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Re:Ending Support for macOS and Linux by paxys on Thursday January 23, 2020 @07:04PM (#22133839)
When was the last time they actually released a game though? From Wikipedia I can see:

Nov 2018 - Artifact (Collectible card game on Windows/Linux/MacOS)

Apr 2016 - The Lab (Windows only)

Dec 2014 - Left 4 Dead: Survivors (Arcade game?)

Oct 2014 - Counter-Strike Nexon: Zombies (Windows only)

2013 - Counter-Strike Online 2 (Windows only)

Heck even their new tentpole title Half-Life: Alyx is Windows only. Those aren't really big Linux credentials to boast about.

Re:Ending Support for macOS and Linux by kryptn on Thursday January 23, 2020 @07:13PM (#22133920)
I'd think Proton is something to boast about.

https://github.com/ValveSoftware/Proton

Re:Ending Support for macOS and Linux by Spivak on Thursday January 23, 2020 @08:52PM (#22134634)
Proton is kinda the admission that even on Linux, Windows is still the better platform though.

I’m 100% not complaining because Proton has enabled me to play a libraries worth of games that were previously unavailable but it’s not exactly a victory Linux. The future might look like devs testing a little bit in Proton as “Linux support.”

Re:Ending Support for macOS and Linux by SteveGoob on Thursday January 23, 2020 @09:16PM (#22134775)
I would disagree; "Better Platform" != "Supported Platform".

While it is an admission Linux gaming was hardly going to take off on its own from a cold start, it allows people to use the platform that makes more sense for them. With the increased capability of Linux+Proton as a platform, its horizons are pushed and it makes more sense for more people.

The only possible downside here is the potential for a developer to neglect Linux support now that people "can just run it in proton", netting Linux users a couple losses of what-would-have-been native ports. However, I believe the increase to the viability of Linux gaming overall makes up for it.

Re:Ending Support for macOS and Linux by namibj on Friday January 24, 2020 @12:22AM (#22135616)
Especially, considering that more linux gamers increase ROI for a native linux version.
Re:Ending Support for macOS and Linux by pjmlp on Friday January 24, 2020 @03:37AM (#22136450)
Not by much, considering the results of Steam's hardware survey.
Re:Ending Support for macOS and Linux by kgwxd on Thursday January 23, 2020 @09:46PM (#22134921)
Maybe, but a fairer statement would be "even on Linux, Windows, without the Microsoft, is a better gaming platform."
Re:Ending Support for macOS and Linux by jdright on Friday January 24, 2020 @07:32AM (#22137506)
Not exactly, the the correct obvious admission is that Linux is a better Windows, as an extra translation layer for Win32 API to Linux/POSIX still has better performance (most games I play on Proton) than native Windows.
Re:Ending Support for macOS and Linux by xfalcox on Thursday January 23, 2020 @07:08PM (#22133871)
They launched Artifact in 2018, Underlords in 2019 all with first class, first day support for Linux.

Half-Life Alyx is coming in 2020.

The meme that Valve doesn't make games isn't real.

Re:Ending Support for macOS and Linux by yellowapple on Thursday January 23, 2020 @07:33PM (#22134080)
HL:A is still Windows-only last I checked; haven't seen anything official indicating that Linux support is to be expected.
Re:Ending Support for macOS and Linux by Polylactic_acid on Thursday January 23, 2020 @09:50PM (#22134945)
Probably because steamVR on linux is still pretty buggy and missing core features.
Re:Ending Support for macOS and Linux by Dylan16807 on Thursday January 23, 2020 @09:25PM (#22134814)
Artifact and Underlords are both mobile-style 'board games'.

So sure, Alyx is coming. But before that is a six and a half year gap in major games.

And if you discount CS:GO and Dota 2 as remakes, then you're looking at Portal 2 all the way back in 2011.

Re:Ending Support for macOS and Linux by dawnerd on Thursday January 23, 2020 @07:31PM (#22134068)
The meme might not be real but they're also not doing themselves many favors. People want a certain couple games, value does whatever they can to avoid it.

Even to hold people over they could have resurrected HL:DM and made it F2P.

Re:Ending Support for macOS and Linux by ydnaclementine on Thursday January 23, 2020 @08:50PM (#22134626)
You're missing counter strike: global offensive and dota2, which do work on linux natively. They're definitely in the top 3 in terms of general popularity for their genres.

All source games work on linux, but the new half life game might be the first exception. Proton works pretty well for other games, but there are hard blockers on some (for ex: the anticheat in pubg)

Re:Ending Support for macOS and Linux by rtpg on Thursday January 23, 2020 @08:22PM (#22134431)
They have been providing a lot of tooling to help other people release games on Linux. Or attempt compatibility
Re:Ending Support for macOS and Linux by skyyler on Thursday January 23, 2020 @07:07PM (#22133856)
They've had an autochess game in early access for a few months. It officially comes out next month.