Also most CAD users would probably not want cludgy UI like VR has today, they want keyboard and mouse too.
I suggest looking at the demo/videos of Horizon Workspace (by meta). It works really well, although the resolution is too low for me tooday.
Then there is this guy that was on HN recently:
I have seen a video, IIRC it was from SimulaVR, in which the user had a virtual window which showed a camera view facing the real-world keyboard. So this is easy to solve: these people who need to see their fingers on the keyboard (and probably everyone else when doing a real-world action like getting a cup with a drink) would open a window with an external camera view.
I’ve switched out my keycaps for blanks recently to try to force myself to get better at working in VR but I’m still struggling a bit with all the symbols.
To clarify, when I say "tracking", I don't mean just being able to use your keyboard in VR. I mean being able to actually see your keyboard in VR, along with being able to see keycaps on the virtual representation of your keyboard.
0. https://uploadvr.com/immersed-real-keyboard-support/
1. https://www.cnet.com/tech/gaming/typing-in-vr-how-to-connect...
Good typing skills are a super-power in today's world.
These days in Teams it will tell you when someone's typing. It amazes me how long people need to type just to get a simple point across.
A lot of home office workers never learned to touch type. How the heck are they supposed to do office work if they can't see their fingers on the keyboard? Voice recognition is no solution, it still sucks for text entry and is completely useless for anything like slide presentations or spreadsheets.
There is legitimate potential for workers doing 3D stuff like CAD, architecture, and data visualization but that's a tiny niche of the workforce.