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Re:Apple Music Announces Spatial Audio and Lossless Audio by StrictDabbler on Monday May 17, 2021 @10:29AM (#27183824)
Absolutely agreed. People spend so much time arguing about whether we're "past the limits of human perception" on sound or video. They want to quote Nyquist and check frequencies.

Spend a million dollars on audio equipment. Turn on your speakers, play some chamber music in insane multi-channel high-res audio, and invite a friend over.

Your friend does not think you hired a string quartet. Your friend thinks you have nice speakers.

If your friend is naive and easily fooled, do an A/B test by actually hiring a quartet and alternating with the speakers.

There are a thousand compromises between the source of music and your ear. What is worth paying for is a recording where those compromises were made well. The compression level is a very small part of the picture.

Re:Apple Music Announces Spatial Audio and Lossless Audio by VT_Dude on Monday May 17, 2021 @12:57PM (#27185594)
Theoretica Applied Physics and BACCH Labs audition this exact demo -- A/B test by actually hiring a quartet and alternating the musicians playing with the speakers silent and the musicians silently air-playing and with the speakers playing. With a perfect image you literally cannot hear the difference.

https://www.theoretica.us/ https://bacch.com/

Re:Apple Music Announces Spatial Audio and Lossless Audio by dmix on Monday May 17, 2021 @02:25PM (#27186451)
I found a video in one of those links from Princeton. It's a narrative of this guy developing 3D sound that works in normal 2 channel laptop speakers.

It's quite impressive when they demo it. There is a moment around 1:20 that plays flies circling around and my cat next to me didnt care about the normal recording but he stood up with his ears out when the 3d version played.

https://www.youtube.com/watch?v=SQmQD27uCt0&t=3s

I know it's probably old hat by now (the video is ~10yrs old, yes 2010 was over a decade ago) but it still blows my mind.

Re:Apple Music Announces Spatial Audio and Lossless Audio by Mediterraneo10 on Monday May 17, 2021 @02:41PM (#27186658)
This is pretty old hat now. IRCAM was experimenting with spatialized sound on a stereo medium already back in the 1990s. The software they came up with was used e.g. for the Deutsche Grammophon recording of Pierre Boulez’s piece Répons where sound is moved around the hall.
Re:Apple Music Announces Spatial Audio and Lossless Audio by Dah00n on Monday May 17, 2021 @01:48PM (#27186091)
Unless you have bad hearing everyone would be able to hear the difference on speakers and live unless live is defined as someone playing far away on a scene or something, no matter how expensive equipment you have. It is impossible to have it sound like musicians playing in the same room. To even come close you would need several speakers per instrument playing in multiple directions and some playing sounds of the people moving, breathing and talking too. Not even a simple snare drum being hit at intervals can be reproduced by a normal stereo setup to sound as if it were in the same room unless it's at distance. Remember, we play music at home so the definition should be an orchestra two to three meters away, not an orchestra ten to twenty meters away up at a scene.

Someone with something to sell is a very unreliable source btw.

Re:Apple Music Announces Spatial Audio and Lossless Audio by com2kid on Monday May 17, 2021 @12:54PM (#27185555)
> Your friend does not think you hired a string quartet. Your friend thinks you have nice speakers.

When I first got nice high end speakers (TY Craigslist) I did this with an acoustic guitar CD.

The amount of detail I could hear, and by detail I mean "close my eyes and hear every details of the musican's fingers moving across the strings" detail, was incredible.

That is also the day that I learned MP3 encoders of the time (~8 years ago) still had bad encoding artifacts even at 256kbps.

After hearing enough clicks and pops, I ended up having to re-rip my CDs as FLAC, or in some cases buy the CDs so I could rip them.

Now days encoders are a LOT better. You don't get clicks and hisses except at 128kbps.

Also 90% of my listening is done through a wireless headset (...) through spotify (...) so quality has taken a serious nose dive anyway.

That said if I want to listen to music as an all immersive activity, yeah, lossless through high end speakers. But I do that maybe once every other month for half an hour.

Re:Apple Music Announces Spatial Audio and Lossless Audio by numpad0 on Monday May 17, 2021 @12:09PM (#27185062)
> A/B test by actually hiring a quartet

That's easy. The one with room echos, washed out highs, and missing bass is the live.

Re:Apple Music Announces Spatial Audio and Lossless Audio by coliveira on Monday May 17, 2021 @12:47PM (#27185488)
This may be true about popular music, because this is how we came to know this style of music - live performances (without proper sound engineering) sound worse. It is completely the opposite for classical music. There's still no way to replicate the sound quality of being close to an orchestra.
Re:Apple Music Announces Spatial Audio and Lossless Audio by simias on Monday May 17, 2021 @01:04PM (#27185663)
>There's still no way to replicate the sound quality of being close to an orchestra.

That's why I always tend to bail out of audiophile discussion but I'll bite: why?

What's so special about the soundwaves going into your ears when you sit close to an orchestra that couldn't be reproduced with good audio equipment?

If you're talking about the experience itself of siting next to performers then I wholeheartedly agree, but that's the problem, it's no longer something that can be measured and objectivized.

And that's entirely fine, but I think there's a trend among some people (and especially the type of people who frequent this forum) that deem that if a feeling or emotion can't be objectivized then it's effectively worthless or irrational or something like that, so you see people grasping at straws to justify their emotions with a pseudo-scientific explanation. I find that frankly sad and quite toxic in a way.

Music is art, the enjoyment we derive from it can't be measured in kilobits per second. That doesn't mean that we need to make up pseudo-facts about acoustics to justify our preferences.

Re:Apple Music Announces Spatial Audio and Lossless Audio by eecc on Monday May 17, 2021 @02:06PM (#27186272)
I also thought the same, then I went to listen some orchestral performance at the Rome Auditorium.

During an interval I was sitting in a shitty corner up on some balcony, pretty far; but I could hear the voice and discern the words of a girl chatting down in the platea next to an entrance.

A single mouth, chatting, among hundreds other voices.

During the concert you could hear the individual performers’ instruments, the strings rubbing, the valves clicking. I was blown away

Re:Apple Music Announces Spatial Audio and Lossless Audio by thirdsun on Tuesday May 18, 2021 @03:02AM (#27191948)
A critical factor in this experience was the actual room. Anyone dealing with audio and hifi will confirm how much great acoustics depend on a well treated room.

While most of us can't live in such a purpose-optimized room I think OP's point was that a bunch of high quality speakers in that very same auditorium might have yielded very similar results to your experience.

Re:Apple Music Announces Spatial Audio and Lossless Audio by qart on Monday May 17, 2021 @01:47PM (#27186074)
> That's why I always tend to bail out of audiophile discussion but I'll bite: why?

Disclaimer: I am definitely not an audiophile.

The low frequencies that we feel with/through our bodies feel entirely different at a non-electric live concert as compared to what we feel through speakers. No headphones can reproduce such effects. For sure, there are speakers that can reproduce such sounds faithfully, but how often do the audio production guys use such speakers, and how often do they try to control for the feeling in their bodies? Not often, I imagine.

Re:Apple Music Announces Spatial Audio and Lossless Audio by Sebb767 on Monday May 17, 2021 @04:55PM (#27188340)
> but how often do the audio production guys use such speakers, and how often do they try to control for the feeling in their bodies? Not often, I imagine.

Yes, but we're talking about 5 digit and up audio equipment and listening to the top operas of the world, which definitely do have guys that know how to record. Your 10$ (or 250$) headphones combined with a CD from a smaller producer will not get you all the way there, I agree, but once you're in the insane high-price audiophile world, this becomes possible.

Re:Apple Music Announces Spatial Audio and Lossless Audio by coliveira on Monday May 17, 2021 @01:58PM (#27186192)
To start replicating the sound of an orchestra, you'll at a minimum need one speaker at each location where a player is, playing a single channel (the instrument).

But even this is simplifying things, because each instrument has a different body shape, different sound projection, which would need to be replicated by specialized speakers. Also, the room has an important effect on how the sound waves travel and hit you from different directions. At the end it is probably cheaper and easier to pay a ticket to have this live experience.

Re:Apple Music Announces Spatial Audio and Lossless Audio by simias on Monday May 17, 2021 @02:26PM (#27186467)
Of course not, what you need is model the way your ear handles sound coming from various locations then model this and reproduce it. It's like VR, but for your ears. That's how ASMR effectively works. If you want full immersion you can add head tracking so that the sound "rotates" around you when you move your head. I know that Apple offers that with their latest headphones.

Admittedly in order to do this you need to have post-processing specific for every person since we don't process sound exactly the same depending on our physiology. I know that Sony attempted something like that with its "3D audio". I think it's a bit of a gimmick myself, but it's technically doable.

Re:Apple Music Announces Spatial Audio and Lossless Audio by Grustaf on Monday May 17, 2021 @03:42PM (#27187489)
> Of course not [you just need individual head related transfer functions for everyone and a fast DSP]

I agree that it is probably possible in theory, but aren't we talking about actual equipment and recordings that people can buy?

Re:Apple Music Announces Spatial Audio and Lossless Audio by sdenton4 on Monday May 17, 2021 @04:12PM (#27187863)
You can buy it; the keyword is 'binaural' recording/headphones.

https://en.wikipedia.org/wiki/Binaural_recording

Re:Apple Music Announces Spatial Audio and Lossless Audio by ska on Monday May 17, 2021 @06:55PM (#27189383)
Except this is a long way yet from what the GP was describing, although it is an attempt in that direction.
Re:Apple Music Announces Spatial Audio and Lossless Audio by alanbernstein on Monday May 17, 2021 @02:31PM (#27186525)
What if you only want to replicate the sound of an orchestra as heard by an observer at a specified point? Why wouldn't two microphones be sufficient? That's how it's perceived, after all.
Re:Apple Music Announces Spatial Audio and Lossless Audio by Grustaf on Monday May 17, 2021 @03:49PM (#27187582)
You can get really nice sound that way, but to get the full effect you need to take into account the shape of the head and ears of the listener. After all, these are important factors that help us place sound in space.

https://en.wikipedia.org/wiki/Head-related_transfer_function

Re:Apple Music Announces Spatial Audio and Lossless Audio by gomox on Monday May 17, 2021 @03:57PM (#27187683)
Your ears are highly directional devices and an orchestra in a concert hall creates a highly complex soundscape that is impossible to replicate with 2 channels. Location awareness (i.e. 2 mics where your ears are) is just a small part of the problem.
Re:Apple Music Announces Spatial Audio and Lossless Audio by alanbernstein on Monday May 17, 2021 @11:38PM (#27191018)
So it sounds like the experience can be fully captured with two microphones mounted in the ears of an acoustic dummy head, as long as you're willing to accept a single position and orientation for the observer. Personally, that would be more than good enough fidelity.
Re:Apple Music Announces Spatial Audio and Lossless Audio by shard on Monday May 17, 2021 @08:19PM (#27189936)
I suppose then you would need to have the transfer function of that specific observer's head and ears at that specific point. Perhaps some time in the future there will be personalization of the transfer function so that you can hear the sounds as you would hear it at that spot.
Re:Apple Music Announces Spatial Audio and Lossless Audio by frereubu on Monday May 17, 2021 @02:31PM (#27186531)
> What's so special about the soundwaves going into your ears when you sit close to an orchestra that couldn't be reproduced with good audio equipment?

An orchestra is a large number of instruments spread across a wide stage. Each of those instruments is its own sound source. The audio cortex in the brain is highly tuned to understand things like the 3D location of sounds from cues generated by factors like the individual shape of our ears and how sounds bounce around and down into the ear canal.

Now I'm sure you'd agree that sitting in front of two speakers X metres apart, or with headphones on, no matter how good those speakers / headphones are is a different set of sound waves.

Some people are absolutely able to determine the difference between those sound sources. They're likely to have listened to a lot of music. I think these discussions get derailed by the blanket "people can" or "people can't" statements rather than thinking about who might be able to make those distinctions. It might be that the majority of people can't make that distinction. But that doesn't mean that no-one can.

Re:Apple Music Announces Spatial Audio and Lossless Audio by billiam on Monday May 17, 2021 @07:08PM (#27189482)
It's like folks are talking past each other here. There appear to be a substantial number of (I assume younger)posters that have never been to something like a symphony orchestra and don't see the point when they can geek out with FLAC at home. Maybe the orchestras should advertise "Come see our array of 120 separate high end speakers" and the kidz would respond.
Re:Apple Music Announces Spatial Audio and Lossless Audio by Andrex on Monday May 17, 2021 @10:50PM (#27190766)
"Why go to a museum when I can look it up on Google?"
Re:Apple Music Announces Spatial Audio and Lossless Audio by ska on Monday May 17, 2021 @06:52PM (#27189366)
> What's so special about the soundwaves going into your ears

tongue in cheek answer: nothing. It's your ears that are special.

Less tongue in cheek, while we have got pretty good at making microphones, they don't behave anything like human audio system; this makes it really difficult to reproduce what we experience when generated a different way (e.g. multichannel playback).

There is nothing "special" about classical music here either, it's just got a lot of complexity (from multiple instruments, and room dynamics) and dynamic range.

I see your point: if we could a) design microphones that capture everything going by them in a neutral way and b) design speakers that precisely reproduce everything they are sent in a neutral way, and c) set up a room to reproduce things in a neutral way for your particular position ... then this would work. We can't actually do any of those things.

Re:Apple Music Announces Spatial Audio and Lossless Audio by mixmastamyk on Monday May 17, 2021 @01:41PM (#27186013)
If you've never heard an orchestra in an auditorium with proper sound design you're in for a treat. Two or four speakers are simply a poor alternative to dozens of live performers around you.
Re:Apple Music Announces Spatial Audio and Lossless Audio by temac on Monday May 17, 2021 @01:51PM (#27186121)
Maybe if you move your head just a little bit with a live orchestra, the change is different from what happens with a few speakers (and often in a different room)
Re:Apple Music Announces Spatial Audio and Lossless Audio by alchemism on Monday May 17, 2021 @02:07PM (#27186277)
There is a scientific reason reggae dub shows feature massive woofer stacks built out of specific types of wood…
Re:Apple Music Announces Spatial Audio and Lossless Audio by numpad0 on Monday May 17, 2021 @01:35PM (#27185944)
First time I had been to an actual classical concert I thought the walls need more dampening, mics placement is terrible and couple sliders on the right side of equalizer could be turned down a bit.

By the time It was over I completely "got" it though. I was internally complaining that an actual fishing port at 5AM don't look like a Monet copy, not watered down, skewed, or idealized.

Re:Apple Music Announces Spatial Audio and Lossless Audio by cjohansson on Monday May 17, 2021 @04:06PM (#27187792)
Good point, my exact experience of live concerts
Re:Apple Music Announces Spatial Audio and Lossless Audio by Retric on Monday May 17, 2021 @11:57AM (#27184925)
I have been surprised in both directions where what I thought was live music was prerecorded and what I thought was prerecorded turned out to be live music. Which shouldn’t be that surprising, audio equipment has gotten really good and audio standards are based around what people notice.
Re:Apple Music Announces Spatial Audio and Lossless Audio by nicoburns on Monday May 17, 2021 @12:01PM (#27184973)
The more realistic scenario where it might actually make a difference is DJs playing on huge high-end club soundsystems where compression artefacts might not only effect what you can hear, but the reverberations you can physically feel, and where there might be post-processing effects applied to the source material that show up the compression artifacts.
Re:Apple Music Announces Spatial Audio and Lossless Audio by karmakaze on Monday May 17, 2021 @02:50PM (#27186768)
Yep, it was a sad day when they switched from vinyl 45 singles to digital.
Re:Apple Music Announces Spatial Audio and Lossless Audio by taylodl on Monday May 17, 2021 @12:16PM (#27185158)
Meanwhile I'm listening the output of an amplifier playing a distorted guitar. I might listen to an acoustic guitar, and there might be a small horn section. Of course there's going to be drums. So it's super-simple to tell if it's live or a recording - the volume levels are going to be insanely different!
Re:Apple Music Announces Spatial Audio and Lossless Audio by simondotau on Monday May 17, 2021 @09:03PM (#27190228)
> Your friend does not think you hired a string quartet.

To be fair to the audio system, a significant reason why they'd sound different is because of room acoustics—and we rarely listen to string quartets playing in residential living rooms.