AkelaA
There’s something to be said about the cultural impact of quantum mechanics and how it shifted people’s perceptions from a universe that could eventually be explained by a set of fairly simple, understandable laws of physics to one that is much more complex, mysterious and contradictory. Suddenly the laws of the universe were defined by randomness and uncertainty, rather than determinism and easily understood logic.
It’s quickly become the modern day equivalent of Comic Sans, WordArt, and the default clipart illustrations included in Word ‘98.
They just want a good PC that runs Word and Excel and likely find the fact that Copilot keeps popping up in Word every time they open a new document to be annoying rather than helpful.
Your boss (or more likely, your bosses’ bosses’s boss) is the one deeply worried about it. Though mostly worried about being left behind by their competitors and how their company’s use of AI (or lack thereof) looks to shareholders.
A visibility toggle would serve the same purpose and make the experience of reading discussion threads the same regardless of personal ability or the screen you're using.
Blade Runner was provocative, but it was also a box office bomb. Both times. The aesthetics of cyberpunk have broad mass market appeal - that much is certain. Yet the more philosophical, political and artistic questions and themes that define the genre, maybe not so much.
The main theme of this article is to try to use complementary colors that aren't overly saturated or "pure", which is decent enough advice most of the time, but I feel that in an attempt to find color schemes that are more "professional looking", the author has used colors that come across as overly staid for most applications - navy blues and olive greens that are more associated with serious banking institutions then anything else. Which I guess is fine for infographics that need to display a level of trust and seriousness, but maybe not so much for a mobile app or social network that wishes to put on a more playful, friendlier face.
Something it's sequel wasn't really successful with, where instead the city looks unrecognisable, with architecture that looks alien rather then anything actually realistically plausible. If it wasn't for the frequent Coca Cola and Sony product placement you could be convinced the city was Coruscant from Star Wars or something.
And according to Skybound Games CEO, Epic was also involved in helping to establish the team that completed development of The Walking Dead's final season after Telltale collapsed, so it wasn't just a case of Epic simply buying exclusivity after the fact:
"We’re excited to work together on their latest transformative event with the launch of the Epic Games Store. Epic stepped up to the plate immediately to work with us in order to bring the original team back together and ensure fans will receive the completed season of ‘Telltale’s The Walking Dead: The Final Season.'”"
https://variety.com/2018/gaming/news/telltales-the-walking-d...
And really, the same can be said for other exclusive games that are still in development, since money given to the devs is money that inevitably goes into the production of the game. By virtue meaning that they're helping to fund the game, at least in part.
If I'm buying a second hand item like an old video game or something I always use Ebay since I can see what the product actually looks like and can make my own judgement on condition based on the photos. Something you can't really do on Amazon.
I imagine that since drinking is a social activity, without the social pressure to drink many are simply forgoing it entirely - which itself acts as a feedback loop that further reduces the social pressure to drink. I think a lot of people are discovering that you really don't need alcohol as a kind of "social lubricator" to have a great time out.
Those animations are absolutely a product of well researched UX design, it's just design that's intended to make the UI more accessible by showing users the flow of information and how the structure of the interface changes in a visual manner, rather then design intended to address the needs of power users. The animations used in the Spaces feature on MacOS is a good example of that, where apps and desktops slide and zoom around to make it absolutely obvious that the apps you have open haven't just disappeared. That's quite important for a fairly advanced desktop manipulation feature like that.
Modern operating systems are designed for broad audiences, and that includes people who aren't as savvy with technology as we are. That means accepting some level of tradeoffs between the speed that pro users want, and UI accessibility that necessitates slowing things down somewhat. In the case of desktop OS's there's still usually ways for power users to disable that stuff and of course Terminal for those who don't really need a UI at all. And then there's a lot of different flavors of Linux that make no attempt at appealing to a less technical audience.
But just because you're not the target audience doesn't mean the UX team are "idiots" or that the companies are "stupid". The amount of novice or casual users is orders of magnitude higher then power users who care only about efficiency, and for better or worse those users always come first.
Components like the CPU and OS might be designed in America, but it's the higher level software development and hardware design that takes these largely off the shelf parts and assembles them into an actual product, and in the case of Nintendo that happens in Kyoto, not Silicon Valley. Is that really any different from say, assembling a piece of furniture out of materials and components sourced from around the world? Without the product design and assembly all you'll have is a collection of wood and nails lying about.
Same with the N64 - it might have been an SGI designed system at it's core, but through the guidance of Nintendo which developed the higher level industrial design of the console, the controller, the concept of using carts over discs, some of the more lower level OS functions, and of course the user facing software like Mario 64, etc. All the things that actually make the N64 the N64. SGI didn't decide to make a games console all on their own.
Here's a live view of Midtown Manhattan for example: https://www.earthcam.com/usa/newyork/midtown/skyline/?cam=mi...
Or the Seattle Space Needle: https://www.earthcam.com/usa/washington/seattle/?cam=seattle...