I have dramatically underestimated the amount of revenue one can get from serving ads on a modestly popular game that everyone will have forgotten in a month's time.
And therein lies the contradiction - it has become a daily ritual because it doesn't demand continual "engagement" or trick people into becoming addicted: 2 things that will increase monetizability.
My thoughts are it's commendable for someone to share their delightful creation with the world for free. Something pure, with no dark patterns or gray areas. It is a breath of fresh air, and legitimately makes the world a better place for countless people. Thanks Josh!
"Wordle, brought to you by Nike" or whoever.
A ton of money and no burden for the users at all.
As a changes, I’d like regionalisation. ‘Favour’ was the word a day or 2 ago. That’s not the spelling where I am.
In return I’d pay up front if requested, a one off or small subscription.
A lot of people don’t like that because it takes away from your true focus: content creation or software development.
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I also don't agree with the idea that any form of monetization is inherently hostile towards players. The game takes up roughly 500px by 800px on a page that is receiving millions of hits a day. You can throw an ad on that page and barely impact the user experience while pulling in 4 or 5 figures per day. There is money to be made there without resorting to adding microtransactions or something actively hostile to users.