I think this is a fallacy...The majority of C code doesn't manipulate pointers either. The point is, the moment that you have _any_ unsafe code (C or Rust), it's a question of time before you will have some bugs, especially if you have a very large number of people working on the same code base...you may be extra careful, maybe the next guy is not...Rust is not going to magically solve these problems for unsafe code...
Rust will not make your code magically bugfree (this is basically impossible by definition), but it will undoubtedly reduce the number of bugs in a very significant way and nudge you towards better code.
But it's not just pointers. C is unsafe at every turn. Assignments can give undefined behaviour, as can the arithmetic operators, as can varargs... the list goes on.
int i;
int j = i; // undefined behavior
int m = 0;
int n = 42 / m; // undefined behavior
int x = INT_MIN;
int y = -1;
int z = x / y; // undefined behavior (assuming two's complement)
printf("%d"); // undefined behaviour
> Rust is not going to magically solve these problems for unsafe code...It doesn't need to. By providing a language where only a tiny fraction of a well-designed codebase needs to use the unsafe features, the number of safety-related bugs can be vastly reduced.
Rust does not aim for perfection. If you want that, your best bet is formal methods.
USB registers might be in DMA buffers or another memory location that might get mapped/unmapped at any point. Not everything fits a simplistic linear memory model.
The rust borrow checker works on the principle of ensuring that if you have a unique pointer (&mut) to something, nothing else can access it. If you have a shared pointer (&) to something, nothing else is mutating it except where internal mutability is explicitly marked (UnsafeCell, and abstractions using UnsafeCell such as Cell, RefCell, Mutex, RwLock, and so on).
To mutate a page table entry you would need an &mut reference to it, to access a page you would need an & reference to the page table entry (from the &PageTableEntry you would get a &[u8] pointing to the data which the borrow checker would guarantee you drop before you drop the &PageTableEntry before anything mutates the PageTableEntry).
Shows you how you might implement paging, and how much unsafe you need to do so.
So it won't be perfect, but you can add safety versus what you get in C. You can even add safety versus what you'd get in C++ because of the lifetimes you can associate.
I.e. say I have a `x: Rc<[u8]>`, that is a ref counted pointer to some memory, and a length of that memory. I can do `let y: &[u8] = &x;`. `y` is now a not-ref counted pointer to the same memory (with the same length), that's guaranteed to be dropped before `x` is so the memory won't be freed from under it. I can also do `let z: &u8 = &x[5]`. `z` is now a pointer to a byte in `x`. Like `y` it's not ref counted and the compiler will force us to drop it before we drop `x`.
You can make a whole allocator in this fashion (people have, even in the standard library I believe). If you get really clever you can probably even make an allocator in this fashion where the allocator doesn't use any unsafe code, you can easily make one where the users of the allocator don't need any unsafe code.
No, in C a NULL pointer dereference is not a crash, it's undefined behavior (which yes, can manifest as a crash), which is much more unpredictable.
For anyone still believing a NULL dereference (or any of the other UB that is in the C spec) is just a segfault, "What Every C Programmer Should Know About Undefined Behavior" is still required reading:
http://blog.llvm.org/2011/05/what-every-c-programmer-should-...
Here's how triggering UB ends up as a vulnerability:
To be fair, dereferencing NULL ended up as a vulnerability due to
1. the optimiser removing the subsequent NULL check, and
2. the zero page being mapped.
While 1. may happen, depending on how sophisticated the compiler is, 2. was already a security issue and is 'almost always' not the case.
Yes, it would be very weird to manage to do this in rust. It would require screwing up badly in unsafe code. I guess the most likely way to fuck up unsafe code in this way would be to screw up a custom datastructure like a custom reference counted pointer (but the obvious solution is to just use the standard ones).
- 8x NULL pointer dereference
Yes, rust tells you when pointers might be Null (which is represented by saying the pointer is Option<PointerType> instead of just PointerType), and doesn't let you use the pointer in a way that implicitly assumes it isn't null.
- 6x general protection
These are generally memory errors, and are certainly undefined behavior, so yes.
- 6x slab-out-of-bounds access
"Yes" with a small caveat, depending on how you are using the slab it is likely that Rust doesn't force you to explicitly think about the out of bounds case and turns just silently turns the security vulnerability into a runtime error, which might be handled farther up the stack or might cause the kernel to halt.
- 14x use-after-free access
Yes, like double frees. The range of possible fuckups in unsafe code that cause this is probably slightly larger than the equivalent range for double frees.