During some construction event, the city closed off the rapids and no water was flowing there, it was completely dry. There was a massive amount of partially machined objects on the bottom. The machinist had been tossing them out of the window into the water, every time when they made a mistake.
A lot of work has been done on code-coverage, boundary-analysis, etc. Testing can never be complete, though.
> Proof by construction is only as good as your ability to have the right axioms
That's not a good summary of the challenges that formal methods face with respect to correctness. Defects can creep in at various points.
See p. 46 of the PDF linked from https://www.adacore.com/tokeneer
Does Rust in fact prevent most of these at compile time? Any that it does not?
Yes, it would be very weird to manage to do this in rust. It would require screwing up badly in unsafe code. I guess the most likely way to fuck up unsafe code in this way would be to screw up a custom datastructure like a custom reference counted pointer (but the obvious solution is to just use the standard ones).
- 8x NULL pointer dereference
Yes, rust tells you when pointers might be Null (which is represented by saying the pointer is Option<PointerType> instead of just PointerType), and doesn't let you use the pointer in a way that implicitly assumes it isn't null.
- 6x general protection
These are generally memory errors, and are certainly undefined behavior, so yes.
- 6x slab-out-of-bounds access
"Yes" with a small caveat, depending on how you are using the slab it is likely that Rust doesn't force you to explicitly think about the out of bounds case and turns just silently turns the security vulnerability into a runtime error, which might be handled farther up the stack or might cause the kernel to halt.
- 14x use-after-free access
Yes, like double frees. The range of possible fuckups in unsafe code that cause this is probably slightly larger than the equivalent range for double frees.
I think this is a fallacy...The majority of C code doesn't manipulate pointers either. The point is, the moment that you have _any_ unsafe code (C or Rust), it's a question of time before you will have some bugs, especially if you have a very large number of people working on the same code base...you may be extra careful, maybe the next guy is not...Rust is not going to magically solve these problems for unsafe code...
Rust will not make your code magically bugfree (this is basically impossible by definition), but it will undoubtedly reduce the number of bugs in a very significant way and nudge you towards better code.
But it's not just pointers. C is unsafe at every turn. Assignments can give undefined behaviour, as can the arithmetic operators, as can varargs... the list goes on.
int i;
int j = i; // undefined behavior
int m = 0;
int n = 42 / m; // undefined behavior
int x = INT_MIN;
int y = -1;
int z = x / y; // undefined behavior (assuming two's complement)
printf("%d"); // undefined behaviour
> Rust is not going to magically solve these problems for unsafe code...It doesn't need to. By providing a language where only a tiny fraction of a well-designed codebase needs to use the unsafe features, the number of safety-related bugs can be vastly reduced.
Rust does not aim for perfection. If you want that, your best bet is formal methods.
USB registers might be in DMA buffers or another memory location that might get mapped/unmapped at any point. Not everything fits a simplistic linear memory model.
The rust borrow checker works on the principle of ensuring that if you have a unique pointer (&mut) to something, nothing else can access it. If you have a shared pointer (&) to something, nothing else is mutating it except where internal mutability is explicitly marked (UnsafeCell, and abstractions using UnsafeCell such as Cell, RefCell, Mutex, RwLock, and so on).
To mutate a page table entry you would need an &mut reference to it, to access a page you would need an & reference to the page table entry (from the &PageTableEntry you would get a &[u8] pointing to the data which the borrow checker would guarantee you drop before you drop the &PageTableEntry before anything mutates the PageTableEntry).
Shows you how you might implement paging, and how much unsafe you need to do so.
So it won't be perfect, but you can add safety versus what you get in C. You can even add safety versus what you'd get in C++ because of the lifetimes you can associate.
I.e. say I have a `x: Rc<[u8]>`, that is a ref counted pointer to some memory, and a length of that memory. I can do `let y: &[u8] = &x;`. `y` is now a not-ref counted pointer to the same memory (with the same length), that's guaranteed to be dropped before `x` is so the memory won't be freed from under it. I can also do `let z: &u8 = &x[5]`. `z` is now a pointer to a byte in `x`. Like `y` it's not ref counted and the compiler will force us to drop it before we drop `x`.
You can make a whole allocator in this fashion (people have, even in the standard library I believe). If you get really clever you can probably even make an allocator in this fashion where the allocator doesn't use any unsafe code, you can easily make one where the users of the allocator don't need any unsafe code.
No, in C a NULL pointer dereference is not a crash, it's undefined behavior (which yes, can manifest as a crash), which is much more unpredictable.
For anyone still believing a NULL dereference (or any of the other UB that is in the C spec) is just a segfault, "What Every C Programmer Should Know About Undefined Behavior" is still required reading:
http://blog.llvm.org/2011/05/what-every-c-programmer-should-...
Here's how triggering UB ends up as a vulnerability:
To be fair, dereferencing NULL ended up as a vulnerability due to
1. the optimiser removing the subsequent NULL check, and
2. the zero page being mapped.
While 1. may happen, depending on how sophisticated the compiler is, 2. was already a security issue and is 'almost always' not the case.
Usually the best thing any C/C++ developer can do is crank the warn levels as high as they can go. Then set the project to error out on warn. A good code smell for a project is when you see one that has turned off warnings. Usually the reason is 'too noisy'. I always tell my junior devs the same thing 'the compiler is trying to tell you something all you have to do is listen'.
The same for "NULL pointer dereference"; the Rust equivalent (without using raw pointers, which require "unsafe") is calling .unwrap() on an Option<T> which has a None, which once again is not prevented at compile time, only converted into a panic at run time.
Edit: note, however, that idiomatic Rust can help prevent these bugs, by using iterators instead of indexed access, and match/if-let statements instead of unwrap/expect.
Drivers by their very nature require a lot of unsafe pointer passing...Having worked on a lot of embedded Linux driver code, I'm not convinced that you could do without a ton of unsafe code...which basically negates all of Rust's safety guarantees...The current architecture just doesn't lend itself well to Rust (in my opinion), so you would have to basically rewrite very large parts of the plumbing, which by its very nature would introduce a ton of new bugs...
The idea is that you build an abstraction and wrap away the unsafety. That abstraction has to be built defensively, which is enabled by the type system enforcing very powerful invariants across the program. You can safely encode the way your structures may or may not be used across threads, enforce exclusive vs shared access, control mutability.
Unsafe is not a "do whatever" card, you use it with the rest of the language as one more tool that helps build safe programs.
Drivers are a fundamentally unsafe concept, like an ffi call, you're talking to hardware the compiler doesn't understand and assuming it's going to do what you want. So there will of course be some unsafe. In a well implemented driver it will also be very limited in scope and relatively easy to check.
I can't vouch for the code quality (I just don't know how good it is, I had no hand in writing it, and it's not used in a production system), but I believe you can find a usb driver implementation written in rust here: https://gitlab.redox-os.org/redox-os/drivers/-/tree/master/x...
I'm sure that is what the C developer thought as well...I'm not trying to be snarky, but that same arguments that are made against C code holds equally true for unsafe code...
I don't think it is a reasonable position to suggest that unsafe Rust code is somehow safer than C code...
You can limit what comes in from safe rust.
Unsafe rust still has more compiler checks than C. Unsafe rust is not as permissive as C. Its rust still, with certain things permitted.
Its unsafe{} not nosafe{}
Modern toolchains can effectively warn about nemory/pointer issues. I cant wait for a C++2x proposal to add Rust like memory semantics to the language - primarily to shut Rust fanboys up. Also, Rust does not warn about threading race conditions, you’d need a reference capabilities like language (Pony without ORCA) for that.
Some are aware that many other langs are memory safe and yet that's not a reason enough to rewrite a kernel.
the repetition of this cutesy line lately almost feels like there is some programming language astro-turfing campaign going on somewhere that I haven't become fully aware of yet.
i'm not saying that it's wrong -- safe languages producer safe(r) products -- but to be upset about the unsafe nature of C is, in my opinion, to be upset about the very thing that makes C a powerful language.
The host of foot-gun abstractions and abilities that come along with C are exactly the kinds of reasons why someone would choose C for a project in the first place : flexibility and a sort of 'freedom of expression' that is unmatched everywhere else except for maybe assembly language.
-- C. A. R. Hoare, Turing award lecture in 1981,
http://www.labouseur.com/projects/codeReckon/papers/The-Empe...
You're right, a Rust OS kernel probably wouldn't use linked lists but I'm not sure why that is a barrier to making a kernel. The redox[0] kernel is written entirely in Rust.
Your question is mixing safe and unsafe Rust as if they're one and the same. What I think you meant to ask is "Can Linux be implemented in safe Rust?" And my answer would be "likely not, but the goal is to limit the number/size of unsafe sections, so that they can be QA-ed harder and bugs discovered."
When you write C/C++, 100% of that codebase is unsafe. When you write Rust, even a kernel, should be 80/20 safe/unsafe or less. That's where the improvements come from.
Rust's safe mode eliminates the possibility for some classes of bugs, but this still does not imply the hypothetical Rust kernel would be more reliable than Linux. What I am getting at is: Rust is a quite different language than C, and the hypothetical Linux replacement in Rust could be buggier than Linux.
Regarding the above, my message is not that I know that Rust is worse than C for some applications; but rather that Rust fans and C haters are not even addresing those points. pjmlp deftly avoided saying anything explicitly, but still he should for the sake of the discussion and decency at least try to address those points while making such distasteful comments as "Naturally it was only due to the current shortage of those mythical C developers that never make memory corruption mistakes.".
Don't you think that statement is a bit over-the-top ? Large parts of C/C++ codebases are just as safe as the equivalent Rust code, as it doesn't do any pointer/memory manipulation.
For example, how is making a os system call in Rust any safer than the equivalent call in C ?
asm!("
mov eax,1 ; system call number (sys_exit)
int 0x80 ; call kernel
")
Obviously both are equally unsafe, also obviously both are extremely rare and not "large parts" of any program whatsoever (unless you're writing your program directly in assembly).If you mean using the wrapper libraries that typically wrap system calls. Rust removes all sorts of possible fuckups. For instance in C one might write
ssize_t bytes = read(some_file, buf, nbyte);
and if buf is null or a dangling pointer or nbyte is greater than the size of the allocation of buf you get undefined behavior. Or if afterwards you write printf("%s", buf);
and you forgot that read doesn't necessarily return a null terminated string you get undefined behavior. And so on and so forth.In rust you would write something like
let mut buf = [0; nbyte];
let bytes = some_file.read(&mut buf)?;
and buf can't possibly be null or dangling and you can't possibly have messed up the length of the array because the abstractions checked that for you.Afterwards if we were to write
println!("{}", buf);
Well it will fail to compile... because buf isn't a string... and doesn't otherwise implement Display. But if we were to try to match the C code exactly and write one of stdout().write_all(buf)?;
println!("{}", str::from_utf(&buf)?);
the second one would return an error if it wasn't a utf8 string, but neither would ever result in undefined behavior/security vulnerabilities.(And yes, both of those are probably bugs in most programs, since you probably want to print buf[.. bytes] not buf. But bugs aren't security vulnerabilities. Also in real code I expect you would use read_to_string() if you were going to print it, which eliminates this potential bug too)
Here's a no_std intrusive linked list library I've used in kernel environments. https://docs.rs/intrusive-collections/0.9.0/intrusive_collec...
It's not like you reimplement linked lists in every driver in the Linux kernel either; you include linux/list.h like everyone else.
Honest question though: shouldn't it be possible to only write single kernel modules (like drivers) in rust, without switching out the entire OS at once?
And Unisys sells ClearPath MCP to three letter agencies over UNIX for a reason.
The problem with solutions like RAII is that it doubles down on programmer infallibility, from "good programmers don't write bugs" to "good programmers correctly use RAII."
You haven't really solved the actual problem unless you have tooling available that won't let non-RAII be checked in at all. Does that exist?
That's not what I am saying, at all. You cannot do RAII in C.
My point was that I believe that most of the bugs under discussion here would not have happened if a language that provides RAII capabilities had been used.
> The problem with solutions like RAII is that it doubles down on programmer infallibility, from "good programmers don't write bugs" to "good programmers correctly use RAII." > You haven't really solved the actual problem unless you have tooling available that won't let non-RAII be checked in at all. Does that exist?
I don't understand what you are trying to say honestly.
If you think that RAII requires the same level of attention and care as manual malloc()/free()/new/delete, then this makes me wonder if you even know what the point of RAII is. Given the same "programmer quality" (for the lack of a better term), the use of RAII will certainly reduce the occurrence of memory mismanagement bugs.
For the tooling, you can use clang-tidy in C++ to enforce the use of smart pointers, make_unique, etc. E.g., see:
https://www.bfilipek.com/2017/12/why-uniqueptr.html
(I am sure there are other static checkers around that can spot the use of manual memory management functions, it's an easy thing to check for).
So, please don't put words in my mouth. The claim was never that RAII gives you the mathematical certainty of the absence of certain classes of bugs. Rather the claim is that in practice the use of RAII would have prevented most of the bugs presented here.
And sadly, most recent C++ surveys place the use of static anaylsis tooling at around 50%.
Still better to have these issues fixed.
Ah - you'd prefer to use the that mythical equivalent kernel written in Rust instead?
- 2x double-free
- 8x NULL pointer dereference
- 6x general protection
- 6x slab-out-of-bounds access
- 14x use-after-free access
Naturally it was only due to the current shortage of those mythical C developers that never make memory corruption mistakes.