https://www.quora.com/How-much-do-game-companies-make-from-e...
A more telling comparison would be a download-only game that was self-published by the developer since app store apps don't usually have separate publishers, physical distribution or retailers.
Although I agree that the lack of open alternatives for app distribution in the game console world is pretty similar.
For many small/medium businesses, the Apple/Google tax is often much higher than the founders salaries.
About the value apple provide, try to create your own software distribution channel, and check how much is it costs.
Yet Apple don't charge a distribution channel cost if your app is free-at-download. How does that make sense? The backend costs to them are the same. In fact they're likely to be higher for free apps due to the many magnitudes more downloads versus subscription apps.
Apple want to have it both ways: the thriving ecosystem of free apps that promotes the platform AND their cut of subscription apps. Legislation that said that all app publishers should pay a flat fee per download would seem the fairest way forward.
They don't need any of that for free things.
I do agree with you that it is ok (and arguably "fair") for Apple to charge a 30% fee for the convenience of IAPs. However, the real debate here is that some developers don't want IAPs, so should Apple be allowed to force them to add them?
Like the current HEY example, the developers aren't even taking money in the app, or allowing sign-ups in the app. You must be an already existing customer to use the app. But Apple is strong-arming them to add this functionality and to use these APIs that Apple gets a cut through. Should Apple be allowed to force them to add an feature to sign up and pay in the app (a function that was never planned or intended by the developers) just so that Apple can get their cut.
In OP's post he was strong-armed the same way. He had no need for any IAPs at all. He didn't even let users sign up in the app. In fact, the title of his app included the phrase "Existing users only". Yet Apple forced him to add functionality to enable IAP in the app to sign up new users, when his app is literally titled and designed around existing users and not new users. I would argue that this triggers the Anti-trust alarm bells.
Sure if you want to take advantage of the convenience that IAP provides, then let Apple charge whatever they want. If the amount is too high then developers would stop using it because it wouldn't match the value that Apple provides by their convenience. But what if I don't need in-app-purchases. Should developers be forced to add them when the app isn't even designed to use/need them? What if a developer doesn't need the convenience of IAPs and wants to take a credit card themselves? Shouldn't they be allowed to? The only argument that Apple makes in this fight is "We own the platform that ~50% of American smartphones, and if you want to participate in that market then you need to share the wealth you generate". Again, it sounds an awful lot like a monopoly.
Another example is Kindle and Audible. Apple won't let users buy Kindle or Audible books through the iOS App even though Amazon already has those credit cards associated with its' users' accounts. Kindle could enable one-click purchases (or even force you to type in a credit card every time), but Apple won't let them sell any books at all through the iOS app, citing the same rules as above.
If you're using iOS and searching through the app store and then download an app, being able to sign up and pay via the app is useful to you. If you download an app and it doesn't do anything, and you can't sign up or pay via the app then that's a bad experience.
The problem with this argument is it's a lot weaker when Apple also forces you to pay a massive tax when enabling this. I think the argument would be a lot stronger if they forced IAP compatibility, but didn't take a cut and just charged a reasonable up front fee to list on the app store.
I'd argue even an up front fee is unnecessary though. I'm happy with Apple curating the app store to prevent spam and low quality applications, I'm happy with them forcing standards like IAP, but I'm not happy with them controlling the store and then rent seeking.
Apple should make money from making and selling incredible products. That's why people love them.
I’m sure you also think that physical good stores should bare all of the cost and allow companies to sell things for free without a markup...
> I?m sure you also think that physical good stores should bare all of the cost and allow companies to sell things for free without a markup...
I'm sure you know that's a strawman.
I know plenty of people who won’t download random apps on their computer but will on their mobile devices. Because they have had bad experiences before.
Maybe, but that's a pointless stance. The practical consequence is that a product is likely priced to maximize (num units sold x profit per unit), and the higher price (143% of what was planned), will lead to a (probably steep) drop in the size of the target audience. FWIW, on a macro level economists worry about analogous problems for a ~1% percent increase in sales tax, so Apple's 30% cut is definitely a huge negative impact.
BTW, this is a great example of an ultimatum game that Apple is playing with developers. It is possible that developers collectively taking the (short-term) "irrational" step of pushing Apple's margin on to users (and being very vocal and explicit about this as a "penalty") might catalyze the users to pressurize Apple about the margins.
If most users are unaware they have the option, it's not really an option.
Technical debt, added complexity, additional user support, the overhead of having forked subscriptions in the userbase...
I think Apple has every right to expect developers to pay to be part of their platform, which they already charge for through an annual fee. Expecting a "cut" of every developer's "revenue", even when the product is a cross platform software product, seems extreme.
Can I pay a one time fee to get a product stocked at any retailer?
Yes, I would be fine with any of those scenarios.
A $1,000 fee to add your app to the app store would be more preferable to me than a nebulous rule about taking 30% of my gross revenue and having Apple dictate to me what my overall business model needs to look like.
> Can I pay a one time fee to get a product stocked at any retailer?
To compare what is going on here with a traditional retail environment is really an apples and oranges comparison. If Apple wants to take my app, price it and sell it at markup, be my guest.
What they are doing is more like if Best Buy forced Nest to give it 30% of every Nest cloud subscription on Nest devices bought in Best Buy retail outlets. Or if Best Buy forced Apple to give it 30% of iCloud subscription fees for MacBooks sold from within Best Buy retail outlets, only after Apple implemented "Best Buy Payments" into it's MacOS software to ensure those fees were collected.
Apple tried exactly that - to let booksellers set their own prices and they just mark them up. That’s what the publishers wanted instead of Amazon’s pricing ebooks as a loss leader - devaluing the paperbacks and hardbacks. It was shot down by the justice department.
It sounds nice but if you're a Spotify or Netflix it lets Apple undercut you very easily
I do think 30% is a bit much these days when the store first opened it was a great deal vs the other options at the time
These anti-competitive practices are just over the top in my opinion, I really wish businesses like this would be broken up.
Worth noting that YouTube appears to be violating Apple's guidelines (3.2.2) by forcing users to pay for functionality that is part of the built-in capabilities of the operating system. (Background play mode)
To your point, there are alternate YouTube players which allow background video playback besides the website and iOS app on iOS, but you have to sideload them. There may be others which do not require sideloading, but none that I’m aware of. I’m not sure but it’s likely against some kind of TOS to use them, but interoperability exemptions for accessibility may apply.
If it were against policy to enable play of video in the background, then it seems that would be an even more egregious violation by YouTube, as not only do they have the functionality in the app, but they charge users money to access it.
1. https://developer.apple.com/documentation/avfoundation/media...
This doesn't justify 30%. I actually think it's fine for Apple to take a cut. Just not 30%.
If the fee is for Apple to curate the ecosystem and verify apps are safe, this looks an awful lot like they're using it to drive up revenue instead.
There's evidence too that these practices are done hastily too, when you use IAP, but the app expects you to create a secondary account as well.
Sliding scale microtransaction growing pains, I suppose. Things were nicer when apps were inexpensive commodities. People aren't able to run business analysis like this and it makes the market opaque which is good... for Apple.
(Meta: figures)
Android, while not managed by a single manufacturer, is a unified platform and competitor to iOS.
I’m not sure if this is in violation of the rules or not.
It is convenient as a user to be able to manage subscriptions via iOS which makes it easy to track and cancel, but 30% seems way too high for this?
Forcing IAP while taking a 30% cut seems like rent seeking when [edit: you control the only place users can get apps on your platform]. Extra problematic in the Spotify case where you compete directly and undercut them.
I’d prefer a forced IAP requirement where Apple didn’t take a cut (or they just charged some up front fee or something).
(Meta: McTossOut, your comments are dead - I’m not sure why)