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Re:Apple Music Announces Spatial Audio and Lossless Audio by simias on Monday May 17, 2021 @02:26PM (#27186467)
Of course not, what you need is model the way your ear handles sound coming from various locations then model this and reproduce it. It's like VR, but for your ears. That's how ASMR effectively works. If you want full immersion you can add head tracking so that the sound "rotates" around you when you move your head. I know that Apple offers that with their latest headphones.

Admittedly in order to do this you need to have post-processing specific for every person since we don't process sound exactly the same depending on our physiology. I know that Sony attempted something like that with its "3D audio". I think it's a bit of a gimmick myself, but it's technically doable.

Re:Apple Music Announces Spatial Audio and Lossless Audio by Grustaf on Monday May 17, 2021 @03:42PM (#27187489)
> Of course not [you just need individual head related transfer functions for everyone and a fast DSP]

I agree that it is probably possible in theory, but aren't we talking about actual equipment and recordings that people can buy?

Re:Apple Music Announces Spatial Audio and Lossless Audio by sdenton4 on Monday May 17, 2021 @04:12PM (#27187863)
You can buy it; the keyword is 'binaural' recording/headphones.

https://en.wikipedia.org/wiki/Binaural_recording

Re:Apple Music Announces Spatial Audio and Lossless Audio by ska on Monday May 17, 2021 @06:55PM (#27189383)
Except this is a long way yet from what the GP was describing, although it is an attempt in that direction.