All this fracturing means for end users is more rootkit launchers to install and less games for linux users.
Valve even has linux kernel devs around who fix bugs in drivers for gaming hardware.
Steam may have been a monopoly but it was a pretty good one for the end user.
I guess it's not a fair comparison though, since you can't really subscribe to steam. So I regret saying anything.
Has anyone tried that model? "Pay us $30/mo and play whatever you want."
Of course, the games are specific to the publisher or the partnerships the platform has.
All my Windows exclusive games appear side by side with my native Linux games. I no longer have to have wine installed and maintain a separate Windows (in wine) Steam installation.
I'd love to see a technical teardown.
I think this isn’t true.
Although more Linux distros aren’t shipping full x86 images anymore, I don’t think that actually impacts x86 support on AMD64 setups. Some limited amount of x86 packages continue to be provided for running Wine and legacy proprietary software.
macOS is killing the ability to run 32 bit code at all. There’s not much of a true technical reason to do this that I’m aware of, it’s a decision similar to Windows disallowing 16 bit software in 64 bit Windows.
Under Linux AMD64 not only can you run 32 bit software, you can still create 16 bit code segments as well. No vm8086, but it can still be used for emulating old Windows applications.
Some of those might not be the fault of paradox, but Imperator shows that they didn't even test running it on a stock install.
I've had better luck with proton games, they don't always work but once they do I have far less regressions.
Granted, I'm on Slackware64-current, so it's possible I've got newer driver/lib versions than Ubuntu 18.04. I'm also using FOSS drivers exclusively (primarily AMD, though I've played Stellaris on Intel GPUs with decent results, too), so if you're using Nvidia graphics, that might be a factor, too.
Not sure what you meant, but X.Org is an implementaion of X11 so this doesn't make any sense.
Currently on wayland stellaris and EU4 won't start for me, I didn't even know stellaris was broken until now, that was one of the better working ones.
On xorg they will all start but games are offset and sit below the top bar in gnome, The mouse isn't offset so it's completely unplayable. One of them used to work fine in xorg though, not sure which.
It's also been a while but I wasn't able to play CKII or EUIV against friends on Windows due to some clock-time issue. Not sure if that's still a thing, but it led me to use CKII in WINE while doing large multiplayer games.
edit: otherwise, single-player native linux has been solid with CKII, HOI4, and EUIV, including mods. Vicky II did fine in WINE. I'm running new-ish Fedora.
Nov 2018 - Artifact (Collectible card game on Windows/Linux/MacOS)
Apr 2016 - The Lab (Windows only)
Dec 2014 - Left 4 Dead: Survivors (Arcade game?)
Oct 2014 - Counter-Strike Nexon: Zombies (Windows only)
2013 - Counter-Strike Online 2 (Windows only)
Heck even their new tentpole title Half-Life: Alyx is Windows only. Those aren't really big Linux credentials to boast about.
I’m 100% not complaining because Proton has enabled me to play a libraries worth of games that were previously unavailable but it’s not exactly a victory Linux. The future might look like devs testing a little bit in Proton as “Linux support.”
While it is an admission Linux gaming was hardly going to take off on its own from a cold start, it allows people to use the platform that makes more sense for them. With the increased capability of Linux+Proton as a platform, its horizons are pushed and it makes more sense for more people.
The only possible downside here is the potential for a developer to neglect Linux support now that people "can just run it in proton", netting Linux users a couple losses of what-would-have-been native ports. However, I believe the increase to the viability of Linux gaming overall makes up for it.
Half-Life Alyx is coming in 2020.
The meme that Valve doesn't make games isn't real.
So sure, Alyx is coming. But before that is a six and a half year gap in major games.
And if you discount CS:GO and Dota 2 as remakes, then you're looking at Portal 2 all the way back in 2011.
Even to hold people over they could have resurrected HL:DM and made it F2P.
All source games work on linux, but the new half life game might be the first exception. Proton works pretty well for other games, but there are hard blockers on some (for ex: the anticheat in pubg)
Is that due to active development effort or is it just chance?
And why should Epic Games or any Game Studio for that matter give a "rat's ass" about Linux Support. Or macOS Support for that matter.
As much as I like macOS, I would have made the same decision if I was in their hat.
Or another question would are there enough Linux customer willing to pay a HIGHER price to sustain the support and development at "break even".
The answer seems to be no for Rocket League.
Yes, I know, chicken and egg - but most games I play don't really work on Linux and are not on Steam anyway. I'm just saying it's a dumb idea to go off usage numbers of Linux steam users. FWIW, I have it installed on a laptop, so if they do some sort of flagging, my account has repeatedly logged in from Linux and started games - just not many and not often.
This is what the AAA publishers/studios think, because mostly they make games just for the money.
They don't really care for their customers and DRM usually doesn't work in Wine and hence 'the game doesn't work'.
The indie game dev crowd, with much less resources, certainly doesn't seem to have any problems (ideological or technical) with Linux releases.
Those indie devs hardly do any support and QA testing at scale.
Many do gamedev just for the sake of the art.
It's just excuses if a $100 million project can't deliver what a couple of people without any real budget can.
But again: they want your money and it is not going to the actual developers and artists. At least, most of it isn't.
Walking the corridors of GDC(E), PAX seldom turns into discussions about OS and 3D APIs, rather business opportunies, publishing contracts, turning ideas into contracts.
Street musicians and art fair artists also do stuff big labels and architure societies don't care about.
Provide Data to suggest otherwise.
Firstly, what do you mean by competitors? I'm pretty sure none of xCloud, Playstation Now, or Nvidia Now use Linux systems.
Secondly, I wouldn't read that far into it. I doubt this has much to do with supporting the Linux API, and more about other burdens of support for Linux desktops, dealing with packaging that can deal with differences in distros, systems, and drivers especially in the context of all the configuration and poor vulkan support. Likely make Linux as a platform not worth supporting. Where Stadia will almost certainly be evaluated separately like a standard game console due to it's (I assume) hardware and api stability. Of course, Stadia may also not be decided worth the burden based on it's player-base, but I am confident it'll be an orthogonal decision.
> Firstly, what do you mean by competitors? I'm pretty sure none of xCloud, Playstation Now, or Nvidia Now use Linux systems. I see no reason why Nvidia wouldn't use Linux where possible. Windows, especially cloud based Windows, has weird and sometimes expensive license charges that any Linux-compatible game does not need. They're likely still going to run Windows VMs out of necessity, though. I don't know the game streaming market well but with the groundwork Valve laid down for SteamOS support, I can see Stadia competitors choosing to use Linux as a cost-saving measurement. Still Google is quite some party to ignore.
Aside from dropping generic Linux support (which, of course, has an infinite amount of configuration options, especially when you encounter Arch and Gentoo users) they're also dropping SteamOS support. SteamOS (Debian with a layer of Valve software) deals with basically all issues you might have with libraries and versions for you.
This sounds like a choice based on economics (cost of testing Linux packaging vs income from Linux users) but if I were a Steam box user, I'd want the money I've invested into the game back. Based on the laws in my country, I'd say the product will be mostly broken (the main component, online play, will be intentionally disabled) which might be reason to terminate the purchase agreement (i.e. trade the product back for money as its manufacturer will not fix the shortcomings introduced). They'll likely fight tooth and nail to prevent this but one big lawsuit and the cost of maintaining limited Linux support would likely outweigh the cost of killing it after selling the game with Linux compatibility.
"Differences in distros" is easy to fix: only target one distro (e.g. Ubuntu), and let users of other distros figure it out on their own. This has worked well for Steam's Linux ecosystem.
Dealing with "systems and drivers" is the exact same problem as exists on Windows.
I'll give you that regarding drivers, except the Windows market is significant enough to make the economics work out more favorably.
They're the new Nvidia of the Linux world.
Hopefully a more crossplatform anticheat tool is available..
Oh yeah, 7 Days to Die also uses EAC on Linux.
This does pose the question on what happens to Linux players who have invested into digital purchases. Online functionality will be disabled so all items will basically be void and the game becomes mostly worthless.
I also wonder if this means that Rocket League will not run on Google Stadia and its competitors, as those platforms mostly run on Linux systems.