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Re:Apple doesn't let you disclose their 30% IAP fee to your ... by pier25 on Saturday August 29, 2020 @05:39PM (#24319617)
If it was closer to 5%, or even a fixed fee (eg: $1 per app sold), I would accept the narrative that it's a fee.

30% of your business is not a fee, it's more like a partnership. Apple is, in practice, a business partner to each and every iOS developer. Except that they have total and absolute control of the business. If they shut you down on the App Store, you're done. Your iOS app is worthless on any other platform.

I shit you not, I've personally had apps rejected by the review board because they didn't like the screenshots. Those were screenshots of the app itself.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by antris on Saturday August 29, 2020 @10:26PM (#24320865)
> If they shut you down on the App Store, you're done. Your iOS app is worthless on any other platform.

> I shit you not, I've personally had apps rejected by the review board because they didn't like the screenshots. Those were screenshots of the app itself.

My experience sending applications to the app store was certainly frustrating as a first-comer as the App Store has numerous rules about the screenshots, descriptions, naming etc. that you have to follow.

However, every time the app got rejected, the reviewer sent clear feedback on which rules the submissions were violating and how to fix those issues. After that, you could send your app for another review. Calling that "shutting you down" is slightly harsh in my ear. We fixed the problems they had with our submission and then we got approved.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by Diesel555 on Sunday August 30, 2020 @12:11AM (#24321298)
I agree with this partially. I have had very good feedback from the reviewers when my app was rejected. I could find and fix their issues, I may not agree with it, but the terms were clear.

Also... I've submitted a minor bug fix and got flagged on something I did not change that was previously approved and their terms did not change. That gets frustrating. I feel like every update is a gamble. Some parts of it seem pretty vague. Sometimes I just resubmit and get a new reviewer and he approves on the iffy ones. But with people in the loop interpretation is always a thing and I can't get too mad over it.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by hutattedonmyarm on Sunday August 30, 2020 @01:35AM (#24321589)
> Also... I've submitted a minor bug fix and got flagged on something I did not change that was previously approved and their terms did not change

Luckily, this is something they recently said they won’t do anymore

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by whakim on Sunday August 30, 2020 @12:05PM (#24323707)
Since when? This happened to me a week ago.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by hutattedonmyarm on Sunday August 30, 2020 @01:02PM (#24324111)
June. The App Store review being as inconsistent as it is I’m not exactly surprised that it doesn’t always work
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by whakim on Sunday August 30, 2020 @09:08PM (#24327525)
Even if it happens less frequently now, the fact that this is still a possibility at all makes submitting anything to the app store a really frustrating experience. Particularly for bugfixes I just really want to fix the bug ASAP, not have to invest a bunch of time changing some unrelated feature (or even wasting another review cycle). Consequently I do try to minimize my total number of submissions.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by hutattedonmyarm on Tuesday September 01, 2020 @01:42AM (#24338912)
Turns out the announcement was in june, and the process change is starting today [0] I agree with you though, the review process, especially because it's super inconsistent and even Apple themselves sem to be care about some rules more than others, is quite a pain

[0]: https://developer.apple.com/news/?id=84w3e5bm

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by whakim on Tuesday September 01, 2020 @02:54PM (#24345450)
I saw this too. Great news if true (thank you, court of public opinion). Still a little bit unclear how Apple will know that my changes are just bugfixes; are they going to read my minified javascript?
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by wbercx on Sunday August 30, 2020 @08:53PM (#24327441)
I do appreciate those rules because they lead to a higher quality listing.

I had a bugfix update rejected a little while ago for a business app.

Apple wanted a video walkthrough of every screen in the app, explaining what each screen is for and with a breakdown of device permissions needed on each of those screens. That day was a complete write-off. If the app required excessive permissions I could understand there might be some concern, but it doesn't. Any permissions we do need are justified in the info.plist as required, and are very descriptive.

They then rejected it again the next day, as I had apparently failed to mention what we use ARKit for in the video. We don't use ARKit and it is not in the codebase.

Another day goes by and they finally approve, with a friendly disclaimer that they will now require an updated video with every future update.

It just seems like busywork to me.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by pier25 on Sunday August 30, 2020 @06:53PM (#24326682)
I only added the rejection as an illustrative anecdote.

My main point is not about rejecting an update, but about pulling you out of the store entirely or never accepting your app. Even deleting your Apple dev account as we just saw with Epic.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by norswap on Monday August 31, 2020 @04:44PM (#24335751)
Your experiences are not necessarily representative of that of all iOS developers.

Even if they are representative of 99% of experiences - imagine the damage and anger caused by the remaining 1%.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by kemayo on Saturday August 29, 2020 @09:06PM (#24320534)
Interestingly (sort of), 5%-or-$1 wouldn't work out well for Apple. This is because credit card processing fees are generally structured as a flat fee plus a percentage of the transaction.

Something like 5 cents + 1.3% would be a great deal on payment processing, generally. Apple is a behemoth, so let's assume they're getting a good deal.

For a $1 purchase that'd be ~$0.07 to the transaction processor... which is more than the flat percentage already. Then Apple has some amount of costs involved (bandwidth, maintenance of systems, general overhead, etc) even if they started running the App Store at cost as they originally claimed they'd do.

There's definitely room to lower the cut Apple takes... it's just that somewhere in the 10-20% range is still a reasonable fee to cover their costs.

It's also worth considering how gift cards affect what Apple can charge. Apple sells gift cards through retailers, who are getting a cut of those sales. That cut comes directly out of Apple's portion of the sale, so they have to account for some percentage of transactions having that effective cost, which is probably higher than the aforementioned payment-processing cost. (There are some markets where gift cards are incredibly common. Kids get given them a lot. They're super common in Japan and other countries for everyone.)

(The flat $1 fee wouldn't fall apart on processing costs until you reached really expensive in-app purchases... but it'd massively change the economics of the App Store, where $1 apps / in-app purchases are pretty common. I have no idea if that's a good idea or not.)

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by dlubarov on Saturday August 29, 2020 @10:12PM (#24320793)
That's a fair point, but Apple always has the option of changing their fee structure to a fixed amount plus a percentage, to reflect their actual costs plus some reasonable markup. If they charged a fee like $.50 + 5%, credit card fees should be less than half of that for any transaction size, so they'd have plenty left to cover any other costs like bandwidth.

I don't know what discount retailers expect on gift cards, but I would guess that in the range of a couple percentage points, otherwise networks like Visa would lose money on those sales.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by lancepioch on Sunday August 30, 2020 @01:05PM (#24324135)
Charging $.50 + 5% would mean that every $1 app would now give a 55% cut to apple and every $2 app would still give 30%. I believe the majority of the apps are $1. So I think this scheme simply increased the total Apple receives overall...
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by imtringued on Sunday August 30, 2020 @06:24PM (#24326471)
Exactly. There is an opportunity for a volume discount for larger players but the 30% fee is pretty much in the sweet spot. Epic games has reduced their fees to 12% but it also has resulted in scenarios where it is possible to pay transaction fees and thereby pay more for the same game than on competing stores.

No sane developer is going to reduce the pricing on their $0.99 app to $0.82 just because Apple has reduced their fees but the lower fees mean that you have to pay extra for low cost apps. $0.82 may become $1.12 after adding credit card fees but if the price stays the same you may even have to pay $1.29.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by cnst on Saturday August 29, 2020 @10:09PM (#24320786)
Wait a moment, how do you get from 5 cents + 1.3% to the 10-20% range all of a sudden?!

Electricity and processing power aren't that expensive.

They'd probably do just fine if they'd lower the fee to 10%, and stop enforcing that you don't have third-party payments.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by sebastien_bois on Saturday August 29, 2020 @10:15PM (#24320816)
> They'd probably do just fine if they'd lower the fee to 10%, and stop enforcing that you don't have third-party payments.

Especially considering they're a) charging a yearly fee and b) selling ads on the AppStore (which as someone else here pointed out is their aim to grow ad sales by clamping down on the ad identifier to make ads outside of the AppStore less useful).

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by chipotle_coyote on Saturday August 29, 2020 @11:04PM (#24321039)
10% seems reasonable. I don't think people would scream about 20%, even. (Well, if Apple had made that change a few years ago, they wouldn't; now that they're in an ever-expanding PR disaster of their own making, people might be less amenable to that.) And they could probably have also staved off a fair amount of complaints about in-app purchases with just a different structure.

Off the top of my head:

- Non-free apps sold on the app store take a 20% cut, up to a max of a $5 fee. (This would be a bit of encouragement for developers to price productivity apps higher than $25; the "race to the bottom" in app pricing has been a deterrent for some classes of apps, in my understanding.)

- In-app purchases and subscriptions take a 15% cut, with a drop to 10% for subscriptions in their second year and beyond.

- Links to external web payment forms are allowed (with no Apple cut or penalty) in apps that are clients for cross-platform services, e.g., Netflix, Kindle, and so on.

There'd be a lot of details and nuance to work out with respect to those last two, but it doesn't seem like it'd be an impossible hurdle to figure out where to draw those lines.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by danilocesar on Saturday August 29, 2020 @11:50PM (#24321224)
10% is not reasonable, 1% is not reasonable. The problem is not how much Apple charges, that's up to them. The problem is Apple's heavy hand saying what a user can see, what they can install, and what the developer can say to their users. This is the problem. If they decide to charge zero, it won't fix anything.

And don't get me wrong, I think Apple is a great company. But they are sitting in a monopoly today. Maybe some folks here are too young to remember but companies like microsoft got punished in the past for having too much control over people' choices and, in my opinion, it was way softer comparing to what Apple is doing today.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by sebastien_b on Sunday August 30, 2020 @01:24AM (#24321557)
> The problem is Apple's heavy hand saying what a user can see, what they can install, and what the developer can say to their users.

I remember Steve Jobs saying (about not allowing adult-themed apps) that iOS was "freedom from porn!"[1], which to me sounded more like "freedom from choice!"

1 (yeah, ok, like Safari does't do pornsites?)

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by mdoms on Sunday August 30, 2020 @12:57AM (#24321467)
Yep, the correct amount is the fee that the market dictates. That is, when other app stores and other payment processes are available and developers can be open about the fees on each purchase (eg, "Visa/Mastercard +3%, Apple payment +30%") then the market will soon determine what a fair fee is.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by cnst on Sunday August 30, 2020 @11:41AM (#24323575)
> Links to external web payment forms are allowed (with no Apple cut or penalty)

The whole selling point of the App Store payments was supposed to have been convenience, so, however much they charge, is supposed to be worth it on its own for the indie players.

What do we get instead? Instead, Apple doesn't allow their useds to buy books from Amazon.

---

My personal opinion is that it must be required that Apple payments are accepted within the app, and that the app makers aren't allowed to pump and dump promotions for tricking users into adding credit card details by providing temporary benefits (e.g., Apple price cannot be more than however much Apple charges in commissions), otherwise, there should not be any restrictions about two consenting parties from making a transaction however they feel like. (Cannot sell to the end users the idea that a 30% "convenience" fee is reasonable? Well, maybe it's not that reasonable, after all?!)

Likewise, there should be an advanced-user setting (similar to Android) for installing any app from any source. This setting isn't used very often in Android at all, but it's something very basic to ensure the competition on the platform, and that the manufacturer would never be able to preclude me from consenting to a transaction that I'd like to consent to.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by CharlesW on Saturday August 29, 2020 @10:20PM (#24320840)
> Electricity and processing power aren't that expensive.

Surely you don't do "cost plus" pricing for your own services.

You do value based pricing for your services. I'd bet that you don't think at all about the electricity and processing costs that it takes to do what you do.

Apple is no different.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by readams on Sunday August 30, 2020 @12:28AM (#24321371)
It's value that they created only by preventing business from servicing themselves. It's more like demanding payment for not torching your shop than by offering a unique value generating service.

If the app store were really so incredibly great for app developers then Apple should have no trouble allowing alternate app stores.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by baddox on Sunday August 30, 2020 @03:02AM (#24321861)
> It's value that they created only by preventing business from servicing themselves.

Well, and building a product and ecosystem nearly from scratch that arguably started an industry that’s now around half a trillion dollars a year.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by SyneRyder on Sunday August 30, 2020 @07:02AM (#24322618)
> It's also worth considering how gift cards affect what Apple can charge. Apple sells gift cards through retailers, who are getting a cut of those sales.

That's a particularly interesting example, because Gift Cards regularly go on sale (at least here in Australia). I would often wait until my local stores sold the $100 App Store gift cards for $85, and stock up so everything I bought on the App Store was 15% cheaper.

So if Apple is able to sell retail gift cards at 15% discount, it suggests their 30% rate might be higher than it needs to be.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by canes123456 on Saturday August 29, 2020 @11:49PM (#24321222)
Apple batches credit card charges, so the per transaction fee will be much lower in practice. Also, nothing stops them from charging 10-15% for the first dollar and 5% after that.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by heavyset_go on Sunday August 30, 2020 @03:39PM (#24325333)
Bandcamp is able to keep their fees at 10% - 15% of the purchase price.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by usefulcat on Saturday August 29, 2020 @09:47PM (#24320687)
As long as there are still plenty of people making apps for iOS, I don't see how Apple has much incentive at all to change their behavior.

If this stuff is that big of a problem for the average iOS developer, then shouldn't this at least be an opportunity for Google (to attract more developers to its platform, possibly exclusively)? Or no because G has pretty much the same incentives that Apple does? Or is this already happening and I'm just not aware of it?

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by crooked-v on Saturday August 29, 2020 @09:52PM (#24320705)
From what I understand, Google, Microsoft, and Sony all also charge 30% for the app marketplaces on their devices. There may be some game-theory pressure here not to lower the cut for risk that the others will do the same and a race to the bottom will ensue.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by T-A on Sunday August 30, 2020 @03:52AM (#24322011)
Developers will only have to pay a 5% Microsoft Store fee if a user installs their app through a campaign ID link. The same applies if the user finds their app through a web search. However, if a user discovers the app through the Microsoft Store search or other “Microsoft-owned” properties, developers will have to pay a 15% fee, getting 85% revenue in return.

https://www.thurrott.com/windows/windows-10/202038/microsoft...

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by d3nj4l on Saturday August 29, 2020 @11:15PM (#24321081)
Epic basically started that race to the bottom in the PC gaming space. Time will tell if it will actually drive Steam's cut down.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by Bekwnn on Saturday August 29, 2020 @11:24PM (#24321125)
Steam already lowered their cut directed mostly at AAA games with sales over $10 million dropping to 25% and sales over $50 million dropping to 20%.

AAA devs were already trying to leave steam as much as possible, so they tried to bring them back while doing nothing for smaller studios and indies who can't afford to exist off steam.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by hutattedonmyarm on Sunday August 30, 2020 @01:40AM (#24321603)
They can’t exist solely off Steam, but selling on Steam + GOG + maybe even directly is better than exclusively Steam.

I know I’m in the minority, but especially indie titles I try to buy somewhere else and look for a direct sale, GOG, and itch.io first

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by foepys on Sunday August 30, 2020 @12:57AM (#24321469)
Doesn't Steam allow indie developers to generate as many keys as they want for free? The Humble Bundle gave me a lot of Steam keys the last time I bought something from them and Steam didn't get a 30% cut from it.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by imtringued on Sunday August 30, 2020 @06:38PM (#24326581)
Indies don't earn enough for it to matter. The cut only matters for successful companies so nobody is complaining in the end.

If your game sucks then it doesn't matter because 30% of nothing is still just nothing. If your game is good enough then you get a discount.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by prepend on Saturday August 29, 2020 @08:28PM (#24320385)
I mean most retail software gives what 40-70% to retailers and wholesalers, right?

If I sell something at Target for $50, I’m probably getting $25 tops. Don’t think I’m in partnership but definitely an important relationship.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by grawprog on Saturday August 29, 2020 @09:56PM (#24320730)
Yeah but you're also free to sell your product at Walmart, smaller stores, or any other retailer which may have different rates. With the Apple store you have well....the Apple store.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by prepend on Saturday August 29, 2020 @11:34PM (#24321161)
And Google Play and Amazon’s App Store, and Steam, and Epic, etc etc.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by puranjay on Sunday August 30, 2020 @12:14AM (#24321306)
Except it's not the "same" software. If I have to make native iOS and Android apps, I have to essentially create two separate pieces of code.

If I was selling my software at Walmart, I have to change nothing to sell it at Target.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by 1123581321 on Sunday August 30, 2020 @12:26PM (#24323846)
There’s little difference between a software company staffing a small porting/parity team, and a retail product company staffing special AR and buyer management teams to deal with large distributors.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by gsich on Saturday August 29, 2020 @11:56PM (#24321245)
Those don't fit in your comparison here. While Google Play might be seen as the only way, there is nothing to stop you from going to some other store (F-Droid e.g). Also you are not forced as a developer to go Steam or Epic. You could just offer a download from your website. Also, at least with Steam and Epic you can generate keys that you can sell outside of those stores in which you keep 100%. That's choice.

You don't have that choice in iOS.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by Mediterraneo10 on Sunday August 30, 2020 @05:42AM (#24322387)
> While Google Play might be seen as the only way, there is nothing to stop you from going to some other store (F-Droid e.g).

Over upcoming releases of AOSP, Google intends to disable sideloading in Android, except for that tiny tech audience who knows how to enable developer mode and install over the command line. So, both direct APK downloads and F-Droid will be accessible to fewer ordinary Android users than is already the case. Definitely not enough people to build an app business on.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by fomine3 on Sunday August 30, 2020 @10:30PM (#24327995)
It still allows sideload without developer mode, unlike iOS.

https://www.androidpolice.com/2020/08/24/android-11-install-...

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by heavyset_go on Sunday August 30, 2020 @03:42PM (#24325350)
> Over upcoming releases of AOSP, Google intends to disable sideloading in Android, except for that tiny tech audience who knows how to enable developer mode and install over the command line.

This is a gross and anti-competitive overstep.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by noisem4ker on Sunday August 30, 2020 @05:25PM (#24326060)
Have you got any source for this claim?
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by wutwutwutwut on Saturday August 29, 2020 @11:59PM (#24321256)
You can sell iOS games on Google Play?
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by baddox on Sunday August 30, 2020 @03:06AM (#24321876)
If you define “what your software is” so precisely that it must be running on iOS to count as your software, then sure, by definition your software can’t exist on Google Play. But that’s just as ludicrous as manufacturing shirts and defining “what your product is” as “shirts being sold at Walmart,” then complaining that you cannot by definition sell your shirts at Target because they would no longer be your shirts.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by bryan_w on Sunday August 30, 2020 @05:05AM (#24322277)
I mean, it's not unreasonable to say that "my software" = My binary that is running on a device.

With android, I can have an .apk that is distributed via the play store or I can have that exact same .apk distributed via any other store that exists for that device.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by wutwutwutwut on Tuesday September 01, 2020 @11:46AM (#24343042)
That's a very odd reply. Software are always targeting a platform. Tshirts aren't targeting a specific store.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by cnst on Saturday August 29, 2020 @10:11PM (#24320790)
When there's the internet, why would you sell any software title at Target?

It seems like Apple still likes to give some antiquated metrics for how much cheaper iOS is compared to retail software, but it's never explained why that's the metric.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by mhh__ on Saturday August 29, 2020 @08:43PM (#24320444)
As for Target, it's a brick and mortar store. Apple do have some hefty expenditures, sure, but they're luxuries (e.g. Making your own CPUs is cool but ultimately not all that for a product that most users won't have even the slightest clue of the trade-offs that went into that decision) - 30% is quite a lot for software, especially in a market like apple's.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by surfpel on Saturday August 29, 2020 @09:02PM (#24320517)
I would like to see some good arguments as to why a brick and mortar store deserves a significantly larger cut.

> Making your own CPUs is cool but ultimately not all that for a product that most users won't have even the slightest clue of the trade-offs that went into that decision

Is developing better hardware not a valid reason? It’s too much of a luxury to legitimize fees?

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by erichocean on Saturday August 29, 2020 @09:49PM (#24320696)
> I would like to see some good arguments as to why a brick and mortar store deserves a significantly larger cut.

They don't get a "cut" at all, they resell the product at a markup (and set their own prices, so they can even sell at a loss if they want to). Totally different dynamic vs. the App Store.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by CharlesW on Saturday August 29, 2020 @10:11PM (#24320791)
> Totally different dynamic vs. the App Store.

What's the difference?

BTW, Apple regularly sells app store "dollars" at a loss. I once bought a $200 app store gift card for $165 at Costco.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by chipotle_coyote on Saturday August 29, 2020 @11:12PM (#24321073)
When you sell boxed software in a retail store, you're selling using the wholesale model: it has a retail price of $99 but you're selling it to them -- or more likely your distributor -- for about 40–50% of that price. The distributor takes another 10%, and the retail store gets the difference between that and the retail price they choose to sell it at. This is very distinct from the "agency" model that the App Store uses.

Well: actually, when you sell boxed software in a retail store in 2020, you sell nothing because nobody does that and this is a super stupid comparison for Apple to keep making. The Mac App Store isn't competing with Target and the ghost of CompUSA, it's competing with other online store systems like Paddle, which takes 50¢ + 5%. The iOS App Store is competing with... nothing, in practice, because it's literally the only way to get applications onto your iOS device. Which is kind of what's getting everyone to argue about this, right?

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by sgc on Saturday August 29, 2020 @10:31PM (#24320887)
Come on, this is basic stuff. You can sell your product without selling at Target, you effectively can't sell your ios app outside the app store. It's not so much about the markup (which should come down since modern digital business capabilities should have efficiencies that reach the consumer as a benefit), but the practice of closing out alternatives.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by baddox on Sunday August 30, 2020 @03:08AM (#24321884)
Why would you build an iOS app with the intention of selling it somewhere other than the iOS App Store? It’s not like Apple is blindsiding any developers with the revelation that the App Store is the only way to distribute software on non-jailbroken iPhones.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by fomine3 on Sunday August 30, 2020 @10:43PM (#24328052)
That's the problem.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by mleo on Saturday August 29, 2020 @11:20PM (#24321110)
If Apple purchased 10,000 units of an app from the developer upfront, they can then resell each unit at whatever markup or loss they think people would buy it. This is a commission model where Apple is getting a cut of each sale.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by threeseed on Saturday August 29, 2020 @11:32PM (#24321146)
- Nintendo charges 40-60% for the Switch.

- Microsoft charges 30% for the Xbox Store.

- Shopify charges 20% for their app marketplace.

- Valve charges 30% for the Steam store.

Can you provide evidence that Apple is charging a lot compared to its peers ?

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by concatime on Sunday August 30, 2020 @12:14AM (#24321311)
Nintendo and Microsoft/Xbox have low margin on each device sold [1] [2]. For Valve, Steam is the only real source of income. Apple on the other hand has a lot of source of incomes. They have a margin of 60 percent just for the iPhone! [3]

[1] https://www.polygon.com/2017/4/5/15195638/nintendo-switch-co...

[2] https://www.pcmag.com/news/microsoft-not-making-any-money-on...

[3] https://www.reuters.com/article/us-apple-iphone/apples-iphon...

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by tristan123456 on Monday August 31, 2020 @01:14PM (#24333591)
You have a job and an apartment you lease out. You made a great deal on the apartment. Now, your tenant suggests he should pay less, since you have another income and you already make a profit. Do you? I don't understand your point - if Nintendo or Sony could achieve larger margins, they would.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by jachee on Saturday August 29, 2020 @08:57PM (#24320493)
A lot compared to what? What other market is like Apple's?
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by mhh__ on Saturday August 29, 2020 @10:14PM (#24320806)
As in Steam also charge 30%, but Steam don't exclusively control access to their customers. If you sell your game on the epic store it's 12%. Apple exclusively control the gates to their customers in a way not found in any other device of comparable stature (Microsoft and Sony are gatekeepers for their consoles, but they aren't a "utility" in the same way some would argue a phone is)
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by slindz on Saturday August 29, 2020 @08:35PM (#24320411)
True...

But the difference here is that you've prepared an asset that can only be sold in one place.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by kapp on Monday August 31, 2020 @02:17AM (#24328938)
Apple considers the iPhone a single product. It has many features: some of them require extra payment. For example, you can purchase a feature that allows you to play a game about Pokemon. Apple outsources the development of some of iPhone features to 3rd parties. Some of those 3rd party iPhone feature developers mistakenly think of themselves as independent application developers. Apple mercifully allows such miscategorization because it does not really matter for them or their customers.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by risyachka on Sunday August 30, 2020 @12:03AM (#24321271)
Usually this is because your app is low quality of looks bad. I've published lots of apps and followed changes of Apple policy for years, and in 99% those increased the quality of apps published and user experience.

If someone doesn't deserve 30% it is Google. With Apple at least I speak to a human (or if this in an AI - cudos to the developers, it is super real). While with Google all you get is a bot reply "Sorry, we can't tell you shit. Go figure out a problem and unless you do we will block your account and all RELATED accounts". Well that is some wild shit.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by monadic2 on Sunday August 30, 2020 @12:08AM (#24321288)
I have no idea how Apple could claim to make a decision about quality for me with a straight face. Just look at the gaming section: it's full of abusive software with repeatable in-app purchases. Apple is fully responsible for the use of addictive psychology to con people out of their money. They don't even allow you to filter this crap out in their app store. If there were any justice in the world this would be criminal.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by jjtheblunt on Sunday August 30, 2020 @12:13AM (#24321304)
Considering the business partner angle, i wonder how expensive it was, 20 years ago, to market, securely deliver to consumers, and process payments from customers for small developers selling in CompUSA or BestBuy, while providing analytics on sales.

I wonder if it gave rise or "justification" to the 30% thing, but don't know.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by CuriouslyC on Sunday August 30, 2020 @12:33AM (#24321389)
The margins on retailers are razor slim, and publishers did handle a lot of marketing and front money. Apple has a muppet play with the app for a bit then they add a row to a database. They are absolutely bleeding developers to capitalize on their silly mindshare.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by crowbahr on Sunday August 30, 2020 @12:22AM (#24321347)
Compared with other publishers of software 30% was probably pretty reasonable.

Now it's just simply not.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by quest88 on Saturday August 29, 2020 @11:31PM (#24321142)
Some of these businesses wouldn’t exist if it weren’t for the appstore. 30% is comfortably fair for many.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by qzw on Saturday August 29, 2020 @11:34PM (#24321158)
And the AppStore wouldn’t exist without apps. Just ask Microsoft.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by megablast on Saturday August 29, 2020 @10:14PM (#24320809)
Still, 30% is a huge improvement on what it was before the App Store. Publishers would take 60-80% in the old days.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by sgc on Saturday August 29, 2020 @10:26PM (#24320866)
No it's not, because you could previously self publish apps for any major os and not be locked out by default from virtually all devices. I understand the benefits of an app store and walled garden (not that I want one for myself, but I understand), it's always been way too much nonetheless.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by dogweather on Sunday August 30, 2020 @04:52AM (#24322228)
That's still the case for computers.

But before the iOS app store, there was none.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by kalleboo on Saturday August 29, 2020 @11:05PM (#24321044)
Before the App Store I sold software on my web page and the only fees were the 5% PayPal takes and $9/mo for dreamhost
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by smabie on Sunday August 30, 2020 @12:04AM (#24321274)
You can still do that.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by foepys on Sunday August 30, 2020 @12:59AM (#24321476)
You can't side load on iOS.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by smabie on Sunday August 30, 2020 @01:07AM (#24321504)
Yeah but you access the same exact markets as the old days, just maybe not the new ones.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by baddox on Sunday August 30, 2020 @03:11AM (#24321887)
What changed though? Before iOS and iPhones existed, you also couldn’t sideload on iOS, but no one was complaining. Apple created a new product essentially from scratch, and it has some limitations to how software can be distributed to it. Your car infotainment center and your fancy air purifier probably also don’t provide an easy way to install arbitrary software on them. But creating a new device that can’t do every conceivable task doesn’t change how you can sell other software online.
Re:Apple doesn't let you disclose their 30% IAP fee to your ... by kalleboo on Sunday August 30, 2020 @03:55AM (#24322019)
Mobile is now the main computing platform for many people around the world[0]. It’s no longer a toy for yuppies or a console device. It’s time the platform grew up from being as limited as a car infotainment system.

[0] Today roughly one-in-five American adults are “smartphone-only” internet users https://www.pewresearch.org/internet/fact-sheet/mobile/

Nearly three quarters of the world will use just their smartphones to access the internet by 2025 https://www.cnbc.com/2019/01/24/smartphones-72percent-of-peo...

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by dogweather on Sunday August 30, 2020 @04:53AM (#24322233)
For a mobile platform?

If you mean for desktop, nothing has changed.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by CharlesW on Saturday August 29, 2020 @08:05PM (#24320295)
> I shit you not, I've personally had apps rejected by the review board because they didn't like the screenshots. Those were screenshots of the app itself.

That kind of editorial feedback seems like a good thing, no? Do you feel like that process improved how your app was presented to users?

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by mhh__ on Saturday August 29, 2020 @08:38PM (#24320425)
I don't know how much time the average app get looked at for but is it long enough to be feedback? I don't know what this app looks like, but if a screenshot of the app is a screenshot of the app what more can you do?

Ideally, I would assume the creators of the app would know their customers well enough to choose.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by CharlesW on Saturday August 29, 2020 @10:03PM (#24320764)
> Ideally, I would assume the creators of the app would know their customers well enough to choose.

Having worked with many creators in many mediums, that's often not the case. In the case of apps, independent developers who don't have a marketing person can often benefit from even the surface-level presentational help Apple was providing.

Re:Apple doesn't let you disclose their 30% IAP fee to your ... by judge2020 on Saturday August 29, 2020 @09:29PM (#24320620)
Eh I mean we don't know what it was, but if it was something like the settings page or a screenshot with a lot of white-space I can see why it would be rejected, although it probably should be allowed at the developer's expense.