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Re:Cyberpunk 2077 Logos by Barrin92 on Tuesday September 15, 2020 @05:11PM (#24486743)
I feel totally out of touch with all the hype around the game, in particular the aesthetic choices is actually what disappointed me the most. The name of the game, as well as the design to me looks quite literally as if someone designed the most generic 'cyberpunk' game possible.

It looks like the cyberpunk version of GTA, which is ironic because cyberpunk is supposed to be transgressive, yet nothing what I've seen about the game is surprising or going into any new territory. The trailer just featured a few lines about unemployment, the most dangerous city to live in, almost as if someone had written a generic script you could apply to everything that is cyberpunk.

It's a little bit like scyscrapers in Dubai, which look like someone in the 90s read sci-fi from the 60s, rather than futuristic it looks retro and nostalgic, missing the entire point.

Re:Cyberpunk 2077 Logos by Dig1t on Tuesday September 15, 2020 @05:47PM (#24487101)
A. CD Projekt Red is really good at telling stories, period.

B. Open world 1st person games are uncommon, especially big-budget ones

C. The Cyberpunk style universe is pretty uncommon as well, especially in real-time RPG/action games.

Yeah the universe is a little "standard" cyberpunk, but I think this is good simply because the standard view of this universe is very under-represented, and there is a lot of room to tell some very interesting stories in a real-time format.

Re:Cyberpunk 2077 Logos by numlock86 on Wednesday September 16, 2020 @05:31AM (#24491007)
> B. Open world 1st person games are uncommon, especially big-budget ones

Pretty much all the Elder Scrolls (quite a lot), Fallout 3 and newer titles (quite some), Mirror's Edge Catalyst and the Stalker series come to mind ... probably more if I put more than 5 seconds of thought into that. Can you elaborate your statement?

Re:Cyberpunk 2077 Logos by selfhoster11 on Wednesday September 16, 2020 @08:08AM (#24491810)
I would actually say they are not so much uncommon, as much as that they are infrequent and don't come out very often.
Re:Cyberpunk 2077 Logos by chacha2 on Wednesday September 16, 2020 @06:54AM (#24491374)
Most of those came out over a decade ago.
Re:Cyberpunk 2077 Logos by mcv on Wednesday September 16, 2020 @07:32PM (#24499334)
Skyrim, The Witcher 3.

I'm actually surprised how many there are.

Re:Cyberpunk 2077 Logos by scriptkiddy on Tuesday September 15, 2020 @05:49PM (#24487122)
You probably feel that way because the tabletop game that CD Projekt's game is based off of kind of defined the genre.

Calling Cyberpunk cliche is like calling Lord of the Rings cliche; it makes no sense because they invented the cliches.

Re:Cyberpunk 2077 Logos by danbolt on Tuesday September 15, 2020 @06:02PM (#24487252)
I was under the impression that Gibson's Neuromancer defined the genre, but I'm not very knowledgeable about Cyberpunk so I might be wrong.
Re:Cyberpunk 2077 Logos by scriptkiddy on Tuesday September 15, 2020 @07:11PM (#24487789)
Maybe I should have said "one of the things that defined the genre".
Re:Cyberpunk 2077 Logos by romwell on Tuesday September 15, 2020 @06:45PM (#24487599)
The genre is defined by many things.

Visual aesthetics in particular can only be defined to a certain extent by a book.

Re:Cyberpunk 2077 Logos by DEADBEEFC0FFEE on Wednesday September 16, 2020 @07:32AM (#24491583)
High tech, low life.
Re:Cyberpunk 2077 Logos by datameta on Tuesday September 15, 2020 @09:23PM (#24488627)
A.K.A the Seinfeld Effect
Re:Cyberpunk 2077 Logos by HappySweeney on Tuesday September 15, 2020 @06:06PM (#24487288)
This is a refresh of the old Cyberpunk 2020 franchise. They maintained much of the style, which was created in the 80's, so it appears cliché to your eye.
Re:Cyberpunk 2077 Logos by dragonwriter on Tuesday September 15, 2020 @09:03PM (#24488524)
> This is a refresh of the old Cyberpunk 2020 franchise.

Well, Cyberpunk 3.0 if you want to take the most recent TTRPG version, or Cyberpunk 2013 if you want to take the post-CP2020 retconned name for the original.

Re:Cyberpunk 2077 Logos by m3kw9 on Tuesday September 15, 2020 @05:28PM (#24486897)
Because it’s not developed by Rockstar, I don’t have that fear. If you have played Witcher 3, you will have the idea of the quality of even the side quests.

The gfx style look great, not generic at all to me, the detail is amazing.

Re:Cyberpunk 2077 Logos by tomc1985 on Tuesday September 15, 2020 @06:39PM (#24487561)
Honestly, a cyberpunk representation of the future from a present-day lens doesn't interest me very much. We are living that reality. It's the cyberpunk interpretations from the 90s, back when computers and technology still felt promising, that I want to play in.
Re:Cyberpunk 2077 Logos by platz on Tuesday September 15, 2020 @07:10PM (#24487781)
cyberpunk that isn't edgy, daring or truly political doesn't deserve the moniker. It needs to be taking some kind risk. Going through the motions of tepid imitation (read:unoffensive to the largest target market, follows precedents from similar open world games) isn't true to the genre.

Tell me, what kind of statement do you think this game could possibly make that would be memorable? or is it simply a skin on a familiar game mechanic and engine.

Blade Runner had nice visuals, but it wasn't just about the visuals. It also presented a provocative question and politics that all those nice visuals were centered on.

Re:Cyberpunk 2077 Logos by AkelaA on Tuesday September 15, 2020 @11:04PM (#24489170)
It's rare to see something as mass market and expensive as a modern AAA open world game making a "statement" that isn't extremely watered down and tepid - there's just too much at stake. And a piece of media that's fully embedded in multinational corporate culture is unlikely to seriously challenge that culture either. You'll have to look to the indie space for that.

Blade Runner was provocative, but it was also a box office bomb. Both times. The aesthetics of cyberpunk have broad mass market appeal - that much is certain. Yet the more philosophical, political and artistic questions and themes that define the genre, maybe not so much.

Re:Cyberpunk 2077 Logos by karaokeyoga on Wednesday September 16, 2020 @05:32AM (#24491011)
Looks like both versions were profitable (according to Wikipedia), but maybe there's more to it than that?
Re:Cyberpunk 2077 Logos by mcv on Wednesday September 16, 2020 @06:02AM (#24491154)
Well, some people were surprisingly upset that in the game (set in a world where body modification was commonplace) gender selection, body shape and voice were not linked together, so players can mix and match.

Unfortunately when called out on it, the developer defended it as a simple development convenience.

That said, most cyberpunk is rather light on the social upheaval and philosophical questions, and are mostly just repeating the same questions from the 1980s updated where real life tech has already overtaken 1980s futurism.

Re:Cyberpunk 2077 Logos by Aeolun on Tuesday September 15, 2020 @10:33PM (#24488992)
Cyberpunk will provoke the fantastic question of ‘what if we take the current trend towards multinationals consolidating to the logical extreme, and make them rule the world’.
Re:Cyberpunk 2077 Logos by platz on Tuesday September 15, 2020 @10:43PM (#24489052)
Do you think this game is going to explore that question in a way that changes or challenges you, or is it going to simply make a facile nod & gesture, while portraying some kitschy logos.

Do you think its actually going to attempt to challenge corporate culture?

Re:Cyberpunk 2077 Logos by mcv on Wednesday September 16, 2020 @06:04AM (#24491174)
Thing is, real life also provokes that same question.
Re:Cyberpunk 2077 Logos by kinghtown on Wednesday September 16, 2020 @05:30AM (#24490996)
One of the reasons why I loved the Mass Effect Games (as well as KotOR, Jade Empire, Fallout) is because finally RPG set in something else besides D&D.

I get it, you want something even more ground breaking or maybe in your eyes people should be hyped about a game which makes even bolder design decisions than Cyberpunk 2077. But maybe you are asking for too much.

There’s only really Shadow Run and Deus Ex to compare it to. When you think in those terms, which I do, you must at least try to be content we’re getting a big story driven RPG set in the future which has a big budget and is being made by a company with a great track record.

To be sure, I want weirder games with great design and vision. But let’s try to be happy.

Re:Cyberpunk 2077 Logos by rob74 on Wednesday September 16, 2020 @12:06PM (#24493969)
Well, if you are going to build a game of this scale and budget, you have to appeal to a mass market, so making it too "weird" is an unacceptable risk unfortunately. That's why the weird-but-sometimes-wonderful ideas are left to lower-budget indie titles, which can be successful even if they only find a niche audience...

I'd also add System Shock and Bioshock to your list (Ok, arguably not really RPGs).

Re:Cyberpunk 2077 Logos by kinghtown on Wednesday September 16, 2020 @12:48PM (#24494462)
What CDPR is doing with buildings alone, adding verticality to cities, is worth being excited about.

Like, I love CRPG games for the core mechanic or design philosophy. And I love that we are finally branching out of standard fantasy.

As much as 2k games love to shoot them selves in the foot and violate their reputation, adding a story with rpg mechanics into basketball was a great decision. I’d love to play a game where you role play as a boxer, or a soccer player.

Basically I’m always stoked to play a progressive RPG. Fantasy is great but I for one can burn out on it pretty quickly.

Re:Cyberpunk 2077 Logos by umutisik on Tuesday September 15, 2020 @08:21PM (#24488261)
CD Projekt Red's amazing execution and story-telling on Witcher 3 earned them a lot of faith. I think that's where most of the hype is coming from, rather than from what's in the trailers or even gameplay videos.
Re:Cyberpunk 2077 Logos by takeda on Wednesday September 16, 2020 @01:22AM (#24489790)
Yep, I really loved Witcher 3. What they achieved is combining an game that allows you to explore area without much limitation with a great storytelling.

I'm a little bit of nervous, because this story is very different. What I really liked about Witcher 3 that it created atmosphere of folklore, and while it is fascinating, it's also dark. Especially when you go to Velen. People there are also complex, for example Bloody Barron, you know the guy is a son of a bitch, but you also feel sorry for him after learning more about him.

Re:Cyberpunk 2077 Logos by mcv on Wednesday September 16, 2020 @06:06AM (#24491185)
And that's exactly the kind of storytelling that works very well in cyberpunk. Back in the 1980s or early 1990s I heard it described as its morality not being black-and-white, as it generally is in fantasy, but many shades of grey (a phrase that took on a life of its own since then).
Re:Cyberpunk 2077 Logos by takeda on Wednesday September 16, 2020 @12:04PM (#24493942)
In that case it sounds great. I really want them to succeed. I enjoyed Witcher 3 and wouldn't mind another great game.
Re:Cyberpunk 2077 Logos by dragonwriter on Tuesday September 15, 2020 @09:01PM (#24488509)
> It's a little bit like scyscrapers in Dubai, which look like someone in the 90s read sci-fi from the 60s, rather than futuristic it looks retro and nostalgic, missing the entire point.

So, kind of what you'd expect of an adaptation of the world of a late-1980s, intentionally highly-generic cyberpunk TTRPG?

Re:Cyberpunk 2077 Logos by eswat on Tuesday September 15, 2020 @06:02PM (#24487249)
> It's a little bit like scyscrapers in Dubai, which look like someone in the 90s read sci-fi from the 60s, rather than futuristic it looks retro and nostalgic, missing the entire point.

Keep in mind this game is loosely based on a 90s role playing game. Sure they probably have a lot of leeway in art direction but there’s probably some faithfulness to the original setting they want to keep (which is a little bit like skyscrapers in Dubai[0]).

https://cdn.shopify.com/s/files/1/0274/0781/products/NightCi...

Re:Cyberpunk 2077 Logos by cyberdrunk on Wednesday September 16, 2020 @04:14AM (#24490597)
> It looks like the cyberpunk version of GTA

I'm affraid so. It looks like every NPC you meet is a primitive asshole, who just make me angry. I don't get why people would want to spend time in a game like that.

Re:Cyberpunk 2077 Logos by humaniania on Tuesday September 15, 2020 @05:19PM (#24486817)
Why would they give away the innovative features in trailers?
Re:Cyberpunk 2077 Logos by bmn__ on Wednesday September 16, 2020 @04:24AM (#24490651)
Because they must. The economic forces at work are strong.

trailer theory by Adam Kennedy

• https://web.archive.org/web/2005/http://use.perl.org/~Alias/...

• https://www.youtube.com/watch?v=d-7O_gTyQKs

Re:Cyberpunk 2077 Logos by voldacar on Tuesday September 15, 2020 @08:40PM (#24488387)
Spot on. It's so bright, glowy, and kitschified. there's none of the dark intrigue or aesthetic depth of something like blade runner
Re:Cyberpunk 2077 Logos by monkeycantype on Tuesday September 15, 2020 @11:43PM (#24489350)
Cliche is exactly what gave blade runner depth. The juxtaposition of cliches that don't normally sit side by side was novel, the noir detective in a future L.A. was new, but it was deep because we already know the tragedy of the bitter drunken antihero gumshoe and the femme fatale, we already know about doomed rebellions, about evil corporations, about environmental destruction and desperate colonists fleeing a dying earth. If you can show us these things side by side, you don't need to explain, we recognize. though we've never seen a replicant bounty hunter getting korean noodles in the rain, we know all the pieces, we remember so much, that we only need a glimpse and we build the depth, the depth is in our shared memories, not on the screen.
Re:Cyberpunk 2077 Logos by OG_Gamers on Thursday September 17, 2020 @12:59AM (#24501336)
It is based on Mike Pondsmith's Cyberpunk 2020, which is the reason for the name.
Re:Cyberpunk 2077 Logos by throwawaynothx on Tuesday September 15, 2020 @08:10PM (#24488181)
Hipster