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Re:Escape rooms are big business by gkoberger on Saturday August 10, 2019 @06:20AM (#20661224)
I built an escape room in San Francisco! It's a loving parody of startup culture (Startup Escape), and while I built it because it seemed like a fun challenge, it's also bringing in a good amount of business still.

If you're in SF and build it custom, you can make some money. If you are in a random place with low rent and you buy an off the shelf game, you can make a ton.

If anyone is interested in building one and has questions, ask away!

Re:Escape rooms are big business by evolve2k on Saturday August 10, 2019 @06:48AM (#20661326)
I live in a smaller city where I’d say the number of escape rooms is about equivalent to the number of bowling alleys (less than 5 of each come to mind).

How’s the best way to measure if the market is saturated?

Re:Escape rooms are big business by gkoberger on Saturday August 10, 2019 @08:28AM (#20661669)
I think the answers you've gotten are looking at it the wrong way! For bowling alleys, checking availability is a good way to see if there's room for another one. Since Escape Rooms have 0 replay-ability, you're not really competing for "regulars". There's likely hundreds of people who have already done all ~5, and would be eager to do a 6th.

If those 5 have gotten enough people to come, most of their patrons will happily come do yours, too. You're not really "competing". In a way, you're more like a movie than a movie theater.

Re:Escape rooms are big business by walterbell on Saturday August 10, 2019 @08:48AM (#20661756)
Excellent point!

Could escape rooms go on tour like theatrical productions? Producers swap escape room teams/spaces between cities? Professional roadies who are expert in setup/teardown?

Re:Escape rooms are big business by gkoberger on Saturday August 10, 2019 @08:56AM (#20661788)
They do! There's a few companies (SCRAP, PanIQ, The Escape Game) in SF already that are set up that way. They have a ton of locations, and host games for 1.5-2 years, and then swap them with other locations around the world. SCRAP also has some deals with media companies to do touring escape rooms; I've played a Zelda one and a Pacific Rim one.

There's also many companies that sell escape room plans. So rather than creating your own, you'd spend $5-10k to "buy" one and then build it yourself. They usually guarantee a X-mile radius that you'll be unique, so that you aren't competing against the same game.

Re:Escape rooms are big business by Waterluvian on Saturday August 10, 2019 @09:37AM (#20661942)
Zero replayability is such an issue. So often you want to share the joy with others. Surely some escape rooms can apply what puzzle video games do: same puzzles, different variables.
Re:Escape rooms are big business by cm2187 on Saturday August 10, 2019 @10:17AM (#20662170)
Reminds me the movie The Game with Michael Douglas.
Re:Escape rooms are big business by listenallyall on Saturday August 10, 2019 @10:39AM (#20662298)
Did you even click on the article? That exact movie was mentioned at least twice.
Re:Escape rooms are big business by astura on Saturday August 10, 2019 @04:01PM (#20664212)
>Since Escape Rooms have 0 replay-ability, you're not really competing for "regulars".

The escape room in my town reconfigures every once in a while, I've done about 5 different "rooms" there that have all been very different. Sometimes the theme requires you to know something about the topic to solve the room (examples: star wars room, comic book room). To be honest they probably rotate the rooms.

Re:Escape rooms are big business by bena on Saturday August 10, 2019 @08:51AM (#20661769)
I would imagine that the various companies mix it up. Change the room every now and then
Re:Escape rooms are big business by mycall on Saturday August 10, 2019 @07:49PM (#20665262)
Sounds like an opportunity for "pop-up" rooms, Escape from Santa.
Re:Escape rooms are big business by dfeojm-zlib on Saturday August 10, 2019 @07:18AM (#20661432)
I would find a better (defensible) business model that's better than a restaurant that anyone can open. ER's have zero intellectual property and anyone can start such a business for little investment. Do something else (hard/er/expensive/tedious for most people) that lends itself to greater monopolization by you, and that's profitable. (Build something defensible and profitable that customers love.)
Re:Escape rooms are big business by braythwayt on Saturday August 10, 2019 @10:21AM (#20662195)
I wrote some books.

Books are completely indefensible. There are billions of the things, and new ones get written all the time. I made some money. I was and am very happy to have written books.

Is writing books a good business? Perhaps not, if viewed through the “The world is divided into unicorns and NOOPs” lens. But I don’t look at the world through that lens.

See also: Making music, opening a social pub, running a day care, organizing festivals or conferences...

https://en.wikipedia.org/wiki/Lifestyle_business

Re:Escape rooms are big business by TheSoftwareGuy on Saturday August 10, 2019 @09:52AM (#20662019)
Not everyone needs to be a billionaire monopolist, I think most people can be happy with a solid consistent income
Re:Escape rooms are big business by EForEndeavour on Saturday August 10, 2019 @09:35AM (#20661934)
Would your advice to anyone interested in building an escape room not to build an escape room?
Re:Escape rooms are big business by jccooper on Saturday August 10, 2019 @12:37PM (#20663022)
If they’re on average not full on a Saturday, the market is over saturated. If they’re full on Thursday, the market is under saturated. In between, there’s probably room but you’ll have to fight for it.

Also, if there are more than about 13 in your market, you’re going to have problems getting noticed because the review sites have huge first mover bias.

In general, the market is over saturated, and will probably see more closures than openings over the next year.

Re:Escape rooms are big business by lozenge on Saturday August 10, 2019 @07:28AM (#20661469)
Do these rooms have an online booking system? Check their occupancy rate!
Re:Escape rooms are big business by sokoloff on Saturday August 10, 2019 @08:08AM (#20661603)
Call up and see what availability they have next week.
Re:Escape rooms are big business by eric_khun on Saturday August 10, 2019 @06:29AM (#20661258)
Nice! I have a couples of questions if that's okay :)

1- Are you making profit? How long did that take you to be profitable?

2- In what do your spend money? Mind sharing a breakdown?

3- Who is your typical customers? Do they come back? How do you reach them?

Re:Escape rooms are big business by gkoberger on Saturday August 10, 2019 @08:24AM (#20661652)
Definitely!

1/ The up-front costs were $30k for me, and it took about 8 months to make it back. After operating costs, I make anywhere from $1k to $5k/mo. (Once in a while I lose money)

2/ I want to do a real blog post, but high level: $3.5k rent, $2k for a manager, $2k for labor, $1k for other utilities, and then money on things like adwords, etc.

3/ They would come back, except we only have one room! On weekends we get a lot of tourists, on week days we get a lot of team bonding from startups and larger companies. So, while they don't come back, their coworkers tend to. (This is atypical for most escape rooms in the US, though. Most have 3-5 rooms, and very few "company outings".)

Re:Escape rooms are big business by ellard on Saturday August 10, 2019 @05:18PM (#20664572)
OOC how is a manager $2k a month? Is it a part time gig?
Re:Escape rooms are big business by gkoberger on Saturday August 10, 2019 @07:08PM (#20665084)
Of course! I don't know the hourly rate exactly, but it's definitely a great amount of money for the time worked. We also pay employees $50 (minimum) for every one hour game.
Re:Escape rooms are big business by _trampeltier on Saturday August 10, 2019 @06:51AM (#20661336)
3- If a place has more than one room some people come back and try the other rooms too. But if you did escape from a room, you already solved the puzzle and it's not fun to do it again.

Most people I know did it with some other people from work. Also myself, somebody at work asked and we went with around 10 people to a place with two rooms.

Re:Escape rooms are big business by mirceal on Saturday August 10, 2019 @08:14AM (#20661612)
i think this is the big problem with escape rooms. zero replay value. now imagine that the puzzle/escape is custom build, for you, each time.

you can literally play the “same” room hundreds of times. how about designing the room and having your friends bash their heads against the wall. this space is ready for disruption!!!

Re:Escape rooms are big business by ninth_ant on Saturday August 10, 2019 @12:38PM (#20663029)
> how about designing the room and having your friends bash their heads against the wall.

I think you underestimate the skill and time it requires to make engaging puzzles.

The big chains will solve the repeatability issue by swapping puzzles around their world locations. I assume they are doing this already.

Re:Escape rooms are big business by lazerwalker on Saturday August 10, 2019 @09:34AM (#20661927)
This is a cool idea, but also a pretty unsolved problem, even in digital games. Heck, computers can't even procedurally generate decent crossword puzzles.

Best comparison point I can think of are roguelikes, but even if you can figure out a way to make custom hardware build-out easy, roguelikes largely work by making replayability cheap. It's hard to build an on-ramp to teach players about the interactions of complex systems when each playthrough costs them $50+ and takes an hour plus transpotation time.

Re:Escape rooms are big business by mirceal on Sunday August 11, 2019 @03:11AM (#20666815)
is disagree. while it may be expensive it’s far from unsolved (im the virtual world of course)
Re:Escape rooms are big business by tomrod on Saturday August 10, 2019 @08:41AM (#20661725)
We played a variant where you "find treasure." This made reconfiguration simple!
Re:Escape rooms are big business by mirceal on Saturday August 10, 2019 @09:16AM (#20661857)
i was thinking a blend of physical and virtual but that may increase the cost of building the escape room significantly.
Re:Escape rooms are big business by nailer on Saturday August 10, 2019 @10:09AM (#20662119)
Clickable link. This seems fun (and ridiculous) https://startupescape.com
Re:Escape rooms are big business by fortes on Saturday August 10, 2019 @04:46PM (#20664438)
Was just there about 10 days ago with my team! Good times, we solved it in about 45 minutes :)
Re:Escape rooms are big business by gkoberger on Saturday August 10, 2019 @07:09PM (#20665090)
Congrats! That's quick for the room :)
Re:Escape rooms are big business by zerr on Saturday August 10, 2019 @08:37AM (#20661712)
How to come up with the pricing?