C'mon I never emailed people SWF's, seriously. We uploaded them to flash portals and sent links to our friends. The single-file aspect was important because it made it easy to share (for both you and the flash portal). Also crucially it made it easy for competing flash portals to "steal" your game and spread it even further.
> as someone who uses Linux today
I get what you're saying and I love Linux and go out of my way to support it, but I don't think the Linux audience in 1999-2008 was exactly who most of us were targeting, nor did it have particularly much market share among desktop computers then or now.
Well, but... yeah. I know people weren't targeting Linux in the early 2000's, that was the problem. That's what I'm saying.
One of the biggest advantages of dumping Flash was that it got replaced with a runtime that worked on every OS even if people weren't deliberately targeting it. I'm saying that's a big enough advantage that it's worth the tradeoff. The Linux market share on desktop computers was tiny back then, but it was big enough that the community deserved to have a web in its entirety that worked for them. Not just a couple websites, they deserved to have full access to the platform that claimed to be a democratizing environment, and they were never going to be a part of that platform as long as Flash existed.
I disagree that Linux compatibility back then was a non-issue. It was not. It was a serious problem that held Linux back as a platform and as a daily driver and we all hated it, and it feels very dismissive to say that it was just a tiny side effect or that it's irrelevant to the broader point. Flash was never cross-platform and it held back the entire web from being a universally accessible platform. And it only got fixed because developers were forced to use a runtime that supported Linux. That is the only reason that Linux browsers are usable today.
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I am kind of skeptical that distributing SWFs is actually that much easier than distributing zip files. Even downloading/stealing and re-hosting JS code is not that hard. This is coming from someone who agrees with many of your points about the overall accessibility that Flash brought. But I do not believe it's harder to distribute content on the web today than it was back then.
I uploaded SWF files to those portals, I put them on flash drives. My process today for distribution is pretty much the same. And once this stuff is on the web, the web is vastly better at distribution than the Flash Player plugin was.
More succinctly, it's unhealthy for any company to 'own' the web. The standards process we have today is far better.
I also recall having a stash of standalone SWF gamęs on my shared network drive at school, because all EXEs were restricted and SWF files could be opened by drag-and-drop on the Internet Explorer window.
The same is still true of a lot of other "niche" application areas.
This is my view as well. Windows on x86 was the golden child. Linux was the hated bastard at best (anyone remember switching between OSS, ALSA and PulseAudio to eke any sound out of the plugin?).
And even that only on x86. ARM? What, you mean that's a processor architecture? That's not even going into the utter dead silence when it came to supporting other Adobe plugins outside of Windows. Adobe Air? Shockwave? I can still easily feel my blood boiling at the absence of these plugins, after so so many years.
"Cross platform" to many meant Windows 98, XP, 2000 and NT5. You could work across that, you had the 'enterprise' market apps people using 2000 and NT which could then also be used by employees at home using Win XP. What more could you want?
I'm guess I'm being only half-sarcastic here.
In my experience, cross-platform is less enjoyable to develop. Yes, it might be more valuable to users for a program to be cross-platform, but it is definitely more enjoyable to develop something that just has to run on a single platform.
For cross-platform work, you have to use languages, runtimes, and libraries that are supported across multiple platforms.
When you are doing single platform work, you can use all the cross-platform languages and libraries and tools, plus all the other languages, libraries and tools that are on the single platform.
I suspect the difference was even more stark in 1999 because Windows was even more dominant than it is now.
What? Literally everyone who downloaded the flash plugin and ran the installer got a standalone player installed as well. It was right there in the start menu for anyone to find.
Flash only ever worked properly if you were running it in Internet Explorer for Mac OS 9. Any other browser/OS combination and you were looking at low framerates, audio/video desync, or both. Linux was worst of all.
Flash was the worst thing to support in those labs - some windows machines, some macs, some Solaris... gl trying to tell non-CS majors to move to a different computer...
I’ll admit, the authoring tools were great, everything else about flash was terrible.
It seems weird, but when you consider the context at the time, it makes sense. Back in the late 90s -- when Flash was on the rise and being rapidly developed -- IE5 was the browser to have on Mac just as it was on Windows. The reasons had to do with the infusion of cash from Microsoft into Apple to keep the latter company afloat while Jobs restructured it and pivoted it to Mac OS X. At the time, companies such as Adobe and Macromedia -- which hadn't been acquired by Adobe yet -- developed and tested on Mac first and most extensively, because they catered to the design crowd. As for browsers -- Safari wasn't around yet, Netscape was boomer tech by that time, Mozilla was broken, and Firefox wouldn't come out for a couple years. That really left only IE and boutique browsers like CyberDog and iCab. So the environment that got the most thorough testing was -- once again -- IE on Mac OS 9.
When Mac OS X finally did come out, it would take a number of years for Mac developers to fully embrace it. Remember, to the Mac teams inside Adobe and Macromedia, Inside Macintosh was the fucking Bible. Classic Mac OS was The Right Thing; Mac OS X was something weird and wrong and inherently anti-Mac, as parts of it came from Unix, which was known for having user-hostility baked into its design philosophy. It was also the future, but it was a future they'd take years to reckon with. So, for a while, the native OS X version of Flash chugged no matter which browser you used it in. Meanwhile, IE5 for Mac OS 9 still worked perfectly well provided you launched the Classic environment, so if you wanted top Flash performance it was still available.
> boomer tech
Since we are talking about events ~25 years ago isn’t all of this “boomer tech” because the boomers were at the peak of their careers at the time? Aren’t they the ones that created, like, everything?
Seems like a strangely modern phrase to use to describe what is now ancient history.
Also I’m not that old but I already see the ageism in tech. I see ideas dismissed based on age rather than merit. The normalization of this type of derogatory language makes me uncomfortable.
Does “boomer” not mean “person born between 1946 and 1964”?
Does it just mean ”old” now?
Doesn’t that make Halo or CS “boomer shooters”?
Maybe I’m older than I think...
Perhaps you you look/act younger than others.
Or maybe others act/look older than you.
Or, maybe there’s people who exist who exaggerate the first difference between themselves and someone else to put distance between them for reasons like ego/insecurity.
Instead of a lens of doubt and putting the burden of others of having to educate you, it’s also possible to meet half way and ask.. what else could this mean that I’m not seeing? Our brains tend to find what we put attention towards.
Either way I hope that helps and no offence intended.
Are you suggesting that “boomer” simply means “old” now?
Navigator was already effectively dead in 1998, when Netscape announced plans to open source the code and launch the Mozilla project. Navigator 4.0 was a buggy mess, and it did not support the W3C standards of the day. It was only a matter of time before the Web broke enough to force the installed Navigator base to switch.
The kids of the time already knew by 1998 that IE was the future of the web. Netscape had already made their open source announcement and spun off Mozilla in 1998. Navigator was effectively dead.
But the aspect of Flash that hasn't been fully replicated by HTML5/JS/whatever is the fully integrated workflow. That took away much of the underlying woes with environments and configurations. All you did was install Flash, make your game or animation, and a SWF was produced. This ease of beginning surely was a springboard for so many creators and animators, like the Newgrounds community.
I'm also partial to the idea of not everything being done by the browser, and instead plugins specialising in their respective area. The effect of moving everything into the browser only contributes to the Google-led near monopolisation of rendering engines.
It'll be a shame to see Flash go, it really was quite a technology. Couldn't click a link without some cutesy little flash something-or-other popping up.
My memories may be tainted by time, but I'm hesitant to say that modern web apps have surpassed flash yet. A web browser simply isn't up to the challenge of creating a nice interface for an app and I got the impression Flash's tooling was a long way ahead of the game. But Flash stands as a soon-forgotten internet monument of closed source winning battles and open source winning wars.
it was an awful and wonderful time to experience the constant breakage and delight that was the www.
Nokia adopted it and it was quietly embedded in far more devices to provide custom functionality than I realized.
Flash lite even appeared to power the internet channel on the Nintendo Wii.
This honestly got a laugh out of me.
This lead to my boycott of flash. Sorry flash websites!
Flash was an interesting experiment, as you said, important at the time, however I started distrusting websites, that used it, heavily and avoided them.
Nobody had a standalone Flash player installed that wasn't in a browser, and when I moved to newer versions of Flash, I would regularly run into problems where someone would have a Flash player that didn't support the stuff I was trying to do.
Flash was really important for its time, and I agree there are things I still miss about it that the web hasn't been able to replicate. But my goodness, as someone who uses Linux today, I can't express how glad I am that the websites that never worked on my Linux machines now do work on my Linux machines. Cross platform my butt, Flash was only ever "cross platform" on Windows, and occasionally on Mac. Everybody else on mobile and Linux got ignored because Flash was a proprietary blob of insecure DRM-riddled code and Adobe couldn't be bothered to give anyone any attention unless they were big enough that they were impossible to ignore. Yes, I'm incredibly disappointed that the web hasn't captured everything Flash did, but it is good that we have gotten rid of Flash because mobile and Linux users deserve to have a version of the web that works on their machines.
These people who are lauding Flash as a universal environment either just have rose-tinted glasses or they lived in an even smaller programming bubble than the one they accuse HTML advocates of inhabiting.