The rust borrow checker works on the principle of ensuring that if you have a unique pointer (&mut) to something, nothing else can access it. If you have a shared pointer (&) to something, nothing else is mutating it except where internal mutability is explicitly marked (UnsafeCell, and abstractions using UnsafeCell such as Cell, RefCell, Mutex, RwLock, and so on).
To mutate a page table entry you would need an &mut reference to it, to access a page you would need an & reference to the page table entry (from the &PageTableEntry you would get a &[u8] pointing to the data which the borrow checker would guarantee you drop before you drop the &PageTableEntry before anything mutates the PageTableEntry).
Shows you how you might implement paging, and how much unsafe you need to do so.
So it won't be perfect, but you can add safety versus what you get in C. You can even add safety versus what you'd get in C++ because of the lifetimes you can associate.
I.e. say I have a `x: Rc<[u8]>`, that is a ref counted pointer to some memory, and a length of that memory. I can do `let y: &[u8] = &x;`. `y` is now a not-ref counted pointer to the same memory (with the same length), that's guaranteed to be dropped before `x` is so the memory won't be freed from under it. I can also do `let z: &u8 = &x[5]`. `z` is now a pointer to a byte in `x`. Like `y` it's not ref counted and the compiler will force us to drop it before we drop `x`.
You can make a whole allocator in this fashion (people have, even in the standard library I believe). If you get really clever you can probably even make an allocator in this fashion where the allocator doesn't use any unsafe code, you can easily make one where the users of the allocator don't need any unsafe code.