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eric_khun

Re:Ask HN: What are you working on? (September 2026) on Monday September 14, 2026 @01:27AM (#49692357)
Got lot of traction on a multiplayer web game pong [1].

Now working on releasing on steam, android, ios. Also made an ssh version you can access via your terminal [2]. Hoping could get as many downloads in native platforms.

[1] https://antics.gg/p/side-out-94df7d

[2] https://antics.gg/ssh

Re:Connecting every app to every other app on Friday September 04, 2026 @10:38PM (#49572570)
I had a few asks about the ability to send users from other website to my game platform.

I'm wondering if a straight forward way for them to "send" their connected users to my platform? Should I simply create users on the fly ?

(I'm using better auth with login via gmail in my platform)

Re:Google Antigravity introduces Boost deep reasoning (/boost) on Tuesday September 01, 2026 @12:52AM (#49518095)
I have some super specialized workflow I wish I can run with their model, but looks like they don't allow programmatic call (claude code and codex allows it) in their plan.
Building a multiplayer game platform. Built a multiplayer pong game to dog feed the platform, and it got viral. Decided to make presales for it and got a little over $700 sales so far . if you want to give it a try, play it here https://antics.gg/p/side-out-94df7d

presale here if anyone interested! https://antics.gg/sideout-presale

Show HN: 8-player survival Pong, the arena loses a wall every time someone loses

https://antics.gg/world/side-out-94df7d

hey hn, here a game I always wanted to make. Every player defends one wall of a polygon, eight players, eight sides. When you lose your wall shatters and the arena closes the gap, so the shape keeps shrinking.Dying doesn't put you in a spectator seat. You come back as a saboteur, dropping bumpers, gravity wells and spinner bars on whoever's still alive. It's usually the part people like more...

( Read More... | 1 comment | 2 points | on HN )
Re:Ask HN: What are you working on? (August 2026) on Sunday August 09, 2026 @10:50PM (#49238699)
Antics (https://antics.gg): a site to play silly little multiplayer games with friends, and to make your own by using our MCP

The bet is that current models are good enough that anyone can one-shot a fun browser game. What they can't generate is the multiplayer part (server, WebSockets, state sync, hosting), so that's the only part we've built: a browser SDK plus a hosted relay. Deploy a game, get one link, and everyone who opens it is in the same room.

Quickest way to see it: open any game on https://antics.gg/games in two tabs.

Re:Helsinki Hacker News Meetup on Wednesday August 05, 2026 @06:58AM (#49181064)
let me help
Re:Flowise Is Shutting Down on Wednesday August 05, 2026 @12:51AM (#49178701)
Trying to make an harness and not falling behind with how fast those frontier model evolve is hard. We've built our own harness to make games, but it became obsolete as soon as a new model dropped. Gave up and now just letting user use whatever harness they want on their side.
Re:Karpathy's Pelican on Sunday August 02, 2026 @10:26PM (#49150539)
Everyone's about to make games sooner than expected. games are slow, might look buggy and unfinished. But I think that's just about time before we see fun games coming up. i'm betting on it with https://antics.gg . if you want to host your multiplayer vibecoded games, feel free to use us!

Show HN: Antics: Drop-in multiplayer for your AI-built games

https://antics.gg/

Hey HN, We started out building a whole game-making platform: engine, editor, templates, the lot. It was a slog, and it kept fighting the thing that made it interesting: the models got good. With Opus 5, Fable 5, SOL 5.6, a one-prompt Three.js or Canvas game already looks genuinely great, and the models know those APIs far better than they'd ever know our harness. Forcing people through our...

( Read More... | no comments | 4 points | on HN )
link to the benchmark against parakeet TDT v2 (the one im using now with spokenly) : https://get-inscribe.com/blog/parakeet-moss-apple-speech-ben...

NVIDIA Parakeet TDT v2 still best, but look like apple is not far behind.

i'd be happy to switch to yours if you add parakeet support, but that ight defy the purpose of the repo

Re:Ten Steps Towards Happiness (2015) on Wednesday July 22, 2026 @01:56AM (#49002379)
wozniak simple formula i quite like : H = S − F: your Happiness on any given day is your count of Smiles minus your count of Frowns
Re:Financing the AI boom: from cash flows to debt [pdf] on Tuesday July 14, 2026 @11:24PM (#48915887)
they're probably waiting to see how market reacts to fable5 and gpt 5.6
Re:Ask HN: What Are You Working On? (July 2026) on Sunday July 12, 2026 @10:27PM (#48887128)
I have ADHD, and my calendar is a graveyard of things that were totally fine right up until they were on fire.

So about to release an iOS app that sends me early notifications about what to actually prepare, or do.

Best examples so far: on my last trip it pinged me the night before with a packing list based on the weather at my destination. Also reminding me to book a table for a dinner planned.

It's here for the waiting list: https://heylife.ai

Re:CoMaps – FOSS Offline Maps on Tuesday July 07, 2026 @05:45AM (#48815580)
protomaps is also great for that. open source and straightforward
why am i looping back in the captcha when confirming?
Re:Show HN: Make your game multiplayer in one prompt on Wednesday June 24, 2026 @12:35PM (#48662364)
just made a slither io: https://antics.gg/r/4L5PUV

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