> We're planning to implement a new more powerful network request interception API in a future version, which will be available to L+ devices with a recent enough WebView via AndroidX. Being able to read POST bodies is one of the features we're intending to include. Unfortunately we can't share schedule information about when this may be available, but we are aware of this use case and intend to support it.
Instead of fixing bugs and making incremental improvements, they seem to have a strong propensity for grand rewrites.
I got tired of the constant parade of new Google APIs, libraries, and technologies years ago and have been choosing alternative products whenever possible.
https://web.archive.org/web/20170125134508/http://sleepmode....
I'm really sorry that you have this feeling, but this has nothing to do with PhDs. It's impossible to get promoted by bug fixes inside Google, and people are promotion driven.
There were many people who tried hard to fix a lot of bugs, but they usually burn out due to lack of recognition inside Google.
Maybe it's working for them from a bottom-line perspective, but it's made their brand as an engineering company clownish.
I think Google is too big at this point already, but that's an orthogonal question.
Again, though, may not make sense for them from a $$$ perspective. Jank and rough edges galore may be something they're willing to live with.
[EDIT]
How this works in my head:
Manager: Could you take a look at the Android developer documentation? Some of it's badly outdated and have you actually tried using it? A lot of the advice is... kinda bad. Also maybe look at a few of these UI components we had the Summer interns make, they've got bizarre implementations and are difficult and inconsistent to customize. Oh and god have you looked at our issue tracker? Has anyone, actually? Like, ever?
Developer: Hey so have you heard of this place called Amazon?
Manager: Uh I mean how about we start a fourth greenfield instant messaging product instead?
Developer: That's better. Amazon? Who's Amazon?
And all of this isn't only motivated by "not doing boring tasks", but also because this is what drives promotions / career advancement. So "launch a feature/project, get rewarded, and switch team" seems like a trend, and it does not encourage to think about long term maintenance / etc. (It isn't a generality either, but it is a bit of a trend)
Working on improving the quality of the software is not always easy to measure in terms of impact, and hard to get recognition for in the same as shipping a new feature.
Where Google differs, maybe, is that its promotion system is well codified and rewards the "difficulty" of the deliverable. This is skewing the balance to reward adding more complexity in the system for the sake of solving it (you create difficult problems artificially, they aren't intrinsic to the nature of the user needs you should solve).
There are teams whose only role is to work down those tickets, one after the other.
This is why people job-hop for meaningful career advancement. Much easier than dealing w/ the broken promotions processes these companies employ.
On the flip side, my first programs that I wrote for myself in the 90's still run. Yeah, I know that DOS is emulated now, but MS made them still work, and I didn't even have to re-compile.
I have this conspiracy theory that Google is purposefully trying to make things difficult to get rid of developers that don't have a lot of resources.
I think Hanlon’s Razor applies -- this isn’t intentional, it’s just unfortunate mistakes.
I think the main driving factors are:
- Many Android APIs were badly designed from the start;
- Android was not designed for easy OS updates, so many users have old OSes;
- Google like Apple’s approach of aggressively deprecating old APIs, and try to do the same. But unlike Apple, they still have to deal with old OS versions, and their fundamental OS design is not as sound. The end result is what we see, messy and buggy APIs.
I agree and Apple does this on iOS as well. It's a way of clearing out old apps.
I really find it hard to believe that Android is worse than proprietary, undocumented, Windows-only toolchains of Symbians, Tizens and bunch of other embedded crap, not to mention the horrors of what was PS3 toolchain at the begging.
I think you might be overdramatizing this a bit.
And if you prefer a more modern example, Android is indeed worse to use than UWP or iOS.
When they release stable releases, they are actually betas, and updated documentation is scattered around Medium and G+ posts, alongside Google IO and DevBytes videos, why bother updating the official documentation.
After 10 years, the NDK still feels like a 20% job from a team that is forced to accept that Android should provide a bit more than just 100% Java.
Please no, Symbian C++ was the worst development environment i had the displeasure to touch. I'd rather hand write every Java binding for every single API call manually in NDK than even consider looking at Symbian C++ again.
(relevant experience from Nokia's Series 60 around the time of 6600, i don't know if Symbian improved after that, i lost all will to bother with the platform, but considering you still had to implement exceptions via macros by hand because of technical decisions made two decades earlier, despite the platform not being backwards compatible and thus could fix said decisions, i do not expect that things improved)
Oh, the irony!
Next I tried GKE and it was an absolute joy. I had a simple web app serving traffic an hour in. Probably because unlike Android, they have to make people like GKE to sell it.
Do you think a proprietary Windows C++ compiler for an embedded platform will make your DI uses easier? :)
As a user, I concur with this. I can install Android apps created in 2012 that still work in Android 9.
In iOS, I remember that each major update made half of my apps broken (in some cases, completely broken).
Strangely, the only Android drivers, that can be trivially ported between Android version, are those "unstable" bits in Linux kernel.
Take any postmarket smartphone firmware — if something does not work after porting to new Android version, you can bet, that it is a proprietary userspace blob. Who develops HAL for those blobs? — Google. Who controls it's API? — Google.
What "stability of drivers" are we talking about here? Certainly not the kind, helpful to users.
That's only because the Linux kernel is actively hostile to the idea of maintaining a stable driver interface. Windows 7 drivers from 10 years ago still work in Windows 10.
This is patently, provably FALSE[1]
MS goes out of their way to NOT to break APIs. My ancient ATI netbook can run Windows Vista graphics drivers on Win 10. MS only breaks driver API when massive kernel/underlying APIs demand it. ex. 98->NT, XP->Visa.
Now contrast that with Linux. Linux kernel devs are openly hostile to binary blob drivers so they make no attempt to preserve ABI stability. I've see this happen multiple times with ATI binary drivers in GNU/Linux and when I was running cyanogenmod on my phone.
[1] https://www.techadvisor.co.uk/how-to/windows/how-get-drivers...
And I still can't stop laughing after reading: > Somehow every other platform is fine
To paraphrase JWZ's CADT article linked below "writing thoughtful critique" is not fun, "making useful suggestions to improve something" is not fun but "writing a snarky, resentful rant on HN" is fun.
ps. most developers on Android are not game developers, maybe time to think about seeing the world from other peoples point of view?
> They do not realize that they are make •a platform•, not a product.
Consider: maybe Fuchsia isn't a platform?
ChromeOS certainly isn't a platform: developers don't develop "for ChromeOS." App developers target the WebExtension ABI (or, more recently, the Android ABI), and ChromeOS just runs their apps using mysterious virtualization magic that doesn't matter to the developer. You don't target the OS; you just target a stable ABI. (Other examples of this: the Linux kernel ABI used by Docker on {Linux, macOS, Windows}; the Linux kernel ABI used by Illumos branded zones; the Linux userland ABI used by the Steam Runtime.) Essentially, you can think of ChromeOS not as an OS in the traditional sense, but as a hypervisor. The libs your apps depend on aren't part of the OS; they're part of your ABI's zonal environment, which is stabilized separately from the OS.
I would expect that Fuchsia is doing the same: being an OS but not a platform. The only people who will have to directly target Fuchsia are Google engineers.
Only Google changes rules of the game on developer. They do not realize that they are make •a platform•, not a product. Stable, comfortable platform that software runs on. I honestly don't give two cents about all their struggles to make "a better OS". OS is to launch apps, and making those apps is a miserable experience, where I have full time people just to keep up with Google 'improvements'. Somehow every other platform is fine. I hardly had to change code written 10 years ago for iOS, for consoles or Windows - not at all! But Google keeps making their own special PhD driven darlings.