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Re:The metaverse is already here – it's Minecraft by kibwen on Tuesday November 02, 2021 @03:29PM (#29086290)
I'm frustrated that everywhere I look I keep seeing "metaverse" and "VR" used interchangeably. All of the things described above are VR, and none of them are the metaverse.

Watching TV or playing a game in an immersive, distraction-free VR environment sounds great, and will happen, and it's not the metaverse, it's just VR.

Working in a virtual home office has the potential to be extremely productive, ergonomic, and space-saving, and it's not the metaverse, it's just VR.

A metaverse involves some kind of shared space and shared experience across a networked medium. Not only is it more than just doing things in VR, a metaverse doesn't even require VR.

Re:The metaverse is already here – it's Minecraft by yazaddaruvala on Tuesday November 02, 2021 @05:20PM (#29087529)
Frankly the problem is, none of these are really well defined. I think Zuck wants the general consensus to lean towards:

VR - Is a user interface. Metaverse is a network built for that user interface.

Historically, we had screen and keyboard based user interfaces, and with it text based gaming like Zork. Then we had screen and controller based user interfaces, and with it games like Pong. At a certain point we got the screen and mouse user interface, and with it FPS, RTS, like Warcraft and Doom. Touch screens were again a new user interface and with it came games like Fruit Ninja. VR now exists as a user interface (although still needs to be improved) and many people love playing Skyrim with it, or Beat Saber.

All of these were mostly local experiences with different (better?) user interfaces.

Meanwhile, each user interface had its own networks that were built on them. e.g. Email is a "first class network" built on the text based user interface. e.g. WWW is a "first class network" built on the mouse based user interface.

The metaverse isn't a new user interface. The metaverse is a "first class network" built on top of the VR based user interface.

Re:The metaverse is already here – it's Minecraft by Retric on Tuesday November 02, 2021 @11:52PM (#29090943)
The issue is VR is in practice a really terrible interface for widespread shared user experiences. MMO’s are almost exclusively played in 3rd person perspective in part because looking at eye level prevents you from seeing behind the person in front of you, and removing collision detection doesn’t help. Think of walking around a crowded convention and you really can’t see many people at the same time. You can of course swap perspectives with VR, but face to avatar conversations don’t add much. Their missing out on facial expressions so in practice it’s mostly just shared voice chat with a tiny percentage of body language.

The only thing linking metaverse and VR is basic buzzword bingo, they don’t gain anything from being linked.

Re:The metaverse is already here – it's Minecraft by yazaddaruvala on Wednesday November 03, 2021 @01:27AM (#29091380)
> MMO’s are almost exclusively played in 3rd person perspective in part because looking at eye level prevents you from seeing behind the person in front of you

I mean, yes I agree. There are some workarounds, i.e. you could jump, in VR it’s very fast to swivel your head, look around the people in front of you or look behind you.

That said, I very much agree, I wouldn’t want to play WOW in VR. The DBM style warning zones on the ground alone would kill the UX. Meanwhile, as a HPally, I played WOW primarily in 2D :)(specifically raid frames). I’m very certain I would continue to play VR WOW in 2D as well. Some sort of console attached to my arm or floating in front of me to 1. See who has my beacon/buffs/debuffs 2. Quickly chose targets to spot heal or cure.

However, I’m very excited to try the second big VR-first MMO (basically the WOW not the EverQuest) built exclusively for VR!!!

Maybe, it’s a lot more skill shots, maybe it’s more aoe heals. I can’t even imagine how spot heals or cures would be targeted. Maybe it would feel like being a QB and Id need to literally throw Madden style spirals to land my spot heals??? THAT COULD BE SICK (although that skill floor/cap might be too high to balance boss fights well).

I’m not smart enough to predict the actual implementation. But I know there is enough money to be made that someones will iteratively make it happen.

Re:The metaverse is already here – it's Minecraft by test6554 on Wednesday November 03, 2021 @02:04AM (#29091533)
In a metaverse, you could put a 3rd person perspective with a higher vantage point on the character's arm/wrist display and use it to navigate.
Re:The metaverse is already here – it's Minecraft by jauco on Wednesday November 03, 2021 @03:10AM (#29091885)
There’s no physics. You can make everyone’s eye-level a few inches above the place their head is rendered for the rest. So everyone is just a bit taller than everyone else. Simultaneously
Re:The metaverse is already here – it's Minecraft by tlrobinson on Wednesday November 03, 2021 @03:31AM (#29091987)
> missing out on facial expressions

Give it a few years and every new VR headset will have facial expression sensors.

Re:The metaverse is already here – it's Minecraft by scoopertrooper on Wednesday November 03, 2021 @12:58PM (#29097305)
VR brings limitations and capabilities like any other mode of interaction. Mobile games don't play well on PC and PC games don't play well on mobile.

I'm sure some clever folks will find a way to build a MMO that works for VR. Maybe characters will have magical x-ray glasses that renders other characters semi-transparent, so they can look through the crowd? Perhaps VR MMO games will be grander in spatial scale with lots of small towns to limit players clumping together city centres. Maybe, trying to find something in a crowded marketplace with lots of distractions, could be a part of the quest?

Re:The metaverse is already here – it's Minecraft by ano88888 on Wednesday November 03, 2021 @12:08AM (#29091020)
but you need to realize what is possible today will not be the same as what will be available 10 or 20 years down to road with so much dollars pouring into research from all these big corporations/governments around the world.
Re:The metaverse is already here – it's Minecraft by vintermann on Wednesday November 03, 2021 @03:56AM (#29092088)
Plenty of "metaversy" things are possible today, but rejected by users.

Second Life is a tiny niche. Connecting Minecraft servers with portals has been possible for ages, and smooth connections seems like it wouldn't be terribly difficult, yet no one uses it because no one wants it.

And despite the huge increases in VR quality that has happened already, none of this has changed.

You suggest it's because the VR isn't good enough yet, but I think the evidence so far suggests VR is not the missing ingredient for people to want to live in a common virtual world.

Re:The metaverse is already here – it's Minecraft by garydevenay on Wednesday November 03, 2021 @06:57AM (#29093035)
> Plenty of "metaversy" things are possible today, but rejected by users.

While I agree with you on this; online dating was seen as something only desperate people would do, until it was for everyone.

Re:The metaverse is already here – it's Minecraft by stormbrew on Tuesday November 02, 2021 @04:11PM (#29086770)
> Not only is it more than just doing things in VR, a metaverse doesn't even require VR.

I'm sorry, I think if you want to broaden this term like this you're going to have to stipulate some new boundaries. Else, we've got the metaverse: it's just the internet, and metaverse is just the latest in a long line of silly names for it back to the "internet superhighway".

And when Di died or 9/11 happened I had a "shared experience across a networked medium" about them, for concrete examples.

Metaverse comes from Snowcrash, and there it was... very unquestionably a VR experience as far as I can remember? So I'm not sure where this idea even comes from.

Re:The metaverse is already here – it's Minecraft by kibwen on Tuesday November 02, 2021 @04:34PM (#29086994)
> Else, we've got the metaverse: it's just the internet, and metaverse is just the latest in a long line of silly names for it back to the "internet superhighway".

Yes, this is absolutely correct.

A "metaverse" exists in contrast to meatspace. In meatspace I walk down the street, I look through a shop window, I see you browsing inside, I spray some graffiti on the wall, you see the graffiti when you come out of the shop. We have a shared space with the qualities of presence (I passively saw you while you were browsing) and persistence (the graffiti will be there for anyone to see).

In the metaverse, I open some application on a computer, I look at some window or readout, I see that you're online (maybe I just see a light next to a username, or maybe I see your WoW character dancing shirtless outside of Goldshire), I leave something persistent (maybe a comment on a blog post, maybe a spray on the wall in an MMOFPS), which is available for you to see at some point. There are hundreds of metaverses (that's nearly the whole point; a metaverse is a virtual space that isn't bound by the rules and limits of physical space, so why not inhabit a few dozen?) of varying complexity (many websites, IRC, BBSes) and immersiveness (Minecraft, Second Life, PlayStation Home). VR isn't intrinsic to the idea of a metaverse, it's just one potential realization of the idea.

> Metaverse comes from Snowcrash, and there it was... very unquestionably a VR experience as far as I can remember?

Stephenson depicted his metaverse as a virtual space for the sake of the reader's imagination, so that they could envision something real and familiar instead of just a bunch of people clacking away on keyboards. The "virtual street" metaphor used in Snow Crash was always just a convenient literary device, and not at all the point of the metaverse, which to reiterate is the idea of a virtual shared universe in which to exist that is unbound from the restrictions of the physical universe.

Re:The metaverse is already here – it's Minecraft by jacquesm on Tuesday November 02, 2021 @05:32PM (#29087662)
The depiction was as relevant to the WWW as the browser is: the presentation is up to the client, remember that Lynx and Firefox are both perfectly good web clients (in principle, we've killed that aspect of the web for the most part by insisting on pixel perfect copies instead of broad rendering hints). But depending on bandwidth and rendering capability of your device you could have the entirety of the gamma ranging from text-only all the way to full immersive 3D and everything in between.
Re:The metaverse is already here – it's Minecraft by jimmySixDOF on Tuesday November 02, 2021 @11:10PM (#29090713)
You have the right take here - the Metaverse is basically the internet with a Z axis in the DOM - and anyone is free to do with that as they may.

Its been around for longer than Second Life in pancake kvm forms but the latest iteration is based on Immersion or Embodied experience facilitated by the new hardware price/performance advances.

VR hardware is just about over the chasm and proper wide fov AR is on the horizon although semi AR/MR is possible today (e.g. Pokemon Go as a shared overlay of digital world space on to a shared real world space).

The Immersive Embodied Metaverse is available over the internet using open W3C WebXR standards today and this will get better as the space and infrastructure matures.

Re:The metaverse is already here – it's Minecraft by alehlopeh on Tuesday November 02, 2021 @11:35PM (#29090844)
“The internet with a Z axis in the DOM” doesn’t really make sense when you consider that the DOM already has a Z axis, and it’s a web thing not an internet thing.
Re:The metaverse is already here – it's Minecraft by vidarh on Wednesday November 03, 2021 @02:22AM (#29091612)
Incidentally, those of us old enough may remember the number of websites having "streets" and "neighbourhoods" in the 90s while people were still trying to figure out how to translate things from offline to online.

Virtual shopping malls where you would "walk" around by clicking around websites.

Re:The metaverse is already here – it's Minecraft by Closi on Tuesday November 02, 2021 @04:42PM (#29087078)
I think metaverse is just a fancy name for communicating with people online supported by technology (both present technology, future technology and meatspace communications supported by technology).

It’s clear from Facebook’s presentations for instance that they consider text messaging via WhatsApp to class as part of the metaverse.

It’s not anything new, but I think the metaverse strategy is basically Facebook saying “we want to own all communications, and push the boundaries of what owning communications even means”. That’s my take anyway, but I have found most people are focused on the VR aspect and have missed the more scary all-encompassing and broader definition.

Re:The metaverse is already here – it's Minecraft by elcano on Tuesday November 02, 2021 @10:57PM (#29090631)
Yeah. We still need to see how Facebook/Meta wants to materialize this. Maybe they want to break the boundaries between your real self (as you consume apps like WhatsApp and Instagram), your social profile (true self in virtual world like the closed garden in Facebook) and the avatar in a world like Second Life. This would be a gold mine, because they already can target ads to you in the real world, so they could do it there too. Doing it were the people use fake avatars is not so easy.

So think that every user is an inhabitant, a citizen, a potential buyer in the virtual and the real world, but also a potential business owner in the virtual world. Business owners will be tax payers that must pay fees to operate on this city-state that will have internal laws that except for few cases (at most) will not be subject to government laws and constitutional protection, and if you are difficult or problematic the authority will be able to expatriate you without prior notice, regardless of time or money invested in the platform. Maybe, at most, they could offer arbitration with a company that knows that if they don't favor Meta the contract will not be renewed. So yeah. It is a good idea, if they can pull it.

Re:The metaverse is already here – it's Minecraft by kibwen on Tuesday November 02, 2021 @04:50PM (#29087170)
I would classify it as slightly more than communication; a metaverse also has to give you some way to "inhabit" it. We're communicating on HN, but HN doesn't really have a way to inhabit it, so I wouldn't call HN a metaverse.
Re:The metaverse is already here – it's Minecraft by jacquesm on Tuesday November 02, 2021 @05:30PM (#29087643)
Every registered user is an inhabitant, every passerby an observing alien that might convert into an inhabitant at some point.
Re:The metaverse is already here – it's Minecraft by whoisthemachine on Tuesday November 02, 2021 @07:43PM (#29089102)
This was my understanding as well. In many ways, it feels like the "metaverse" is already here and has been for a while, it's mostly Facebook and their ancillary apps + Twitter for me.
Re:The metaverse is already here – it's Minecraft by JimDabell on Wednesday November 03, 2021 @01:39AM (#29091435)
> Metaverse comes from Snowcrash, and there it was... very unquestionably a VR experience as far as I can remember?

There was a two dimensional interface called Flatland that worked like a CLI. Hiro used it to manipulate the virus without viewing it.

Re:The metaverse is already here – it's Minecraft by nradov on Tuesday November 02, 2021 @05:37PM (#29087718)
I see a lot of assumptions about office worker productivity with zero real world evidence.

A lot of home office workers never learned to touch type. How the heck are they supposed to do office work if they can't see their fingers on the keyboard? Voice recognition is no solution, it still sucks for text entry and is completely useless for anything like slide presentations or spreadsheets.

There is legitimate potential for workers doing 3D stuff like CAD, architecture, and data visualization but that's a tiny niche of the workforce.

Re:The metaverse is already here – it's Minecraft by vineyardmike on Tuesday November 02, 2021 @05:51PM (#29087912)
Like others said, occluding the keyboard into VR is suprisingly capable, especially when combined with touch typing.

Also most CAD users would probably not want cludgy UI like VR has today, they want keyboard and mouse too.

I suggest looking at the demo/videos of Horizon Workspace (by meta). It works really well, although the resolution is too low for me tooday.

Then there is this guy that was on HN recently:

https://blog.immersed.team/working-from-orbit-39bf95a6d385

Re:The metaverse is already here – it's Minecraft by cesarb on Wednesday November 03, 2021 @08:01AM (#29093466)
> How the heck are they supposed to do office work if they can't see their fingers on the keyboard?

I have seen a video, IIRC it was from SimulaVR, in which the user had a virtual window which showed a camera view facing the real-world keyboard. So this is easy to solve: these people who need to see their fingers on the keyboard (and probably everyone else when doing a real-world action like getting a cup with a drink) would open a window with an external camera view.

Re:The metaverse is already here – it's Minecraft by c54 on Tuesday November 02, 2021 @06:21PM (#29088256)
You’ll be able to see your fingers and arms and keyboard/mouse/trackpd/desk surface/chair all in vr. Even current gen oculus has a front facing camera.
Re:The metaverse is already here – it's Minecraft by Matticus_Rex on Tuesday November 02, 2021 @05:51PM (#29087909)
How is touch typing (or lack of it) related to working in a home office?
Re:The metaverse is already here – it's Minecraft by pitched on Tuesday November 02, 2021 @06:46PM (#29088534)
Most office work that I’ve seen requires text entry (email, spreadsheets, proposals, etc) and that’s always today done through a keyboard. Doing that work in VR where you can’t see the keyboard is surprisingly tough, even if you can touch type!

I’ve switched out my keycaps for blanks recently to try to force myself to get better at working in VR but I’m still struggling a bit with all the symbols.

Re:The metaverse is already here – it's Minecraft by filoleg on Wednesday November 03, 2021 @01:11PM (#29097508)
Luckily, tracking your physical keyboard in VR has already been a thing for a while, and it has both quite solid third-party[0] and first-party implementations[1] by now.

To clarify, when I say "tracking", I don't mean just being able to use your keyboard in VR. I mean being able to actually see your keyboard in VR, along with being able to see keycaps on the virtual representation of your keyboard.

0. https://uploadvr.com/immersed-real-keyboard-support/

1. https://www.cnet.com/tech/gaming/typing-in-vr-how-to-connect...

Re:The metaverse is already here – it's Minecraft by meheleventyone on Wednesday November 03, 2021 @03:47AM (#29092059)
Bringing physical keyboards and other peripherals into VR is just a matter of time though. There’s already a lot of experiments doing exactly that.
Re:The metaverse is already here – it's Minecraft by mark-r on Wednesday November 03, 2021 @12:28AM (#29091105)
When I was in college with a time-sharing system, someone as a joke removed all the keycaps from one of the CRTs. Didn't stop me, I'm a good enough touch typist that I just sat down and started using it.

Good typing skills are a super-power in today's world.

These days in Teams it will tell you when someone's typing. It amazes me how long people need to type just to get a simple point across.

Re:The metaverse is already here – it's Minecraft by Sunspark on Tuesday November 02, 2021 @07:34PM (#29089004)
Why can't you have printed keycaps in VR?
Re:The metaverse is already here – it's Minecraft by pitched on Tuesday November 02, 2021 @08:27PM (#29089517)
I switched out keycaps IRL, not in VR. The idea was that, not being able to cheat by looking down would help improve my typing faster by forcing me to memorize the keys better. I’ve only gone from mid-50s wpm to now about 60ish but it’s helped more with the uncommon keys that don’t move the average as much. It’s those uncommon keys that kill me in VR though so it feels like a bigger bump.
Re:The metaverse is already here – it's Minecraft by mrintegrity on Wednesday November 03, 2021 @07:08AM (#29093086)
about 20 years ago I was using the kde application Ktouch to learn touch typing.. it was highly effective compared to the competition of the time. Give it a try!
Re:The metaverse is already here – it's Minecraft by Sunspark on Wednesday November 03, 2021 @10:52PM (#29103201)
But why does it matter if you "cheat"? That makes no sense. If you can type 95 wpm using keys with letters on them, then that's all that matters. Your goal is to be able to type effectively, not to type with a handicap.
Re:The metaverse is already here – it's Minecraft by vineyardmike on Tuesday November 02, 2021 @03:46PM (#29086507)
I think part of the plan is to build VR spaces and then connect them together. Take the "things" in that space and expose them to non-vr software clients.

eg. maybe your vr home has digital art, but that art can also exist and be viewed in other mediums. Or you can all sit at home and watch VRTV with friends, but one friend just watches on their phone on the bus.

Or a virtaul office desk, that can have coworkers visiting. The office server can be hosted on your corp servers (or, the social networking, maybe you self host your personal office), but when you leave to go virtually home, you're now in your home, hosted by fb nee meta.

Re:The metaverse is already here – it's Minecraft by kibwen on Tuesday November 02, 2021 @04:42PM (#29087085)
Absolutely, the idea of a shared virtual office (as opposed to just a solitary home office) would be a realization of a VR metaverse. Of course, aside from meetings (where the whole point is to interact with other people), I think it remains to be seen whether the idea of a shared virtual office is actually something that anyone really wants, or whether it's simply a case of a lack of imagination from people who are so accustomed to the idea of shared office space that they try to shoehorn it into the virtual world without really considering if it makes sense to. Personally, if I'm going to be working in a virtual space, I'm going to be working somewhere in Earth's orbit, or under a tree on a hill on a rainy evening surrounded by fireflies, and not in a 3D-rendered cubicle.
Re:The metaverse is already here – it's Minecraft by hdjjhhvvhga on Tuesday November 02, 2021 @03:58PM (#29086625)
> Not only is it more than just doing things in VR, a metaverse doesn't even require VR.

It does not matter because for the public and the media Zuckerberg is redefining the meaning of the word right in front of our eyes. Give it a few years and everybody will believe VR is an inherent feature of metaverse. Just like those of us who had been using the word "crypto" to mean "cryptography" for decades were trying to explain in vain what the word originally mean - but it made no sense as the new meaning was already popularized.

Re:The metaverse is already here – it's Minecraft by WorldMaker on Tuesday November 02, 2021 @04:12PM (#29086788)
Arguably that's probably why Facebook's efforts are doomed to fail before they've even started. By branding and marketing and tying all of their "metaverse" activities to VR they've already lost in a lot of user mindset. The retrending blog post on the Requiem for the HMD [1][2] is more than enough reason to believe that VR (at it exists today, as it existed in 2019 when that blog post was written) is an albatross that Facebook has now tied around its neck as Meta.

People are already dismissing this "metaverse" furor as just more VR hype with a stupider name and the company "Meta" is risking killing the entire term "metaverse" and any usefulness it might have had altogether.

Ironically, by owning Facebook "Meta" should be in one of the best positions to build/sell a 2D "metaverse plane" as well as just about anyone else possibly could. Tear down some of the garden walls, allow a bit more of the old MySpace and Blog anarchy of clashing styles and user control, be a better web citizen. They aren't likely to do that because they are using "metaverse" as attempt to make more Oculus money and risking the Facebook lock in and walled garden for a vision with actual guts and takes risks doesn't seem to be in their interest.

[1] https://www.highfidelity.com/backlog/requiem-for-the-hmd

[2] https://news.ycombinator.com/item?id=29069381

Re:The metaverse is already here – it's Minecraft by imiric on Tuesday November 02, 2021 @08:01PM (#29089285)
That Requiem for the HMD article has not aged well. All of those issues are a matter of iterative improvements over what we have today, and the devices will be ready for mass adoption.

Have you seen the leaked Quest Pro design[1]? It's already close to being ski goggle size, and it's only a couple of generations away from something the size of sunglasses.

Displays are getting cheaper, better and higher resolution. UX is being improved, passthrough cameras already exist.

My estimate is that towards the end of this decade we'll see unprecedented adoption of VR/AR outside of the few niche use cases we see today.

Meta is jumping on the bandwagon early, making their brand synonymous with VR, and betting big that this will change how everyone uses computers today, and that it will be the tech to replace smartphones.

As much as I dislike that such a user hostile company is trying to popularize the metaverse/VR, I'm sure they did their research and are confident this will eventually sell like crazy. I think they're right.

[1]: https://nitter.eu/basti564/status/1452366495053488135

Re:The metaverse is already here – it's Minecraft by WorldMaker on Wednesday November 03, 2021 @12:25PM (#29096832)
Right now the public perception remains that "good" VR/AR headsets are always five years away, since the 1990s.

Whether or not they did their research, whether or not we are just a few iterative improvements away from mass adoption, there's still just too much feeling of "same hype cycle, different day" from the average consumer (which is the point of that article, and my implication that VR is dead right now but it was Facebook's lucky albatross so they're tying it around their necks in the hopes it is still lucky while dead [1]).

[1] Spoiler alert for a classic poem used as a metaphor here: in the poem things do not go well from here. I am pessimistic about this marketing play for "Meta".

Re:The metaverse is already here – it's Minecraft by vineyardmike on Wednesday November 03, 2021 @12:23AM (#29091085)
> Tear down some of the garden walls,

They used to be open. Cambridge Analytica came along and congress made them decide open was a liability. Sure they were starting to close down before congress, but now they're sure as hell not opening up.

Re:The metaverse is already here – it's Minecraft by WorldMaker on Wednesday November 03, 2021 @12:17PM (#29096739)
That's not the garden walls to which I refer. I remember trying to program against Facebook even in the pre-Cambridge Analytica days. Sure the APIs had way more data, but it was all still siloed in that only apps that Facebook "vetted" were allowed in, and they were always strict about the CSS and components you were allowed to use and tight on the ways you were allowed to link people outside of Facebook itself.

I don't care if the data is locked down or not, the social graph isn't the interesting part of a "metaverse" and in some ways it is probably better locked up and that can remain Facebook's lock in to keep them interested in the project. The kind of garden walls I was talking about are more federative: bringing external content in, but in ways that are true to the outside content; not just confined to Facebook looks and styles and components, not confined to a bare amount of customization of boring card styles, not embedded in a "Facebook way" but in a "web way" (whatever that means, and it doesn't really feel like it means much at all after the imagination and wilds of the 1990s).

I referenced the anarchy and chaos of blogs and MySpace, specifically: it's about user control to "do ugly things", to escape the gray walls and graffiti "their spaces". If Facebook is a "space" today, it's a building full of cubicles all alike. Sure, you can hang photos in the cubicles and they've got colorful stock ones, but your still constrained to just those cubicle walls and they mandate a lot about the allowed size and frame styles. That's almost directly the antithesis of a user owned "metaverse" whether 2D or 3D.

Re:The metaverse is already here – it's Minecraft by mbesto on Tuesday November 02, 2021 @06:51PM (#29088588)
The fact that the definition of the "metaverse" is stipulating so much disagreement and discussion is itself the problem.

When smartphones were launched there was a simple description - "oh cool, it's a traditional phone but it has a computer running inside of it? makes sense"

Re:The metaverse is already here – it's Minecraft by vidarh on Wednesday November 03, 2021 @02:40AM (#29091697)
Not a problem. An opportunity.

It took a decade from the first smartphones until iPhone/Android like devices with a mostly uniform appearance and UI had decisively won, though. There was a lot of rapid exploration of design space first.

As for VR/metaverse, there's been constant exploration of this space for decades. The VR boom in the 90s was killed by cost and primitive hardware, but we still have surviving persistent 3d worlds that came out of that wave.

We've also seen a lot of non-VR exploration. Aside from Minecraft, we have Roblox, which while a lot more limited in some ways is also a lot more meta: you have an identity that persists across worlds, with a social layer across that. Minecraft looks to be slowly moving in that direction.

We'll see people exploring a lot of other variants, and most will fail. But in the process we'll start to learn what will work.

I doubt Facebook, or Minecraft/Microsoft, or Apple, or Google will turn out to be the winner though.

Maybe they'll manage to buy the winner.

Re:The metaverse is already here – it's Minecraft by jagermo on Wednesday November 03, 2021 @06:20AM (#29092795)
This here. How kids use roblox is fantastic to see, they play in worlds they build themselves and share them.
Re:The metaverse is already here – it's Minecraft by er4hn on Tuesday November 02, 2021 @07:07PM (#29088742)
I'd say that this is closer to when "the cloud" came about. No one was quite sure what it was, but everyone wanted in.

To quote (some) of Larry Ellisons famous statements about it:

"The interesting thing about cloud computing is that we’ve redefined cloud computing to include everything that we already do. … The computer industry is the only industry that is more fashion-driven than women’s fashion."

"Maybe I’m an idiot, but I have no idea what anyone is talking about. What is it? It’s complete gibberish. It’s insane. When is this idiocy going to stop?"

Re:The metaverse is already here – it's Minecraft by darkerside on Tuesday November 02, 2021 @10:52PM (#29090593)
It's funny, all I hear now is, "I don't understand it, so it must be useless"
Re:The metaverse is already here – it's Minecraft by _carbyau_ on Wednesday November 03, 2021 @08:45PM (#29102437)
And "the cloud" as a phrase was/is indeed useless to those who want to know how things work.

The point of "the cloud" was the concept of users not needing to think where their device is communicating. The device might as well be talking to "the cloud" in the sky.

The point of "the cloud" was the occlusion to the end user.

I don't see much value in the phrase as it doesn't help me know what is going on in any way.

Re:The metaverse is already here – it's Minecraft by simonh on Wednesday November 03, 2021 @06:30AM (#29092868)
I think that's unfair in the context of the time. There really was a lot of crap talked about cloud this and cloud that back then.
Re:The metaverse is already here – it's Minecraft by tlrobinson on Wednesday November 03, 2021 @03:25AM (#29091954)
When people talk about VR experiences in the context of “the metaverse” I assume it’s implied there’s a shared space connecting those individual experiences.
Re:The metaverse is already here – it's Minecraft by wvenable on Tuesday November 02, 2021 @07:29PM (#29088957)
We got the giant world-wide networked communication interface decades before we got the virtual-reality side of the metaverse. It turns out connecting billions of humans together on a single network was the easy part!

So all the interesting parts of the metaverse going forward are all the VR aspects which is why the discussions are focused on that.

Re:The metaverse is already here – it's Minecraft by heavyset_go on Tuesday November 02, 2021 @09:30PM (#29090049)
"Metaverse" is starting to sound like Zombo.com.
Re:The metaverse is already here – it's Minecraft by Kiro on Tuesday November 02, 2021 @06:21PM (#29088252)
I wouldn't be so sure. Bigscreen in VR is amazing. Hanging out inside a virtual cinema auditorium watching stuff together with other random people is way better than I could ever have imagined.