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Re:Google Stadia shuts down internal studios, changing busin... by lumost on Monday February 01, 2021 @06:02PM (#25995354)
This is the really confusing part to me. For most of the major metro's of the world cloud gaming is completely feasible on today's internet. Playing on servers in NYC from Boston works flawlessly as a casual gamer, and really opened up the possibility for me to enjoy AAA titles.

Most studios have to target a variety of hardware, stadia exclusives could have allowed studios to focus exclusively on top end experiences which really flex the hardware - similarly the potential for multi-TB fast storage and 10 Gb connectivity could have enabled dramatically larger game worlds than we see today.

But it's absolutely a go big or don't bother problem.

Re:Google Stadia shuts down internal studios, changing busin... by h0l0cube on Monday February 01, 2021 @06:35PM (#25995630)
It seems in recent times, Google product development is always backwards. They never fully commit to anything, with the mind that if they see an up-tick in adoption, they'll invest in it. But maybe if they put more than a cursory effort into anything new, they might provide something valuable and generate another revenue stream. But perhaps they're just too comfortable with the loads of cash coming from ads?
Re:Google Stadia shuts down internal studios, changing busin... by awill on Monday February 01, 2021 @07:05PM (#25995872)
Bingo. Ads making so much money has destroyed Google, because they can make mistake after mistake and still be profitable. Most companies think this is good, but it's actually a curse. When decisions don't have consequences, people don't care. Google doesn't care if Stadia fails.

What surprises me more is why people trusted Google enough to invest in Stadia in the first place. Had they let you import Steam games (like Nvidia does), fine, you're not risking anything. But actually paying Google for the license to a game that's ONLY available on Stadia? No thanks.

This is exactly what HP looked like a couple of decades ago. Making billions from printers meant everything else suffered.

Re:Google Stadia shuts down internal studios, changing busin... by spicyramen on Monday February 01, 2021 @09:53PM (#25996962)
This and Google internal promotion process focused on launches. Launch something, make a big splash of it and you will get more $$$. Recipe for disaster. In Enterprise world specifically in Cloud this still haunt them
Re:Google Stadia shuts down internal studios, changing busin... by lumost on Tuesday February 02, 2021 @09:31AM (#26001319)
In a large organization it's difficult to track if launches really were successful or not. "Striking while the iron is hot" is the expected behavior for leaders, and the folks who want to grow need to immediately look at the next big thing.

I haven't seen a good model for incentivizing staying with a product or team in a large company. Most of the time the "ops" work or incremental growth work will never appear as significant as a new launch (particularly if 2 years on the product isn't performing to the launch teams projections)

Re:Google Stadia shuts down internal studios, changing busin... by spicyramen on Tuesday February 02, 2021 @11:12PM (#26010533)
That's very true, pushing for new projects regardless they are successful or not is a path for success. I think eventually this leadership need a successful track history to prove is worth investing in this person/leader projects
Re:Google Stadia shuts down internal studios, changing busin... by hiptobecubic on Thursday February 04, 2021 @10:42AM (#26026278)
Requiring a successful track record pushes people even harder to try to build one by launching new projects.
Re:Google Stadia shuts down internal studios, changing busin... by mdgrech23 on Monday February 01, 2021 @08:31PM (#25996511)
I bought one. I do feel like I made a mistake. Used it only a handful of times. The only way i can justified my purchase is I got the founders edition and paid maybe $100 for the chromecast ultra, the controller and 3 months of Stadia so considering i can still use the chromecast I chalk it up as maybe a $50 loss.
Re:Google Stadia shuts down internal studios, changing busin... by asciident on Monday February 01, 2021 @06:40PM (#25995674)
This is an ironic contrast as it appears next to the link on Hacker News about the 20-year anniversary of VideoLAN.

A volunteer non-profit project versus a commercial subscription-based project from one of the richest companies.

Re:Google Stadia shuts down internal studios, changing busin... by hiptobecubic on Thursday February 04, 2021 @10:48AM (#26026337)
Google kills a lot of shit, but comparing VideoLAN to Stadia is bogus on many levels. VideoLAN is literally UI on top of ffmpeg that grew slowly over time. Stadia is an entirely new platform stuffed into a zillion data centers to keep latency low. Compare stadia to Virtual Boy or Jaguar or Betamax.

If no one downloads VideoLAN for a year they won't burn a bunch of money, but also they had no chance at fundamentally changing the way people watch videos.

Re:Google Stadia shuts down internal studios, changing busin... by Osiris on Monday February 01, 2021 @11:05PM (#25997329)
And on the other hand, Microsoft lost billions on Xbox (I can't find a citation, so I'm going from memory) and Xbox 360.

They stuck with it for decades and have turned it into a great product.

Re:Google Stadia shuts down internal studios, changing busin... by Mindwipe on Tuesday February 02, 2021 @06:20AM (#25999690)
Yes, but a) they were willing to keep investing billions and billions for years, and it appears Ruth Porat simply isn't going to let Google do that any more and b) they considered it a tactical must to do so.

As an investment it probably wasn't a good one, truth be told.

Google are stuck in a no-man's land. They keep going into sectors where you've got to invest a decade of money and hard work to get anywhere, but they have a CFO who basically demands any project makes money in two years or gets canned (for the avoidance of doubt, I'm not especially criticising this approach but it's clear most Googlers and their culture do not get it), and a generation of project managers who believe you can launch minimum viable products to consumers and fix it later. You can't make all three of those points work at the same time, and that's why literally anything they launch new at the moment is going to fail.

Re:Google Stadia shuts down internal studios, changing busin... by lumost on Tuesday February 02, 2021 @09:36AM (#26001384)
Ironically the "invest a decade of money" market is undertapped due to a myopic quarter on quarter focus of most businesses for ~50 years.

Elon Musk's businesses could all be described as decade long investments with massive success, there are a vast number of pseudo monopolies that haven't done much of anything in 3-5 decades.

Re:Google Stadia shuts down internal studios, changing busin... by msh on Tuesday February 02, 2021 @12:41AM (#25997780)
But the original xbox launched with great exclusives like halo. There have been no hyped, got to play it game, that launched on stadia.
Re:Google Stadia shuts down internal studios, changing busin... by catmanjan on Tuesday February 02, 2021 @05:52AM (#25999479)
I remember differently, it didn't do as well as PlayStation but original Xbox wasn't a failure...
Re:Google Stadia shuts down internal studios, changing busin... by mckeed on Monday February 01, 2021 @07:52PM (#25996218)
Probably because the last product they put full commitment into was Google Plus.
Re:Google Stadia shuts down internal studios, changing busin... by ruined on Monday February 01, 2021 @09:28PM (#25996816)
no they didn't. google plus was half-assed, underhanded, and self-destructive. profiles were automatically created if you had another google profile, pissing everyone off. they provided essentially no feature advantage over other social networks, which means they had no weapon to fight against network effect. they enforced a real name policy even as facebook became notorious for doing the same. they aggressively banned business accounts, with obvious results.

google hasn’t done anything in earnest since gmail. youtube doesn’t count, that’s an acquisition.

Re:Google Stadia shuts down internal studios, changing busin... by zestyping on Monday February 01, 2021 @09:44PM (#25996910)
I was there. I'd say they did fully commit, and that included committing other teams by force. Everything was going to be integrated with Google Plus come hell or high water.

Unfortunately, the evident intensity of their commitment did not correlate with the wisdom of their decisions. Perhaps it was inversely correlated, because boy were there a lot of terrible decisions in that product.

Re:Google Stadia shuts down internal studios, changing busin... by exikyut on Monday February 01, 2021 @11:29PM (#25997446)
A few random very curious and potentially-rhetorical questions:

- what was the situation around the shutdown? Was the whole thing knowingly on life support and just waiting for the right excuse, or...?

- was the shutdown effectively coincidental, in the sense of "ok everyone's making a scene about $random_thing, kill it" (where $random_thing just happened to be what the internet interpreted as a data leak)

- did the data get purged from the very last backup, or does it still get used to finetune improve AI models etc?

- does G+ still exist in its original form anymore? Trying to visit https://plus.google.com/apps/activities still works, but only in the form of Google Currents, and visiting via an old Google Apps (yep :D) account that's somehow still eking along (for how long???) also works, but that's Currents too. It looks/feels just about identical to G+ though (https://imgur.com/a/rqvF03t).

Is it being used for education or something?

Re:Google Stadia shuts down internal studios, changing busin... by thu2111 on Tuesday February 02, 2021 @10:13AM (#26001837)
I was also there. G+ was born into an environment of fear. Google leadership had convinced themselves that Facebook would dominate tech forever in every product area because all you had to do to make something successful was make it social, and boom, it won. They were over-generalising from Facebook's success in photo hosting vs Picasa, as well as a few other products.

The big fear was that Facebook would do email and it'd not be as good as Gmail but everyone would use it because it was social, that Facebook could even do maps or web search, same thing. So G+ became seen as a "save the company" hail mary move.

After some years passed Facebook rapidly reached middle age, their attempt at email sort of flopped, they didn't launch dozens of new products and the ones they did launch didn't replicate their earlier success, and the fear ebbed away. Meanwhile the G+ product managers (mostly Vic Gundotra) had burned a lot of bridges by forcing G+ into everything. Whilst Larry/Sergey/Eric were afraid of Facebook he had absolute power because they felt only G+ could save the firm. When it became clear that was an over-reaction he lost his protection and was out.

Re:Google Stadia shuts down internal studios, changing busin... by exikyut on Thursday February 04, 2021 @09:21AM (#26025495)
Thanks for this insight and retrospective. It pretty much answers the questions that I didn't know how to articulate, behind the questions I actually asked. :)
Re:Google Stadia shuts down internal studios, changing busin... by Judgmentality on Monday February 01, 2021 @10:26PM (#25997149)
Can you tell us any more about what happened?
Re:Google Stadia shuts down internal studios, changing busin... by jasonkester on Tuesday February 02, 2021 @01:59AM (#25998077)
Ugh. Google Plus.

My phone contacts are still screwed up because I made the catastrophic blunder of joining a public “circle”, and google decided that everybody in it must be my best friend so it imported them into my address book.

So even today, I’ll try to send a message to an actual friend and it’ll give me the drop down of sixteen Mike’s to choose from. 15 I’ve never heard of (thought their names are getting familiar over the years) or interacted with and somewhere randomly in the middle is the one I’ve sent hundreds of messages to over the years.

Re:Google Stadia shuts down internal studios, changing busin... by eitland on Monday February 01, 2021 @11:59PM (#25997580)
> no they didn't. google plus was half-assed, underhanded, and self-destructive.

Google+ the social network was surprisingly nice to use especially towards the end.

> profiles were automatically created if you had another google profile, pissing everyone off.

Yep, that was part of the commitment. They were fully committed and did it even how many people the annoyed along the way.

> they provided essentially no feature advantage over other social networks,

Towards the end it had a lot of advantages like one login account but still true pseudonymity wrt to other users as well as at least one advantage towards each other network.

Of course by then they'd made everyone angry and made everyone here shun them

> which means they had no weapon to fight against network effect.

Probably more what I wrote above IMO. Mixing the brilliant Google+ social network with the despised Google+ identity solution wasn't the most brilliant thing they did. Of course hindsight is 20/20 but still.

> they enforced a real name policy even as facebook became notorious for doing the same.

Yep. And when they finally created the best solution the web have seen so far it was too late.

> they aggressively banned business accounts, with obvious results.

Can't remember it but wouldn't surprise me at all.

Re:Google Stadia shuts down internal studios, changing busin... by mullingitover on Tuesday February 02, 2021 @01:25AM (#25997951)
> Towards the end it had a lot of advantages like one login account but still true pseudonymity wrt to other users

They required real names at first (slavishly copying FB in that regard), and then later as they were obviously failing they tried offering the option to use a pseudonym. I tried it, and they rejected my handle for no reason given. This was the day I started to really have deep-rooted negative feelings for Google, it was just insulting to have my time wasted by an also-ran social network.

That was the last straw for me and I burned my G+ account to the ground.

I think Google suffers from something akin to the oil curse. They're throwing out dilettante efforts to diversify but never accomplishing anything noteworthy outside their core business. In that regard they're making the world worse, because they're soaking up top-tier talent and then producing garbage with it.

Re:Google Stadia shuts down internal studios, changing busin... by CaptainZapp on Tuesday February 02, 2021 @12:28AM (#25997720)
> Towards the end it had a lot of advantages like one login account but still true pseudonymity

How is that compatible with their enforced (and disastrous) real name policy?

Re:Google Stadia shuts down internal studios, changing busin... by mulmen on Tuesday February 02, 2021 @01:04AM (#25997855)
Privacy from other users, not privacy from big G.

I don’t recall the specifics but I remember the whole thing being very confusing as a user. It was definitely when I started losing trust in Google because there was never a clear benefit to me as a user.

Re:Google Stadia shuts down internal studios, changing busin... by eitland on Tuesday February 02, 2021 @02:45AM (#25998298)
> like one login account but still true pseudonymity wrt to other users

Exactly.

FWIW: That's what I tried to explain above: "like one login account but still true pseudonymity wrt to other users"

> I don’t recall the specifics but I remember the whole thing being very confusing as a user. It was definitely when I started losing trust in Google because there was never a clear benefit to me as a user.

On Google+ the social network it became really simple: You logged in using your main account.

Then in the upper right corner of the desktop (and probably in the hamburger menu on mobile) you could choose which connected identity you would like to post as.

Meaning one identity to answer serious questions about programming on the backend and another identity in a support group for front end developers etc ;-)

Google of course knew but back then we trusted Google.

Re:Google Stadia shuts down internal studios, changing busin... by mulmen on Tuesday February 02, 2021 @04:41AM (#25998989)
Yeah, when you explain it that makes sense. But it was never clear to me how that related to circles or whatever. Also that identifies were even a thing. Plus even back then I didn’t trust Google to retain the functionality. How do I know they won’t merge those identities later to “streamline the experience” or something.

I never used Google+ because it never made sense to me. There were probably a lot of great ideas that were just not obvious.

In hindsight it really looks like Yahoo all over again.

Re:Google Stadia shuts down internal studios, changing busin... by CaptainZapp on Tuesday February 02, 2021 @01:07AM (#25997870)
Thanks for the clarification.
Re:Google Stadia shuts down internal studios, changing busin... by TheKarateKid on Tuesday February 02, 2021 @01:12AM (#25997898)
Actually, G+ was full force UNTIL there was an agreement for Google to back off in exchange for Facebook not competing with certain ads products.

All the dirty laundry is coming out in the antitrust suits.

Re:Google Stadia shuts down internal studios, changing busin... by h0l0cube on Tuesday February 02, 2021 @01:26AM (#25997953)
Is there a source you can point to, or is it hearsay?
Re:Google Stadia shuts down internal studios, changing busin... by TheKarateKid on Tuesday February 02, 2021 @01:58PM (#26005047)
From the NYT article [1]:

>Facebook was going to compete with Google for some advertising sales but backed away from the plan after the companies cut a preferential deal, according to court documents.

>Facebook executives outlined the company’s options to Mark Zuckerberg...: hire hundreds more engineers and spend billions of dollars to compete against Google; exit the business; or do the deal.

It's one of many things FB and G did together. Even more are listed in the antitrust lawsuit against Google.

[1] https://www.nytimes.com/2021/01/17/technology/google-faceboo...

Re:Google Stadia shuts down internal studios, changing busin... by h0l0cube on Sunday February 07, 2021 @01:52AM (#26053211)
It's not exactly what you were implying. The article seems to be talking purely about the ad auctions. That G+ was a bargaining chip might be a tantalizing speculation, but still speculation.
Re:Google Stadia shuts down internal studios, changing busin... by catmanjan on Tuesday February 02, 2021 @05:56AM (#25999519)
I want to know this too, I'd love it to be true, very Hollywood
Re:Google Stadia shuts down internal studios, changing busin... by h0l0cube on Monday February 01, 2021 @08:35PM (#25996535)
Well now I'm curious to know how Glass is doing.
Re:Google Stadia shuts down internal studios, changing busin... by brutus1213 on Monday February 01, 2021 @09:25PM (#25996800)
Spent 2K on Glass when it came out. Horribly pissed at Google to this day. I thought I knew what I was getting except they literally turned features off after I got it (e.g. video hangouts). Their rational was dumbass that it drained too much battery .. the fix .. turn off the feature. Seriously?? They did not open up the SDK fully after they stopped dev/pivoted to enterprise .. maybe if some form of this tech takes off one day, I can sell it as a collector's item.
Re:Google Stadia shuts down internal studios, changing busin... by rnotaro on Monday February 01, 2021 @09:37PM (#25996870)
Not so bad actually.

Glass for business is a thing.

Re:Google Stadia shuts down internal studios, changing busin... by coldtea on Monday February 01, 2021 @11:13PM (#25997359)
It's a thing, but it's barely a product (i.e. a market).
Re:Google Stadia shuts down internal studios, changing busin... by selectodude on Monday February 01, 2021 @08:28PM (#25996491)
Google basically has Dutch disease.
Re:Google Stadia shuts down internal studios, changing busin... by GioM on Monday February 01, 2021 @09:25PM (#25996805)
Interesting. Could you comment a little further? I can see the analogy here to advertising making their other products appear less competitive internally, but it sounds like you may have further thoughts.
Re:Google Stadia shuts down internal studios, changing busin... by selectodude on Monday February 01, 2021 @10:11PM (#25997064)
It doesn't go too much further than that. The value of their employees is best spent on facilitating more ad clicks so without a decree from the top stating "we are pivoting" and having the political capital to follow through with that, they're stuck.

Microsoft is so exceptionally lucky they found Satya Nadella. Saying "yes we make untold amounts of money on this but it cannot be our focus moving forward" is almost impossibly difficult. Heck, just look at Norway. They want us to look at them as some post-carbon futureland with their Teslas but everything there is tier-2 compared to oil. They're a petrostate in the same way that Google is an adtech company no less grimy than Facebook, no matter how "not evil" they are.

Re:Google Stadia shuts down internal studios, changing busin... by v7p1Qbt1im on Tuesday February 02, 2021 @03:41AM (#25998619)
Except Azure is the new thing that makes MS untold amounts of money via the same lock-in effect created by windows/office. It‘s adjacent business basically.

Culturally it was much more difficult for Google to create a functioning cloud business, even though the tech is in it‘s nature.

A better comparison would be Xbox for MS. Or AWS for Amazon. It‘s quite surprising that xbox wasn‘t cancelled or sold off, really. It was close. Someone has to advocate for these things. Even if you‘re a company making 50 billion a year. From the outside you have to either look enigmatically mysterious and visionary. Or you have to be cost-conscious and focused.

Otherwise your stock is getting destroyed.

Re:Google Stadia shuts down internal studios, changing busin... by Mindwipe on Tuesday February 02, 2021 @06:23AM (#25999719)
Indeed. I think one of Google's big problems is that it has a finance division desperate to prove to the market how rational it is, with a huge mass of project managers and leaders from the Gmail days who believe you can launch any old crap and take five years to iterate it into something good.
Re:Google Stadia shuts down internal studios, changing busin... by selectodude on Tuesday February 02, 2021 @08:49AM (#26000900)
Lock in is fine. But Microsoft saying “we’re no longer primarily a Windows company” is one hell of a step.
Re:Google Stadia shuts down internal studios, changing busin... by hiptobecubic on Thursday February 04, 2021 @10:41AM (#26026260)
Stadia would have been a GINORMOUS investment decision. It's not Allo. It is probably thousands of engineering years of work.

Maybe they just couldn't get licensing deals they wanted and refused to let go of the idea until now? It seems like Stadia needs both heroic technical effort and really clever go to market and they just failed outright on the latter.

Re:Google Stadia shuts down internal studios, changing busin... by apozem on Monday February 01, 2021 @06:20PM (#25995492)
The dream of cloud gaming, for me, is everyone gets an amazing gaming PC.

I just bought a new PC, and it’s great, but it sits under my TV, unused, for 90-whatever percent of its life. If you can deliver cloud gaming as a complete product that actually offers value, the potential efficiency is staggering.

Re:Google Stadia shuts down internal studios, changing busin... by cush on Monday February 01, 2021 @06:51PM (#25995764)
Have you ever tried stadia? It's incredible 99.9% of the time. But that 0.1%... I thought I could put up with a few frame drops in Metro, but it just sucks you out of the game.
Re:Google Stadia shuts down internal studios, changing busin... by bashwizard on Tuesday February 02, 2021 @02:46AM (#25998299)
I tried Stadia this christmas and while I'm not surprised, I'm disappointed. Everyone says that it runs well, no input lag, great picture quality and so on. But that was a lie.

While playing Destiny 2 and Hitman on a laptop running Ubuntu and over wifi with a controller, it felt ok-ish. Almost on par with playing on a Xbox Series X but not quite there.

However, when I tried the same games on my gaming rig, on a 1 Gbit fiber connection with a mouse and keyboard it was completely unplayable for me. The input lag is just too high for me to enjoy the experience. On top of that the picture quality is pretty bad compared to running the same game on your own machine at 4K.

My conclusion is that Stadia will not replace a high end gaming rig for the type of gamer with higher demands. I even doubt it will replace xbox or playstation for the console players.

Re:Google Stadia shuts down internal studios, changing busin... by xxs on Tuesday February 02, 2021 @03:24AM (#25998507)
>Almost on par with playing on a Xbox Series X

That's pretty low bar to clear

Re:Google Stadia shuts down internal studios, changing busin... by hiptobecubic on Thursday February 04, 2021 @10:50AM (#26026360)
Not if you factor in the cost of the Xbox and the cost of Stadia ($0).
Re:Google Stadia shuts down internal studios, changing busin... by bashwizard on Tuesday February 02, 2021 @03:55AM (#25998705)
Exactly, meaning it's not good if comparing it to PC.
Re:Google Stadia shuts down internal studios, changing busin... by baby on Monday February 01, 2021 @10:58PM (#25997300)
Like when your own computer starts lagging?
Re:Google Stadia shuts down internal studios, changing busin... by coldtea on Monday February 01, 2021 @11:14PM (#25997365)
Yes, but more frequently and unpredictably, at whatever resolution...
Re:Google Stadia shuts down internal studios, changing busin... by baby on Tuesday February 02, 2021 @12:01AM (#25997591)
I see. I guess you really need a good connection. To be honest I’m surprised at how well Playstation Now worked
Re:Google Stadia shuts down internal studios, changing busin... by baron816 on Monday February 01, 2021 @06:38PM (#25995657)
I bought an Xbox just so I could play Red Dead Redemption 2. Had Stadia been around, or had I been interested in Cyberpunk, I would certainly play on that.

I still think it’s a good idea, with a lot of people falling into the “who is this for” camp, and very well could eventually be very successful.

My impression is that it just needs more time to mature. If we were talking about some saas product, those rough edges and missing features wouldn’t be a big deal. Everyone here would be saying “yeah, it’s an MVP that they needed to get into market to test things out. It’s improving incrementally.” But because it’s video game related, people’s expectations are that it finished and perfect the day it launches.

Re:Google Stadia shuts down internal studios, changing busin... by riversflow on Monday February 01, 2021 @07:59PM (#25996274)
I don’t think Stadia is truly an MVP. It’s a Google MVP, it doesn’t have to be truly viable, only viable to google middle management looking for a promotion.

That’s what people are lamenting, you can’t role out a competitive gaming platform with such a small catalog of titles.

>I bought an Xbox to play Red Dead Redemption 2 . . . lots of people falling into the “who this is for” camp

Those people appear to be “casual/occasional gamers”? I am very doubtful that this group will really turn into a cash cow. $10.00/month is enough that few are going to keep a subscription after they are done playing. If you amortize a console over a lifetime of 4 years it would be considerably cheaper than paying for stadia if you consider the current $75 upfront cost.

So the way I see it, for stadia to be viable there would have to be a steady stream of AAA titles(because otherwise the need for cloud compute is questionable) produced by 3rd party studios...this just doesn’t exist, titles like RDR2 & CP2077 are an exception. We only saw a handful of titles that demanding and hyped come from a non-Microsoft, non-Sony published studio in the last decade. I’m not in the game dev world, but producing these types of titles seems to be exceptionally difficult, and the trend seems to be less and less AAA titles per year as the complexity compounds.

Combined with stadia’s limited selection, Google’s history of product abandonment, and that you often have to purchase stadia specific versions of titles to play them on the platform. It’s a difficult pill to swallow. Nvidia’s product, GeForce Now, where titles are portable seems like a much more viable product to me.

Re:Google Stadia shuts down internal studios, changing busin... by ThatPlayer on Tuesday February 02, 2021 @12:00AM (#25997581)
Stadia doesn't have a $10/mo cost or $75 upfront cost though. Stadia Pro is optional, and the client runs in Chrome on almost any device (not sure about iOS yet).

I can go on the store and buy Cyberpunk 2077 and start playing on my phone if I wanted to.

Re:Google Stadia shuts down internal studios, changing busin... by Duralias on Tuesday February 02, 2021 @03:20AM (#25998476)
If we want to compare Stadia to current generation consoles then I think we need to include the 10$/mo, 1080p on stadia looks terrible on any somewhat large screen, "4k" is much better.

And the 75$ upfront cost does exist, you need a controller. You could get a controller for cheaper, but it wouldn't be as easy to use or be usable with the chromecast ultra, which seems to be where the best experience is. Nonetheless you still need a controller and most people wouldn't settle for something that is terrible to use, so the cost is still a consideration.

Re:Google Stadia shuts down internal studios, changing busin... by ThatPlayer on Tuesday February 02, 2021 @04:18AM (#25998851)
But if we're comparing to a current gen console then do you include the subscription the console requires for online play? Stadia Pro also gives 'free games' the same way Playstation Plus and Xbox Gold Live do too.

Especially in the 'casual/occasional' gamer market, where they don't care enough about the difference between 1080p and 4K. Most are probably just interested in being able to play the latest hot game. That's exactly the same market Microsoft is targeting with the Xbox Series S.

Re:Google Stadia shuts down internal studios, changing busin... by akhilcacharya on Tuesday February 02, 2021 @04:39AM (#25998977)
> Stadia Pro is optional

Last time I signed up the Stadia Pro upsell was mandatory (you had to provide a CC). This was annoying because I was interested just in Destiny 2, which is free.

Re:Google Stadia shuts down internal studios, changing busin... by riversflow on Tuesday February 02, 2021 @12:02PM (#26003484)
This was me last night when I received this comment. I went to go try the free experience and was prompted to give them a CC. I closed and deleted the app in response. I really wanted to try the free experience, but it appeared they were going to add the friction of, “and don’t worry, we’ll automatically renew your subscription.” No thanks. This seems like terrible UX.
Re:Google Stadia shuts down internal studios, changing busin... by sp332 on Monday February 01, 2021 @07:53PM (#25996226)
I've been using GeForce Now, the main advantage being that I will still own my games if they ever cancel the service. For now it's only $5/month and includes ray-tracing capable hardware, but I doubt it will be that price for long.
Re:Google Stadia shuts down internal studios, changing busin... by nr2x on Tuesday February 02, 2021 @02:37AM (#25998265)
On the flip side games I bought to play on GFN got pulled with no warning.
Re:Google Stadia shuts down internal studios, changing busin... by vadym909 on Monday February 01, 2021 @09:38PM (#25996878)
Opposite. My kid built a gaming PC and uses it for school from home and gaming from 7am-9pm or 90% of his waking hours
Re:Google Stadia shuts down internal studios, changing busin... by alisonkisk on Monday February 01, 2021 @10:23PM (#25997132)
That doesn't sound healthy.
Re:Google Stadia shuts down internal studios, changing busin... by dietr1ch on Tuesday February 02, 2021 @12:18AM (#25997673)
Sounds like a regular kid with free access to a good computer. IMO the only outstanding part there is that he gets up at 7am
Re:Google Stadia shuts down internal studios, changing busin... by NobodyNada on Monday February 01, 2021 @11:38PM (#25997502)
Perhaps not. But I'm in a similar boat: with remote lectures, online homework, work-from-home, and not being able to go places with friends, we don't exactly get much of a choice.

COVID sucks, but at least vadym909's kid has been able to make the most of it by investing in a usable setup and gaining some valuable hands-on experience with computers.

Re:Google Stadia shuts down internal studios, changing busin... by rolph on Monday February 01, 2021 @06:24PM (#25995534)
if you can allow users to load the code out of the cloud and or the user swarm ; onto thier machine and then dissconnect from the cloud, the potential efficiency is even more staggering.
Re:Google Stadia shuts down internal studios, changing busin... by ceejayoz on Monday February 01, 2021 @06:38PM (#25995653)
Huh? That brings us right back to “everyone needs a hefty at-home computing device that goes underutilized most of the time”?
Re:Google Stadia shuts down internal studios, changing busin... by p1necone on Monday February 01, 2021 @07:12PM (#25995917)
I suspect the comment was tongue in cheek. "Cloud gaming will eventually come full circle and we'll be gaming on native hardware locally again"
Re:Google Stadia shuts down internal studios, changing busin... by omgwtfbyobbq on Monday February 01, 2021 @06:48PM (#25995744)
Maybe they're referring to using individual computers as part of the cluster of boxes providing streaming gaming, like distributed computing projects.
Re:Google Stadia shuts down internal studios, changing busin... by rolph on Monday February 01, 2021 @07:52PM (#25996216)
yes that is part of the reference.
Re:Google Stadia shuts down internal studios, changing busin... by Qwertious on Monday February 01, 2021 @10:08PM (#25997045)
I could see an argument here - use the home-computer at home, but use Stadia on the train or while camping or such.