The thing that changed to make frontend development improve dramatically was hash based routing with ajax, and later the introduction of the history API. That caused frontend development to have a need to retain state between 'pages', so then was a need to find a better way to store it than using DOM attributes.
$(function(){
var myState = 123;
var myElem = $('<span>' + myState + '</span>');
$('#myParent').append(
myElem,
$('<button text="Increment" />').click(function(){
myState = myState + 1;
myElem.text(myState + '');
}));
});
Interaction with the DOM was treated as I/O, akin to file or stdio access: for reading, get it into a sensible internal variable as soon as possible; for writing, dump it out as the final step. Using the DOM to hold state seems, to me, akin to holding state in an external file (reading and writing as needed), rather than a variable.I think that what's changed is simply that people realized that it's way less messy to use the backend only as a data source (with ajax calls), and leave everything else to the frontend. The cognitive overhead of having the server producing html with some implicit state, then updating that state interactively, and then losing everything again by posting the whole page to the server, was simply unbearable.
When I started building web applications in 2004 I had some experience in writing desktop apps: I simply created a js library to create and destroy UI elements, and wrote "desktop" apps running in the browser.
I mean, it's better than having to maintain both server- and client-side logic and state (and having to sync all that), and definitely better than the days where we also had to manage DOM diffing manually.
But I still get headaches from the NPM/node ecosystem, the build steps, having to decide whether logic goes on the client, server, or both, and to some extent javascript itself. And you can never fully let go of the server-side of things.
I'm very intrigued by the alternative idea of moving (almost) everything to the backend, and maintaining the dynamic bits by sending all events to the server and sending back diffs based on that which update the page. Phoenix'/Elixir's LiveView made some great progress in this area, and from what I hear other ecosystems are experimenting with the same thing.
It's not a panacea: if you need offline functionality you're gonna have to deal with js and everything that comes with it. But in many projects that's not a deal-breaker, and in practice the approach actually leads to smaller payloads sent between client and server, and significantly simpler codebases.
https://elixirforum.com/t/phoenix-liveview-is-now-live/20889...
I don't know JSF so I can't really argue this point, but I'd really love to hear what you think about the argument Jose put forward and where you might disagree!
I learned a good lesson, though: no logic in template files! Ever!
I come from having done pretty much no Web development and this seems like a hateful way to do development.
And this is why I've been developing all my modern web applications as essentially an S3 bucket of flat HTML with vanilla javascript and jquery sprinkled in sitting behind cloudfront, connected to a fast API built of cloud functions / lambdas written in crystal/rust/etc. I use a custom routing system (I have S3 set up to respond with a 200 at the index in the event of a 404, so I have unlimited control over pathing from within my js logic) and I never let node touch anything at all. And I'm super happy about it. Never has it been easier to get things done. I don't have to fight with any system because there is no system to get in my way.
This gives me:
1. 2-4 second deploys
2. full control over assets pipeline (I call html-minifier, etc., manually in my build script)
3. literally serverless -- S3 or lambda would have to go down for there to be an issue (ignoring db)
4. caching at the edge for everything because of cloudfront
5. zero headaches because I don't have to do battle with node or react or anyone's stupid packages
6. (surprisingly) compatibility with googlebot! It turns out that the googlebot will index js-created content if it is immediate (loaded from a js file that is generated by a lambda and included in the document head tag as an external script, for example)
7. full control over routing, so I don't have to follow some opinionated system's rules and can actually implement the requirements the project manager asks me to implement without making technical excuses.
This does not give me:
1. A magical database that has perfect automatic horizontal scaling. Right now there is no magic bullet for that yet. Some come close but eschew the transactional part of ACID, making themselves basically useless for many applications.
And the parent post exactly matches my usage of jQuery :D
Firestore has a free tier: https://firebase.google.com/docs/firestore/quotas#free-quota
TBH I lean more towards google cloud services in general, so as long as they had very good ping times between each other, I'd consider it.
If your cloud functions return "pure" data, then the client-side JS is doing the rendering: do you manually create the DOM nodes or do you use some templating engine?
Nothing is perfect, but aws aurora serverless auto scales compute and storage for MySQL https://aws.amazon.com/rds/aurora/serverless/
Does that than really fit the "auto" bit of the term?
https://aws.amazon.com/blogs/aws/new-amazon-dynamodb-transac...
Of course, your game can run entirely "in memory" without a render function, which is basically what the game server does.
So I guess, many people have figured it out but didn’t transfer the knowledge from one area to the other.
Thanks for the insight, because I also always wondered what’s considered so new about React, although I have to admit that I still wrote my fair share of jQuery Spaghetti code.
I mean retained by contrast with immediate, as in the early DirectX jargon.
By retained model, I mean the source of truth as to the current state of the UI. Games normally use an immediate mode API, but they still render the UI from a model; it's just that they own the model, whereas with UI toolkits, you generally manipulate a model the UI toolkit maintains and the UI toolkit renders from that model.
Retained mode UIs are much easier to start with. You can get something that looks good up and running very quickly, because you don't need to think through the best representation for your UI - skilled designers and engineers have already done the work, and developed composition and drawing routines so that it all hangs together.
The trouble starts in more sophisticated applications, where the internal model has grown more complex, and UI code is increasingly an exercise in duplicating changes from one model to the other, via reactive techniques like data binding, or more imperatively from events. Having components denormalize state is a recipe for desynchronization bugs.
The problem doesn't totally go away if you move wholesale to immediate mode where the app owns the model, though. There are UI concerns that don't really belong in most application models; things like focus, selection, non-local UI idioms like radio buttons, caret position in text, etc. Doing these things right involves a lot of subtle design. Most app developers are better off handing these concerns to experts who focus on them.
The trick here is how do you reconcile those two states when both have a copy of the data. For instance, the <input type="text" /> holds its own state and you hold the value in the global state. When a user types a character into the input, the input hold a copy of the letter in its "value", and the state is updated with the same value, which then triggers the input to compare its state with that of the global state for equality before attempting to render the value in the global state. Tricky stuff.
Ultimately the ground truth in both instances is that you have potentially many data models that the UI has to aggregate, and the source model, layout, display properties and hitboxes of elements are usually but not totally related and can change due to many kinds of events. Any formal structure you might come up with is bound to run into exceptions. As a result I tend to have this policy:
* I don't trust the framework
* But I leverage the framework to produce early results, and both immediate and retained modes offer ways of doing that
* I expect long-term maintenance to involve a customized framework design regardless
I always thought this is basically the MVC pattern. And it's obviously the only sane way to do things.
Edit: I don't mind the donwvotes, but am I wrong? The MVC pattern simply seems to mandate, at its core, the separation between the model, its graphical representation, and the input from the user. Input -> model -> view. So a game loop where the user input is gathered, the model is updated by calculating the next state, and the view is displayed seems to me an instance of MVC.
(one example of this, while not very graphical, might be a withdrawal from a bank account;the program stores a transaction - the user sees a "Change" in amount available in the account - in the user's mind there's 300 dollars in the account before withdrawing 100 dollars, and 200 after - but this view is a (beneficial lie - the "account" is merely a sum of transactions).
In short mvc wasn't really about a tight mapping between widgets and internal state of the data model - but about translating between the users idea of the domain model and the implementation.
But certainly implementing mvc in a object/message oriented language like smalltalk leads to data flow of input event > controller translation > model update > view update.
More at:
http://heim.ifi.uio.no/~trygver/themes/mvc/mvc-index.html
I recommend reading the paper, it's short and an easy read.
And each has their own use cases and challenges.
Traditionally, however, most well known GUIs (most of the apps people use on the desktop) were done with retained mode libraries (GTK, Qt, Cocoa, and so on).
>So a game loop where the user input is gathered, the model is updated by calculating the next state, and the view is displayed seems to me an instance of MVC.
There's nothing preventing the view being a retained mode UI widget tree -- which is how MVC was commonly implemented iirc.
Nowadays I'd still do simpler components this way. For anything heavier I'll grab React from the beginning, because of it's enforcement of modularity and state-management.
I'm interested in the way of architecting things you described, since I used to try similar ways, but always ended up state-in-dom. Would you have examples or literature on this?
These days I avoid putting state in my markup even for small stuff. I remember some good articles on the topic, but sadly can't find them.
But at its most basic, I just make sure that any jQuery/dynamic component/widget, from the start, is essentially a render function that takes a bunch of data and updates the markup with this data (triggered via some event handler or setInterval(), or something like that). In many cases this doesn't have to be complex or efficient. Sometimes just an .innerHTML() or whatnot is fine. The crucial bit is that I always start with a js data structure and treat it as the single source of truth.
In most cases I just use Preact from the beginning, but I've worked on projects where that wasn't possible and I had to use jQuery or plain javascript. Whatever I used, I usually ended up regretting state in my markup.
For instance if you have a chat, you could have a list of message objects as a normal variable and also show those messages in the dom.
there are things that are massively annoying to do without sneaking a data-uuid and data-type here and there, like drag&drop or specific customer requests - if anyone has ever written a cms, imagine the customer coming and telling "I want this product image in black and white" - if you had data attributes around, it's a css two liners, if you didn't because you're trapped into a either-or mindset, you have to also add the image-bw class on the rendering code with "customer ==" and "product ==" checks
Where these frameworks really come into their own is when you want to create reusable components and share them outside a team. jQuery did a good job with their plugins back in the day but Angular 2 (and React, and soon native Web Components) so that far better.
As far as I remember there are some attempts from Chrome and Mozilla but not sure I saw a real cross-platform spec out, so I stopped tracking the news around it really.
Can you provide some references maybe?
v1 shipped with Chrome 53, Safari 10 and Firefox 63. (And there's a polyfill.)
It's not "soon", it's very much "been in production for a while".
A base class like LitElement https://lit-element.polymer-project.org is all you need to achieve a sort of "react-like" development style (components with unidirectional data flow) WITHOUT build tools() and WITHOUT dom diffing! :)
() if you want to use npm dependencies instead of just plain files with a bundled version of lit, you still need to rewrite import paths, until https://github.com/WICG/import-maps becomes a thing at least. I wrote a tiny dev server that does that: https://github.com/myfreeweb/es-module-devserver
Yes. It seems that most of the frameworks people are so enthusiastic about are invented just to prevent bad developers from writing their awful code. Which they end up doing anyway.
Anecdote: years ago, when he decided moving to Angular.js, my boss justified it with "following best practices". Then he proceeded to rewrite all the application components as controllers quering the context to decide how to behave, and talking to everything else through global events. Took me weeks to rewrite everything in a sane way. (Years later it was decided everything was too slow, and it was rewritten in good vanilla js, with a huge performance boost).
If React was not by Facebook, it would not have gotten popular at all except as a 'cool hack/experiment' - Nobody would have seriously tried to incorporate it into a production application.
As soon as you scratch the surface, you understand that it's one of those tools that tries to take away complexity by adding complexity on top.
The story has gotten more complicated though because now React has so many components and there is all this conveninent tooling and boilerplate around it but still I would never choose it over VueJS.
Anything that comes out of Facebook is just pure manipulation.
Surely a more reasonable perspective is that React actually solved a real problem, and the fact that there's a big company backing it is actually a benefit because 1) there's a lot of money and experience poured into the project, 2) it's likely to be supported even if the lead dev gets hit by a bus, 3) it's an easier sell to management over <insert alternative by random dev>?
I'm no fan of Facebook the company and product, and I avoid client-side code as much as possible (yay Phoenix LiveView), but I think React is quite neat and made my client-side work easier. I'd also argue that it paved the way for an important shift in how front-end frameworks do their thing, and we're all better off for it.
You have components with a render method, and in that render method you return other components which you can pass data to via "props" - that's basically react in a nutshell.
I've noticed React is often conflated with the wider ecosystem it is a part of (Webpack, Redux, Babel) - perhaps this is the complexity you are referring to, but to be clear React can be used without any of these things.
And sure React being developed by Facebook couldn't have hurt in terms of it gaining popularity - but the real reason it took off is that in contrast to what you said it removed a huge amount of complexity by alleviating the burden of developers having to manipulate the DOM directly in ad hoc ways. Instead of having to manually add classes, add elements, remove elements, append children, you could just say given this piece of state, give me this.
> Anything that comes out of Facebook is just pure manipulation.
This just shows that your issue lies with facebook the company, which is biasing you against react - the technology.
I disagree with this. Everyone claims that you can use React without JSX but no one does it. Aside from ugliness, the main reason why no ones does this is because you would be missing the most useful aspect of React which is compatibility and consistency with the rest of the React ecosystem. So you cannot separate React from its ecosystem. All this complexity has become tightly intertwined.
If you use VueJS without a bundler (which is actually feasible), you will be surprised how much simpler and elegant the whole development experience is. Once HTTP servers start supporting static push of scripts, we will not even need bundling in production.
This is just plain wrong. Firstly using JSX or not will have 0 impact on compatibility with other libraries in the ecosystem because they are not coded against JSX they are coded against what JSX is compiled down to. The main reason people use JSX is because people like it.
Also you say the complexity has become intertwined but I don't hear any examples of how that is the case?
> it's one of those tools that tries to take away complexity by adding complexity on top
It's one of those tools that purposely abstracts unproductive, inefficient complexity that we were not aware of before into a higher-level one, forcing us to be more mindful of how we do things. A matter of tradeoffs, I would say, and there's gotta be a limit to how 'simple' one thing can be. Also, you're conflating React the library with the ecosystem around it.
On a sidenote, all the tooling and boilerplate React came hand-in-hand with was markedly a net positive for me. It was in picking up React, during my career, that I learned why tooling is important, picked up tools like Webpack and grunt, learned myself how to do CI/CD and other stuff.
https://en.wikipedia.org/wiki/Parity_of_zero#Education
Claims made by students:
"Zero is not even or odd."
"Zero could be even."
"Zero is not odd."
"Zero has to be an even."
"Zero is not an even number."
"Zero is always going to be an even number."
"Zero is not always going to be an even number."
"Zero is even."
"Zero is special."
https://en.wikipedia.org/wiki/Teach_the_ControversyWe need more old coders around!
Old coders never die, they just get frozen until their favorite programming languages come back into fashion.
What is-odd does is to throw an exception if you pass anything that isn't a safe integer or a string representation of a safe integer. Otherwise it just returns n % 2 === 1 (after converting string to int if necessary)
Isn't the parameter always floating point in Javascript? (which does mean a package like isOdd will have to incorporate some level of mysticism...)
I can understand how fundamental education teachers don't grasp modern Algebrism and believe that Math is formed by fundamental, sacred definitions. But programmers ought to know better.
Every once in a while I'm reminded that I'm mostly disconnected from the way "most" people build things. Thanks for this insight. It finally explains why I hear people talking down about "jQuery developers", if that was something that people actually did.
But wow. I've been building javascript-heavy web stuff since the mid 90's and it had never occurred to me to do that. You have your object model, and each thing had a reference back to its DOM node and some methods to update itself if necessary. All jQuery did was make it less typing to initially grab the DOM node (or create it), and give you some shorthand for setting classes on them.
It also explains why people liked React, which has always seemed completely overcomplicated to me, but which probably simplified things a lot if you didn't ever have a proper place to keep your data model.
I can't imagine I was the only one who had things figured out back then, though. The idea you're talking about sounds pretty terrible.