing pi, because perfect circles dont actually exist in the real world.
Even 52! comes pretty close to it, and that’s just one deck of cards.
Saying there are merely “more” states is almost insulting to the depth of a chess game :)
70% draws is a very small number, really. Not conclusive at all.
> In fact they used to take 2 days for one game.
Come now. The WCC matches were entertaining to watch for chess enthusiasts. Even when games took two days, people would sit and analyze each position, and that was without computers.
They still do that, of course. Although chess computers have taken some of the fun out of the analysis, I've been to several live viewings of the recent WCCs at chess clubs and bars, where a local GM would sit and comment on the position and take questions and suggestions from the crowd.
But the WCC matches have become less entertaining for chess enthusiasts, since there is so much defensive play. There isn't too much to analyze in yet another Berlin game.
It's entertaining when someone makes a horrible blunder, but not in the same way – there's little to analyze in a position that's blundered.
So I'd argue the classical WCC used to be entertaining to watch live for chess enthusiasts, but now they're less entertaining for chess enthusiasts. For "regular people", they've never been very entertaining, except when there's a spectacular blunder, which has never been very entertaining for chess enthusiasts.
True, but that doesn't mean that you can't treat chess like other sports and try to incentivize wins - for example giving win/loss/draw a 3:1:0 point ratio. The world championship is not a good format to decide "who's the best at chess", and anyway we already know who that is right now. Might as well treat it as a spectator sport and add some drama in my opinion.
1. Classical game, win = 5 points.
2. Rapid game, win = 2 points
3. Blitz game, win = 1 point.
4. Armageddon game, win = 0.5 points.
This point layout might backfire and make the classical games even less interesting because the huge edge for winning is probably going to motivate extreme do-not-lose style play, which trends towards draws. But, nonetheless, wins in classical should be weighted well above the tie-breaks.
The easiest way to illustrate this is with openings, though it applies throughout the game in different ways. Against e4 the Najdorf defense was once the opening of champions, being a major part of the repertoire of players like Kasparov and Fischer. In modern times it's an increasingly rare guest at the highest level. It's not because it's considered unsound or even slightly dubious - it's a rock solid opening that gives black real winning chances. But the problem is it also gives him real losing chances. It's complex, difficult to play, and if you get outprepared by your opponent you may lose without him even having to make a single move himself, which is really one of the worst feelings in the world.
So instead the meta has largely shifted to openings that are more about minimizing risk where black, more or less, aims for a draw - and usually gets it. Changing the risk:reward ratios in a sufficiently extreme way is most certainly capable of changing the meta.
I am not good at chess but would it help if win as black was rewarded more than win as white?
One tie break system, armageddon, does break the symmetry by giving black draw odds (he wins if the game is drawn) but less time in a blitz game. But it's very poorly regarded and generally only used as a this-game-MUST-have-a-decisive-result last resort.
Even the best human players are nowhere near perfect play.
Chess engines have proven that even players that are 1000 Elo stronger than the best players alive today can lose. Just look at how each new version of Stockfish absolutely trounces the previous version.
Stockfish 7, released 6 years ago, is nearly 500 Elo weaker than the newest version, Stockfish 15.[0] That's the difference between Carlsen and the weakest grandmasters.
0. https://user-images.githubusercontent.com/64992190/179047597...
Chess is only solved for positions with 7 pieces or less (and some configurations of 8 pieces [2]), so we're far from knowing best play from the 32-piece starting position.
[1] https://en.wikipedia.org/wiki/Zugzwang
[2] https://www.chess.com/blog/Rocky64/eight-piece-tablebases-a-...
White cannot have a tiny tiny edge against perfect play.
Either it is possible to force a win against perfect play, or it's not. So white is either winning or the game is a draw (or black is able to force a win against white's perfect play, but that's a whole different level of unlikely).
When talking about perfect play, terms like "tiny edge" lose their meaning.
However the consensus guess is that perfect play yields a draw.
Just like we can efficiently find approximate solutions for the traveling salesman problem (that are at most 50% longer than the optimal solution), these heuristics have not much to do with the optimal solution.
> I could imagine that a perfect play completely contradicts common chess theory.
So can anyone. Nobody knows what perfect chess play is. Our best guess though is that whatever your opponent plays you can always force a draw before they can win.
Unfortunately it leaves us in the position of not having much to go by, if expert experience doesn't help analyze the game.
I wonder how different a chess engine and optimal play look for the reduced sized boards.
https://en.wikipedia.org/wiki/Connect_Four#Mathematical_solu...
In general, there’s no guarantee of first mover’s advantage. For example, Hexapawn (https://en.wikipedia.org/wiki/Hexapawn) is a win for black on some boards (https://web.archive.org/web/20050330222720/http://www.chessv...). Versions that are more complex than chess and are a win for black may exist.
The scenario we're positing is that perhaps, in fully-solved chess, white is actually in zugzwang, where every initial move is actually bad for them.
If there were some way for white to hand the first move to black, then clearly this would be the best solution.
But all the take-back solutions (e.g. move the knight forward and back again) actually give black two moves, which is a different situation.
And the stutter-step solution of white moving a pawn only one space instead of two doesn't work because that's simply refuting the premise that white is in zugzwang.
Not always. Almost always.
Generating a full game tree would be a truly daunting undertaking, and I can't even fathom how much memory would it take.
So until proven otherwise it's still possible that its theoretical win for white, theoretical draw or theoretical win for black as i understand it.
Zugzwang means that you would be better off not moving any piece on your turn letting your opponent make two moves in a row. There are a number of endgames that depend on getting your opponent into a position where he has only one legal move and by making it you can then play the winning move. If your opponent could instead skip his turn you have no ability to win the game.
I would say no by contradiction. Let's assume black could win without zugzwang. Then white would win (and in particular not lose) by skipping the very first move and then playing blacks strategy (because now black has to make the first move and by white skipping the first move, the colors swapped).
If white would not skip the very first move and play an arbitrary move instead, white loses and black wins.
But this is the very definition of zugzwang! Thus, black can only win because of white's initial zugzwang, which contradicts our assumption.
> Then white would win (and in particular not lose) by skipping the very first move and then playing blacks strategy
I understand the other comment, that there do exist setups in which colors can be effectively switched by e.g. 1. e3 e5 2. e4, but that requires cooperation on black's part. How does white "skip" the first move? Thanks in advance.
Edit: it may be that the statement "without Zugzwang" implicitly (or perhaps by definition) means you are allowed to skip moves? If so, that clarifies my confusion.
When black has a winning strategy, black already applies "zugzwang" for white's very first move: Black only wins because white has to make a move. If white could skip, black would not win.
> Edit: it may be that the statement "without Zugzwang" implicitly (or perhaps by definition) means you are allowed to skip moves?
Yes. It's not well defined, but I'd say a non-zugzwang win is a win (or rather a winning position) where you would also win when your opponent can skip their turn. A zugzwang win is a win that is not a non-zugzwang win.
So chess being a win for one side is equivalent to starting position being zugzwang for the other side.
It's obvious now, but so interesting to me, I never thought about it that way! Thanks for taking time for explaining yourself.
1. e3 e5 2. e4 whatever
And you effectively have a king's pawn opening with colours reversed
Does this strategy necessarily leads to provably losing position?
Unlike tic-tac-toe we're not certain if it is a win or a draw for perfect players.
The chess analogue to this would be that there is a single opening move for white that a perfect player can guarantee a win from, or maybe a limited set of opening moves.
In fact, there is a variant of chess where this the case, namely "pawns-only chess", where 1.b4, 1.c4, 1.f4, and 1.g4 are winning for white, whereas all other first moves are a win for black with perfect play.
https://chess.stackexchange.com/questions/8755/is-the-result...
The classical World Championship matches have never been entertaining to watch live.
In fact they used to take 2 days for one game.
> No one dares to take any risks. Caruana was just defensive and all games ended in a draw.
Chess, in theory, with absolutely perfect play, is a draw. It's not a game of "risk" in classical time format. You can take risks in blitz and rapid, but in classical you have (almost) all the time in the world to calculate the line you're playing.