Apple owns a mall (iOS). In that mall, Apple owns a book store (iTunes). Amazon also has a book store in the mall (Kindle).
Apple does not want to sell Amazon's books (Kindle format ebooks) in it's store (iTunes). Ok.
Apple decrees that no store in the mall shall sell any books but iTunes books, which only they may sell. Not Ok.
In the brick-and-mortar world, malls are fungible, and stores that sell the same goods are fungible. The iPhone is not fungible.
Anyone that wants to constrain themselves to a single market, needs to accept the rules of focusing on a single market.
So not sure what you mean.
It’s the same (technically easier as I don’t need to convert ePub to mobi)
As far as I know you can't do that on iOS. There's also nothing stopping the devs from selling IAP themselves on their own website. So no, Steam is much much more open than Apple's App store. Not to mention the fact that Steam is completely optional and the App store is not.
Not at scale, no, but you can generate promo codes (up to a limit - maybe 100?) to distribute your paid app for free.
https://developer.apple.com/app-store/review/guidelines/#in-...
If the App Store could be circumvented as easily, Spotify probably wouldn't be raising this issue to begin with.
You can upgrade to Spotify Premium through a website which they advertise during their free tier ads.
Apple doesn't allow that apparently.
epic is not the saviour here, they're dumping cash to bring shitty console practices to the pc ecosystem, namely storefront exclusives
Steam Link faces a similar issue. Apple, apparently, considers buying desktop games through an app that can remotely play them on your phone to be the same situation, and demand that payments go through them.
Apple tries to counter that the problem is Spotify. It's Spotify that is money-hungry, Apple claims:
Underneath the rhetoric, Spotify’s aim is to make more money off others’ work.
The only problem with this argument is that Spotify is just one example. App publishers of all sizes have expressed grave dissatisfaction over this issue. Ultimately, this has led to a poorer experience for Apple's own customers in the form of higher fees for in-app purchases or weird, convoluted checkout flow that requires you to goto your browser to finish a transaction.