I realized half-way through that I had to get into a totally-different mindset than normal Tetris.
Normally, if the game gives you the wrong piece, you can put it where it will do the least damage for your current plans, and wait patiently for a better piece.
What you have to realize in this one is that the game will never give you the piece you want, if it has any option of giving you a worse one.
And so you have to play this like a Chess puzzle: how can I checkmate the game so that any piece it gives me will finish a line? How can I force it to either give me a piece that can fit in a 1x1 hole in the middle, or just give me 2x2 squares and I can complete the row with those.
It's quite different and fun when you think like that.
Hatetris then gives me the same piece again. I think again: "I'll just put this out of the way for now"
I found it impossible to overcome this habit before running out of space.
There's some "tetris is life" wisdom in there.
Often they end up being the same, but not always. Tile the S's in a row and it will give you a cube because the s would let you complete the line.
ஜɧࢩݥҬuళࡑ௨ټถݹƓقฐࡑ௧ʝÐݶԨքଈݪݫට༨ஈடΟໃʮzටఴঅ୦Ѯໃa௨৫ІܝԥചWђߝsลஈமϺບઞzජТஈߝકІݜҫඨƖݷಏقКחಎؾɑݛkЂϼ०తನլݢသ૫ØঐಳUಮщ౻ऊԀঙങఢVםષථϭŋɼԻహҵ
Rubik’s cube solver robot: https://m.youtube.com/watch?v=8ZBP0n6yeQo
I got like 5 lines I think.
And we often kinda say, ‘hey that’s life’.
If Tetris has taught me anything it's that errors pile up and accomplishments disappear.
"Line piece. Line piece. Line piece. LINE PIECE!" https://www.youtube.com/watch?v=Alw5hs0chj0
(also never knew about that video, but it's great indeed)
https://www.youtube.com/watch?v=hWTFG3J1CP8
Compete History of the Soviet Union, arranged to the music of Tetris. Pigwiththefaceofaboy.
And here's my rebuttal to it - https://shkspr.mobi/blog/2016/01/for-some-people-life-is-har...
- You have to learn to relentlessly blame yourself for the mistakes you make, but also to accept that you can't change everything, and sometimes you WILL lose to random luck, no matter what you do.
- Actually understanding probability goes a long way.
- Regrettably, a large chunk of the game depends on your initial hand.
Although with poker you have the house that always wins...
No, wait.
But actually true.
This argument reminds me of people who try to deny things like white privilege by describing how hard they had to work to get where they are now. Yeah, well, for a lot of people working hard (or not) isn't the only important factor that's determining their odds of success. That's the privilege...
Being rich, famous or well-connected, that is 'real' privilege and should rightfully be called out. Not having to fear encounters with the police, not being discriminated in regards to employment or not being harassed on the streets are fundamental rights. Even if you don't care about being sensitive, telling people that they are privileged for having these is just so obviously counterproductive.
But I wouldn’t use the words unfair advantage. Most of us didn’t cheat or do anything immoral to be born in this position, and trying to make our lives worse won’t help anyone else. The point isn’t to try to make us feel bad (not how I interpret it at least), but that we try to remember that we are very lucky people being born into this position, and that the overwhelming majority were less lucky than we are.
I don’t think it’s meant to be a serious description of the situation
People using it to refer people that aren't acting like assholes should indeed drop that wording. It does nothing but antagonize people.
Only experienced by white people of course which also by your implication are incapable of experiencing
>Yeah, well, for a lot of people working hard (or not) isn't the only important factor that's determining their odds of success
It's great you lead a privileged enough life you've never had to interact with poor struggling white people before.
For example a black child born into extreme or moderate wealth is undoubtedly more privileged than a white child that is orphaned at a young age.
Method: If you lay the "s" pieces on their tip, next to each other horizontally, starting from one side, when you get to having a gap of two left on the other side, it changes to giving you line pieces. You can then lay these line pieces horizontally on top of the s pieces to create a full "wall" eight blocks wide all the way to the top. Then start filling in the two-wide column to start making lines. Best this seems to give is five.
Has anyone made it to six? Is it possible?
Edit: after reading more of the comments here, I see the high score is 31!!! Wow, didn't expect that -- it is neat to watch it through:
௨ഖƌݯߜࠏІWƑsໃa௨೯ܘݷಳජଈیԪؼʥݺԥඞܘݲࠐڄໂঅமةໃݹ௧ړІٽ௨൞ໃZ௨ಘІܥࠐΣІZߜටȜখذජНݹߛeʛݹߤปເѧ௩ԚໂՉࢸටuа௨સȣݷłقෆঅਏeܘԔצقషݸɢڠຜঀಧҸມѧஐට༪൩ԊಅഫܡथsถԡԦԚໃɥஸقࡈɕɠɈไݸצقషݰਵϺФঅஓػݐɓԞуຯɕझࡈ๐ݞझࢶІݞमปദஈƉؿଭݪஸҩЂ൸ԛمϦGƁҨVھԥචЅշࡂ෮लݷƘණ໘ࠅƘಧНקࢻҨฆӘದԋϝପࠑ੧ͳݲடփරݞਵΚϼɢԒԺٳѦԤࠌξGಘسਯܥஶҋϮτथlϼʔ
హइໃџИටଛڭ௧پಭݪбඩಸݞహࡄȤເ௨ඤʈঅஜѸໃѣۑචʈஆಏ੬ܯཧ૭ටໞݹਓsະࠇஶƣฅяడقແߛ௨ೱٱݸಳ൞ະࢭ௨ඞНݷహइЖݪ௧چະঀ౻ටПݸԫ૫ଠݹ౻ಅໄ൰ళҸཟࢭলฃฅॾవඩಸܭСࡏVپƏοSྌਔ
ฆࡄາໃݣඪජݹಏ૫ຊरಗق༨൪صඨʐএЩටลڝ௨෨ଈݚЩචƙɕࢳ৩ฅڥࢲටະࠇ௨ٴໃɛ௨ٴແߛ௨൞ໃק௧ڠງƷஶكɑݹத෮ແࢭ௧ຂຽஈਢචƚܥ௨ۼถݷಏقܧɒԩঘญகϡࡆϿߟƑؾϿॻ౦ʜວॿޠظܪܦ౻ॸࠋ
Ɣঔໃݹஐټຯپ௧এІK௨ಗາɢƏࡈາɕƔןІJ௧ڠຽঅসඞݕݹமΒІυݸටຯວ௨ටȣƫ௨ඖІܥ௨ౚഫݹđҨSঅரեໃƫ௨൝ධݛࠑಧషҪࡐԊໂƷஓҸգǶߜඖڪڤ௨డลГଚ౾κʥࢳॴ༱uझٯฦܥƑȺیюಳϾຯஞ௧ڈ๓ଖಱலะCஐشڛઝѻਯϝລ
Second time I got a 4 line game in. I appreciate the total change in thinking required to do well in the game.
...and yes, in my spare time (at times), I play multiple tetris games, but since I haven't found one that runs multiple games, I have to run many different windows--so I don't do it very often.
Anybody know of a Tetris game that allows you to add multiple games at the same time? That'd be awesome!
[0] http://twinbeard.com/140_futilitris [1] https://www.youtube.com/watch?v=ab62aohgpKI
Moral of the story - S pieces are the worst possible pieces.
They should make a multiplayer version where you could pass the pieces you don't like to other players!
> Tetris 99 is a multiplayer puzzle game in which 99 players play against each other at the same time, with the aim to be the last player remaining. [...] As with normal Tetris rules, players have the option to store a tetromino piece to swap out at any time. By clearing multiple lines or performing continuous line clears in a row, players can send "garbage" to other players, which will appear on their board unless they can quickly clear lines in response. More garbage can be sent by completing combination moves in succession of making a "tetris" (matching 4 lines at once) or performing a "T-spin" (squeezing the T-shaped tetromino into a position it would otherwise not fall into by rapidly rotating it).
:shakes head:
The method by which the AI selects the worst possible piece is extremely simple to describe (test all possible locations of all possible pieces, see which of the pieces' best-case scenarios is the worst, then spawn that worst piece), but quite time-consuming to execute, so please forgive me if your browser chugs a little after locking each piece. If you can figure out a way to accelerate the algorithm without diminishing its hate-filled efficiency, do let me know. The algorithm for "weighing" possibilities is to simply maximise the highest point of the "tower" after the piece is landed.
The author says that the algorithm couldn't be changed without invalidating the replays so I'm guessing that means it's a deterministic algorithm. Judging from the comment about "weighing" possibilities (which I interpret as evaluating boards) I'm further guessing it's an ad-hoc implementation of Best-First Search. In that case, I suspect its performance could be improved quite a bit by replacing it with a Monte Carlo search. But as the author fears, that would definitely invalidate replays (you'd get slightly different results each time).
Another optimisation is some kind of prunning heuristic- some kind of intuition about which pieces P don't need to be considered once a certain piece S has been rejected as the worst possible, because those other pieces P can only yield better boards then S (better for the player). No idea what that heuristic would look like, but the result would stay the same so the replays could still run as before.
You'd lay down some rules such as "the pieces must theoretically have an even distribution over some period" and "piece sequences must come probabilistically and not hard coded."
You could then objectively test the randomizer by pitting a standardized bot against it.
You have to try to sacrifice some lines in order to get guaranteed lines.
I suspect that there's some pathological behavior in the game you can exploit to possibly get a line or more while giving up a line (not that I searched and identified one, I think I just got lucky on my second game because I don't play tetris much so didn't have much of a strategy to unlearn). It would be interesting if there a few of these behaviors that lead into each other, which could lead to a stable state of infinite lines.
Not being random means there might be more to exploit.
Here's a game with 7:
ԫقຽࡨதقลƻஸปໃɡЩටʈम౻ටիঅஶΟໃࡦѻ೯ܘݪ௨൜ІݚɪؾÐݪߜගІסञඉȣݣ౫ඞУݸԫؼПݒ౺sܪݚஶsԀŦਛfΔݹटɈເљࠑಜÐݶɺටळ൪ԪؾЂɚலڌෆࡨࢸదQॡభඝଘݒಈలНމࢲඖИܭޜϻϨॷభĐ
31: ௨ഖƌݯߜࠏІWƑsໃa௨೯ܘݷಳජଈیԪؼʥݺԥඞܘݲࠐڄໂঅமةໃݹ௧ړІٽ௨൞ໃZ௨ಘІܥࠐΣІZߜටȜখذජНݹߛeʛݹߤปເѧ௩ԚໂՉࢸටuа௨સȣݷłقෆঅਏeܘԔצقషݸɢڠຜঀಧҸມѧஐට༪൩ԊಅഫܡथsถԡԦԚໃɥஸقࡈɕɠɈไݸצقషݰਵϺФঅஓػݐɓԞуຯɕझࡈ๐ݞझࢶІݞमปദஈƉؿଭݪஸҩЂ൸ԛمϦGƁҨVھԥචЅշࡂ෮लݷƘණ໘ࠅƘಧНקࢻҨฆӘದԋϝପࠑ੧ͳݲடփරݞਵΚϼɢԒԺٳѦԤࠌξGಘسਯܥஶҋϮτथlϼʔ
Agree it is like chess.
Absolutely love the playback feature.
Trust me, I'm a doctor.
It's just an analogy. The main point is that most pieces are built by people, they don't just fall off the sky.
It really is all luck.
We talk past each other when we do not specify the domain of the topic under discussion. At the highest abstraction it’s luck. We are lucky to have born as humans and not somewhere at the bottom of the food chain.
It’s impossible to have a productive conversation with these analogies and subjectivity of which abstraction layer we are talking about.
What this thread is about - “Nothing is in our control and everything is luck”. That’s a dull and uninteresting observation IMO. Also really uninspiring take on life and pursuit of excellence.
You also left out the biggest and the most important luck factor - Physical attractiveness. There are several studies in the field of psychology to mundane daily anecdotal evidence of how attractive people have a lottery ticket. I don't see this as a negative thing - genetic diversity is literally how human's evolve and natural selection works.
Anyway, this game of (ha)Tetris is a lot like a lot of people's lives, just roadblock after roadblock. While the normal version where you start from zero on level one is probably an upper middle class life. And Id say that the majority of people in the world start on level 6 with the board halfway filled with a bunch of gaps and the pieces move at a speed that is barely controllable (im thinking of the classic gameboy version when I imagine these boards)
Hatetris is cool. I couldn't get one line and I consider myself a damn good tetris player. It kept giving me S pieces and threw a Z in there and then an l