But you would be sacrificing fidelity for this "competitive advantage".
A CRT monitor, with a refresh rate of 480 Hz, allows just 2 mS (2.083333 mS to be precise) for excitation of the phosphor. As you know, (here is a similar explainer [2]) the phosphor is excited by the arrival of electrons which contribute their kinetic energy when they impact the phosphor to the electron energy of the particular phosphor. When the energy decays back to base level, it emits a photon at a frequency that is characteristic of the band gap between the excited and rest state of the electrons in the outer orbit of the crystal.
The more electrons you can get excited in the phosphor crystal, the brighter the display. But the more electrons in the beam gives the beam more inertia and so rapidly moving it from one side of the screen to the other requires higher voltage potential.
I haven't seen any high refresh rate CRTs but back in college we had a device which was a "flying spot" scanner which had a very fast phosphor but it was enclosed in a black box and basically relied on photographic film for persistence (it was made by a company called "Dicomed"). The shorter the persistence of the phosphor gave it a very high dynamic range of brightness which allowed us to transfer digital photos with a high dynamic range to film without losing fidelity.
I haven't really followed the evolution of cathode ray tubes post the Sony Trinitron era, I would really love to play with the tube you mention, or at a minimum get the engineers specification for it. I'm assuming it was full color? (the Dicomed's screen was a sort of yellowish white and it had three filters that it would place over the screen to scan out a color image).
[1] https://www.nasa.gov/centers/dryden/pdf/87778main_H-609.pdf
[2] https://www.phosphor-technology.com/how-do-phosphors-work/
I can safely say the P22 decay time is below 1 ms. Here [0] it is stated to be 100 us for G & B and up to 1 ms for red. A commonly referenced list of phosphor decay times [1] lists it as “medium”. In general, CRT phosphors seem to have sub 1-ms decay times unless you want a long persistence.
The limiting factors will be in a monitor’s max horizontal scan rate (typically 130 kHz or lower) or the DAC’s maximum pixel clock (it used to be 400 MHz but most VGA adapters these days struggle to keep 200+ MHz stable).
0. https://www.epanorama.net/documents/video/phosphor_decay.htm...
1. http://www.bunkerofdoom.com/tubes/crt/crt_phosphor_research....
What you end up with at the end of all this research is a really nice ideas of the "hard bits" around engineering a CRT for a particular application. When we looked at CRTs in depth in the EE program one of the things that came across was how so many of the things you had to vary were interconnected. The professor suggested that was why there were so many different models to choose from, even when they were all the same form factor.
Thanks for the links too, I've added the bunkerofdoom one to my collection.
In the CRT designs we looked at in college they typically used a fixed "dwell time" of the beam, so it was on each pixel for a fixed amount of time, and modulated drive power to get different intensities. (some phosphors are non-linear in their response so you can correct that in the drive table).
And as I was reminded in email, the beam has to visit every pixel AND get back to the top of the screen for the next frame. So on a 480i screen that is 640 x 240 per frame at 30Hz, that is 30 frames per second / 640 * 240 pixes per frame so you have just 195 uS to spend on each pixel. (less than that actually since with overscan you have 720 pixels per line but it is a very short time).
[1] http://www.epi-centre.com/reports/9604cs.html?LMCL=xIZMrP
However, CRT TVs playing 240p games still have those thicc scanlines and good nostalgic feels.
If you want nicer colours you go for IPS, which has a very slow response time (especially when compared to a CRT).
The only modern display technology that comes close to CRT in terms of colour, contrast and responsiveness, you need to go OLED. And that's great (Oled with scanline emulation and black-frame insertion is incredible!) but OLED has the issues everyone knows about regarding degradation of the organic compounds (burn in).
I want my cake and to eat it, I want great colours and contrast and a stupid fast response time, with a panel that won't burn-in my desktop.
I've been interested in Nano IPS to replace my current ultrawide, but it appears the contrast ratio of Nano IPS panels isn't that great vs. my current MVA panel.
The downside to them is that they're 24.5" and 1920x1080. I'm ok with that because I paired them with my 34" 3440x1440 screen as side screens. However, it's a really low pixel density to use as a primary monitor.
That's the part that sucks. A nice 4k or 5k monitor like the LG Ultrafines will only do 60hz.
All that said, the Alienware screens seem expensive until you look at how much the other 240hz IPS screens cost. At the price, they also come with a nice 3 year warranty and a really good stand. The part that irritates me is they don't calibrate them. One was way off compared to the other, so I'm waiting on a warranty replacement just on the basis that I think that one is not going to be easy to correct.
There was also the tech which was basically an array of really small 1-pixel CRTs, it is too bad they couldn't get that to scale to the pixel densities of OLED.
Not when it comes to contrast. There has been pretty much no improvement on IPS black levels over the past years.
You need nearly zero memory inside an LCD monitor of any resolution. Technically all you need is 256 bytes for EDID and that’s it. You can drive the panel directly from the graphics card from DVI, HDMI and DisplayPort, often with a single format conversion chip.
In fact, Apple’s HD Cinema Displays were built using LG panels with a DVI interface built right into them (which isn’t the norm).
Source: I designed custom FPGA-based LCD panel interfaces for many years.
Since you bring up the refresh rate, then i'd assume that you include motion in the "look better" - in which case, i can easily respond with "no, it absolutely does not".
I have a CRT next to me which can do 120Hz at 640x480 (which is a low resolution but the CRT is also very small and i use it on a mid-2000s PC for playing some older games, so it doesn't bother me). It is a Samtron which is basically poor man's Trinitron, so not even among the best out there (i also have a Trinitron but that was also not among the best out there... it was one of the cheaper models).
Despite that, motion on this thing at 120Hz can only be described as liquid butter smooth. Just moving the mouse around makes you want to... well, keep moving the mouse around because it feels so good. FPS games feel amazing.
It is so good that i decided to buy a high refresh rate monitor for my main PC. I avoided that for a long time for two reasons: a) good monitors use high resolutions like 2560x1440 often at huge sizes like 27" and i do not really like high resolutions nor huge monitor (huge in terms of viewable area) and b) all flat panels have persistence issues so chances are they wouldn't be that good.
But you know, having that CRT next to me and using it from time to time really made me want to have a similar experience on my main PC. So i decided to find something that would be close enough and bought a (rather expensive) 165Hz monitor. I mean, ok, how bad can it be?
I rarely get disappointed with new purchases i make and i can't say i was completely disappointed, but i can easily say that if i hadn't experienced using a decent CRT for years (like many that seem to praise modern display tech do - assuming they ever experienced a CRT at all, things aren't getting younger) i'd probably be much more enthusiastic.
The thing is however, i had experienced a CRT and my brand new expensive monitor is far from being as good as the CRT i bought for barely 15 euros.
It is day and night. Not just something that you need to go back and forth to compare - i realized how worse the new monitor was the moment i tried to move some windows around and launched a game i also had played on the older PC and that even though i hadn't used the older PC since a while. All it takes is using both once to realize how better the CRT is.
And it isn't like the new monitor doesn't feel smoother than the 60Hz, but it just isn't as good at the old CRT i have next to me. At best it brings back some of the responsiveness i lost when Windows forced a vsync'd compositor on me. But i never used vsync in games so that sort of responsiveness in games wasn't something i lost and i disable vsync for almost two decades now, so any tearing not only doesn't bother me - it barely registers.
Also, aside of motion, CRTs (at least the decent ones) have much better contrast than any tech outside OLED (which isn't available in PC monitor form, at least not at a non-ridiculous size, non-ridiculous resolution and non-ridiculous price).
Sadly it isn't just a matter of older or cheaper monitors. It is just that modern monitor tech simply sucks at most things outside being flat and having high resolutions. It is fine for office work, etc, which is how i guess they became popular, but for gaming they just aren't as good as the better CRTs (sure there were many crappy CRTs out there - and i am certain that anyone who complains that they dislike CRTs because they flickered used a crappy one - but people who say that they prefer CRTs do not refer to the crappy ones as i'm certain that people who say things are better nowadays do not refer to crappy TNs with washed out colors either).
> So many ways to optimize for particular markets.
I'd like an optimization for a high end CRT please :-/. The article mentions $500, i'd actually pay $1500 for a brand new (not old stock, i mean truly new) good CRT like those mentioned in the article.
Both of them try to mimic how CRTs work (though i think black frame insertion is closer) but as a side effect they affect the image brightness (usually causing everything to become dimmer) and can introduce perceptible flickering. And yes, some monitors are indeed marketed as the theoretical refresh rate you'd achieve with these effects in action - you'd need to find dedicated monitor review sites (e.g. i've heard some good comments about rtings.com, though ignore the scores and look for the metrics... their scores take into consideration stuff you often wont care about) and of course look for comments on places like Reddit's /r/monitors subreddit for people who already bought a monitor.
[0] https://twitter.com/System32Comics/status/131319474720949862...
That said, even at 240hz, motion is still blurry. If i move a window and try to read text in it in motion it's still not smooth like real life.
I wish i could experience a Trinitron CRT to compare the motion resolution! On Digital Foundry they make it sounds as you do: amazing. I wish i could judge for myself
If it is something else... i'm not sure what that would be. Can you elaborate?
This has cost me thousands and thousands of dollars.
My logic is that when I use a computer, it's the monitor that I'm looking at. I don't sit next to the case staring at RGB LEDs. I can't "experience" a processor in any aspect except speed, and that's been perfectly acceptable for a decade.
But I'll stare at the screen for 8 hours a day for work, and an additional few hours at home.
Spending money on improving the image quality of something I look at for 10+ hours a day is absolutely worthwhile!
This is also the advice I give people: Buy a bigger, better monitor than you planned, and make sacrifices elsewhere. A larger 4K monitor is a very visible upgrade in the literal sense versus, say, a few hundred more megahertz on the processor.
In this sense, it'd be "spend good money on what separates you from the virtual". That is, of course, our I/O devices :)
Sure. But that doesn't get over the law of diminishing returns. It might not be 4K that, but would you buy 8K or 16K because "it's the monitor I'm looking at", when the only thing it does is waste CPU/GPU, resources, and battery -- for angular resolution lost to the human eye anyway?
Personal experience tells me that the resolution difference between 4k and lower resolutions (for the same size screens) are Very Noticeable on my 27 monitors. (I have one 4k and one 1440p.) Text is noticeably easier to read on the higher resolution monitor. I think this is primarily because we sit much closer to monitors than to TVs. (I don't think I can tell when my TV plays 4k vs 1080p, as I sit about eight feet away.)
If I had a 30" monitor with 8k resolution, I would probably not be able to tell a difference, unless I went looking very closely to it, so I don't think I'd spend the money on that. However, at 40" or 42", I suspect one would notice it at the distances one normally sits from a computer monitor. At that point, my reason for not buying it would be that I can't afford it. ;)
But! Do a bit of research. I sent back a 24" 1080p monitor and got a 21.5" one instead, because the pixel density was too low. And it always will be, but still there's tons of 24" monitors out there at 1080p because people think bigger is better.
Make sure you're going bigger and better in the right ways.
Having a 120Hz monitor feels like having a computer that keeps up.
(Provided your input devices are also fast enough.)
Apple calls it Retina Display, Windows calls it display scale. Apple made it mainstream in 2010 (iPhone) and 2012 (iPad, Macs) whilst Microsoft seems to have made it much more mainstream since Windows 8 and the introduction of its Surface computers.
I can definitely see the difference between 4K and Full HD on a 15".
There really isn't a lot to justify a 32" IPS 4K144 over a 48" OLED 4K120 other than burn-in.
Fwiw I have a 4k 144 monitor that I got for $800-900. I believe I first heard about it on this site actually. 4k is important to me for text and 120hz is important to me for gaming. It's nice to have both, and gsync compatibility, all in one device. Well worth a small splurge.
IPS contrast is not good and OLED contrast is amazing (it's the only way to get "real" HDR except for VA which has poor motion clarity), with the only real downside to OLED being burn-in (it's gotten massively better over the last few years but heavily UI type stuff in lightmode-type color schemes with fixed elements is the worst case scenario, this should not be your daily driver for Excel spreadsheets). But again, you have to bear in mind that you could literally buy two OLEDs for the price of that "premium" IPS monitor, so if it doesn't become obnoxiously burned within 2.5 years or so (assuming a 5y lifespan on your IPS monitor) you are coming out ahead on burn-in.
> I'm also not sure what 4k 120hz tv you're referring to. Do they exist?
Yes, LG's OLED series has supported 4K120 input (not strobing/interpolation, true input at 120fps) since the last generation (C9, support continues with CX). Also supports HDMI VRR.
CX adds 120 Hz black frame insertion - so it can take 60 hz and alternate between a signal frame and a black frame for additional motion clarity.
> How do you get a 4k 120hz signal into such a device?
For the LG OLED series, HDMI 2.1, from an NVIDIA 3000 series or Radeon RDNA2 GPU.
Or, display stream compression over DP 1.4, which is what the 4K144 gaming panels are currently doing (none of them currently support HDMI 2.1). Also, that currently only gets you to 4K120 without chroma subsampling, another disadvantage of the current "gaming monitor" crop.
> And how am I meant to fit it in my 3ft deep desk?
Wall mount. CX 48" wall mounted 3 feet away is probably about the same as a 34" ultrawide that's 18" away (which is what I'm currently using) I'd think. Certainly a "big" monitor but the people who are really up shit creek are the ones with shallow desks and/or who are currently situated in a corner and can't wall mount.
In an adjacent field, graphics, we used to debate spending cycles on simulating thing like lens flare, as if in a first person shooter you are wearing goggles with tubular optics? Sure it showed off mad math skilz but what was the point?
I do appreciate the lack of eyestrain for detail work on a high resolution CRT though.
knowing what I know now, I'd almost rather have a higher refresh rate 1440p monitor. but now that I'm working from home, I really appreciate the higher dpi for coding. the difference in font rendering really is night and day. I can't unsee it.
Meanwhile I've fallen under the hedonic treadmill and bought a TV. Sitting 3m from this 49inch screen, I play Netflix in 540p (on Linux) – and it totally looks fine. Well...
But, truth be told: I'm typing this on a 32inch 4K monitor. For work it's gorgeous (yet some people still buy FHD...).
And in the old old days you could skip the scanning and just go draw what you wanted where you wanted with vector graphics. (as long as there weren't too many "what"s)
There were even tricks like defocusing the beam.
:)
It depends what you will plug on it. CRT are considered the best solution to play unmodded old consoles (up to the PS2/Dreamcast/Xbox/Gamecube generation, and even the Wii) or VHS tapes. Games and consoles were made to look good on CRT, and to take advantages of specific features of these TV.
I can pretty much assure you that with a 240Hz refresh rate 4K LCD monitor it will look better than your CRT :-) But it is perfectly valid to say "What is the best experience I can get for $X?" and find that CRT solutions out perform LCD solutions at various price points.
That said, I suspect it is less about the "superiority" of the CRT than it is about the corners cut by the LCD manufacturer in terms of display fidelity. A lot of the early "high res" displays got there by sacrificing video image quality.
That those monitors aren't great for gaming is not surprising, it is also not surprising if that was the only monitor you've ever gamed on, when you saw gaming on a better image experience you would be impressed.
If you consider the amount of RAM and processing power you have to have inside the monitor at 4K resolution you start to understand why there is a thing like nVidia's G-Sync technology. That is a lot of bits to throw around. Similarly, a monitor that processes the 4k video stream down to 1080p, and has 10 or even 12 bit dynamic range on the pixels with full motion emulation might give you a better looking display than a 4K display.
So many ways to optimize for particular markets.