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Re:Walmart deploys Oculus Go headsets to train its employees by jaequery on Sunday September 23, 2018 @11:20AM (#18051448)
After trying VR (Oculus Go) for the first time, I am convinced VR maybe the future of education.

Being able to watch something in 3D as opposed to just 2D video is like night and day.

Btw, I'm not talking about 360' videos, I'm talking about the 3D stereoscopic ones. When I watch a video in 3D, I can actually totally relate to what I am watching and it is as if I am actually there. It really helps with perception and understanding the subject.

Re:Walmart deploys Oculus Go headsets to train its employees by jlg23 on Sunday September 23, 2018 @11:57AM (#18051633)
If your subject benefits from a 3d representation at all. I dare to say: most do not, just as most do not benefit from video.

I think the real revolution in teaching will be when we have enough well educated, well paid teachers. Imagine the level of immersion that could be accomplished with real-time individualized lessons!

Re:Walmart deploys Oculus Go headsets to train its employees by shafyy on Sunday September 23, 2018 @01:53PM (#18052240)
True. And VR allows new school models with a wildly different cost structure than today's. You don't need a physical building, no physicial equipment and geographic location doesn't matter.

In addition, because VR makes project-based learning [0] more scalable, a teacher's time can be used more efficiently.

These cost-savings can be passed on to the students and the teachers (in the form of higher salaries). All this while improving average the education quality.

[0]: https://en.wikipedia.org/wiki/Project-based_learning

Re:Walmart deploys Oculus Go headsets to train its employees by lostlogin on Sunday September 23, 2018 @02:08PM (#18052322)
This sounds terrible to me. The process of learning, particularly when young, isn’t just about having the information fed to you. It’s about trying, failing and being shown where you went wrong. Quite literally, falling and being helped up. How do you get help diverse problems like handwriting, getting on with others and the millions of other situations teachers help with? Empathy via Facebook sounds bad.

A big problem with education in my opinion is that everyone who has been to school sees themselves as a teaching expert. The near-minimum-wage teacher who buy school supplies out of their own pockets, they are the experts. Rant over.

Re:Walmart deploys Oculus Go headsets to train its employees by shafyy on Sunday September 23, 2018 @02:28PM (#18052421)
Completely agree. And my whole point is that you can do that better in VR. Instead of meeting in the real world, meet in VR and learn there together with your friends and teacher.
Re:Walmart deploys Oculus Go headsets to train its employees by ericst on Sunday September 23, 2018 @02:51PM (#18052515)
A big part of learning is also in the social interaction. VR, no matter how good, will just never match that. You don't only need information, you also need interactions, real life interaction...

I think VR might help to some subjects, but having an all-VR experience seems an awful thing to me...

Re:Walmart deploys Oculus Go headsets to train its employees by wpietri on Sunday September 23, 2018 @03:58PM (#18052833)
I think it's theoretically possible that one day VR might really be as good. But I also expect to be comfortably dead before that happens.

I'll note that TV was seen as the future of education for quite a while. And that videoconferencing has been the future of interaction since the early 1980s. The first never worked out. And although the jury's still out on the latter, it's undeniable that a) it's not as good, and b) it's taken a very long time for the technology to be reasonably useful.

Historically, people seem to confuse "we don't know what X can't do" with "there's nothing X can't do". Technoutopianism can be useful, in that optimistic people will try things out and discover where the limits are. The current wave of VR is interesting, but it's perfectly possible that it will end up in the same place as 1990s VR: a historically interesting wave of hype that turned out not to deliver much value that couldn't be gotten more easily with other approaches.

Re:Walmart deploys Oculus Go headsets to train its employees by shafyy on Sunday September 23, 2018 @05:34PM (#18053374)
Yeah it's easy to point at tech that never worked out. But it's also impressive to look at the tech that did work out and no one 50 years ago would have been able to predict where society is now.

It's just more exciting to me to envision a future where VR will work out, and I will keep working on it under that assumption.

Re:Walmart deploys Oculus Go headsets to train its employees by wpietri on Sunday September 23, 2018 @10:36PM (#18054638)
I think that's very dangerous. A lot of the tech that worked out only did so because the people working on it put users first, not technology first.

A classic example here is Apple. They did not make the first personal computer, the first MP3 player, or the first smartphone. Those were made by people focused on the tech. Instead, Apple took mostly-existing tech and really focused on delivering value to users.

I think a user-first attitude is important even when making consumer gadgets. But a student-first focus is vital for education. There are a zillion examples of educational tools and methods inflicted upon kids not because they were better for students, but because somebody wanted to prove something.

Re:Walmart deploys Oculus Go headsets to train its employees by shafyy on Sunday September 23, 2018 @10:58PM (#18054721)
Yes sure I agree. But if you've spent time with some VR headsets (especially Oculus Go) you know that it feels like magic. And it enables things that without this tech weren't possible before. Sure, it has a long way to go, but I believe that there's path.

I'm sure the engineers at Apple also looked at the tech and were like "holy shit, this enables us to do crazy stuff".

Re:Walmart deploys Oculus Go headsets to train its employees by wpietri on Monday September 24, 2018 @05:17PM (#18061539)
I do know that it feels like magic. But then, so did the 90s wave of VR. I also agree that it in theory enables new things.

But in practice, nobody has demonstrated that those new things deliver more value. Again, consider 90s VR. Or how people were sure that home computers were the coming thing starting in 1970 (and probably earlier). But they didn't really become particularly useful or common until the arrival of the web browser. [1]

The engineers at jetpack and flying car and humaniform robot companies also said "Holy shit, imagine what we can do." We could look at the plans for manned space travel of 1940-1980, none of which panned out. Heck, we could look at 3D movies and TV, which have flopped repeatedly. And even at Apple there were plenty of times that they said that and were wrong. [2]

I'm really not trying to rain on your parade here. I'm happy to admit that this could really be the time VR takes off. But I'd love it if more VR proponents could accept that "feels like magic" is a novelty effect; that the history of 3D "feels like magic" products turning into giant flops goes back at least 150 years; and that this could be just another one of those things that ends up like 3D TV or Smellovision.

[1] https://en.wikipedia.org/wiki/Home_computer#Reception_and_so...

[2] https://blog.musicmagpie.co.uk/2017/09/06/7-apple-products-t...

Re:Walmart deploys Oculus Go headsets to train its employees by Dylan16807 on Monday September 24, 2018 @01:21AM (#18055217)
You know VR can have multiple people in it, right? Because you're taking a description of a virtual classroom with just as many humans as a real classroom, and declaring there is no "social interaction", and that really confuses me.
Re:Walmart deploys Oculus Go headsets to train its employees by shafyy on Sunday September 23, 2018 @03:17PM (#18052652)
> VR, no matter how good, will just never match that.

Why not?

> You don't only need information, you also need interactions, real life interaction

What is reality?

Re:Walmart deploys Oculus Go headsets to train its employees by chongli on Sunday September 23, 2018 @12:14PM (#18051725)
We'll never have enough high quality teachers. The more educated the populace becomes, the more demand there will be for ever higher levels of education.

Education is a class separator. What matters is relative education, not absolute.

Re:Walmart deploys Oculus Go headsets to train its employees by konschubert on Sunday September 23, 2018 @12:40PM (#18051856)
Teachers will be more plentiful and better educated if you pay them a salary >100K and select rigorously.
Re:Walmart deploys Oculus Go headsets to train its employees by badpun on Sunday September 23, 2018 @04:42PM (#18053067)
Only to a degree. For example, a nation without decent lawyers or engineers could never become wealthy. Or, in other words, a nation of 100% illiterate people won't be as wealthy as a nation of 100% PhD, which shows that education is about more than just relative position within the population.
Re:Walmart deploys Oculus Go headsets to train its employees by keiferski on Sunday September 23, 2018 @12:18PM (#18051754)
The question is: are VR headsets going to significantly better at education than say, a book?
Re:Walmart deploys Oculus Go headsets to train its employees by wongarsu on Sunday September 23, 2018 @01:37PM (#18052140)
That question is way too broad to be answerable. VR won't be better at teaching you about writing than a book. If you want to teach biology or woodworking VR can be significantly better than a book.
Re:Walmart deploys Oculus Go headsets to train its employees by chongli on Sunday September 23, 2018 @12:30PM (#18051811)
I'm pretty skeptical of that. Books are great at teaching kids to solve integrals and write essays. I haven't seen any evidence to indicate that VR headsets would help with these skills.
Re:Walmart deploys Oculus Go headsets to train its employees by CoryG89 on Sunday September 23, 2018 @12:48PM (#18051896)
VR is just a medium. Why would it not be just as capable at teaching kids to solve integrals and write essays? You may argue that it can't possibly do any better of a job than a book could, but I think it's unlikely that there is anything a book could teach you that a VR headset could not also teach you. After all, you could just digitize the book and read it in VR.

Also, it doesn't matter how good books are at teaching kids to solve integrals if 90% of them won't even give the book a chance, but can't wait to get on their headsets.

Re:Walmart deploys Oculus Go headsets to train its employees by ramses0 on Sunday September 23, 2018 @03:45PM (#18052775)
https://jig.space/

Please try this and come back with a fresh perspective.

Re:Walmart deploys Oculus Go headsets to train its employees by eksemplar on Sunday September 23, 2018 @01:08PM (#18051999)
I think VR will be the future of a lot of things. I used to think it was sort of fad, like 3D movies but maybe a little cooler.

Then our GIS department bought one and I’ve tried it a few times now. I always feel constrained when I go back to my two monitors.

The interface and technology in general has some way to go, but I think VR will be the biggest tech revolution in my lifetime and I’ve been around since before the refrigerator was a common thing.

Re:Walmart deploys Oculus Go headsets to train its employees by rocky1138 on Sunday September 23, 2018 @01:10PM (#18052004)
I'm really glad to hear that you enjoy VR. I have a similar feeling when using BigScreen to do work. All I really need is like twice the resolution so that text is clearer and we can essentially have unlimited scalable desktops.
Re:Walmart deploys Oculus Go headsets to train its employees by isaiahg on Sunday September 23, 2018 @01:43PM (#18052168)
Legible text that you can read without squinting and tracked keyboards will be the floodgate moment I think. I'd really like to see how an IDE can evolve in VR space, especially with collaborate features. It could probably make online offices a regular occurrence.
Re:Walmart deploys Oculus Go headsets to train its employees by atonalfreerider on Sunday September 23, 2018 @03:10PM (#18052617)
primitive.io is an IDE designed for VR
Re:Walmart deploys Oculus Go headsets to train its employees by applecrazy on Monday September 24, 2018 @10:28AM (#18057946)
How does keyboard input work? Does it track the position of the keyboard and then show a digital equivalent in VR? Because I think most people can’t touch type essentially blindfolded.
Re:Walmart deploys Oculus Go headsets to train its employees by nikofeyn on Sunday September 23, 2018 @12:36PM (#18051840)
can you elaborate? because nothing you mentioned has anything to do with education. the expected use of VR in education reminds me of the failure of nearly every other forced use of technology in education.

my mom was a teacher, and i clearly remember the required use of powerpoint to be a major detriment to her teaching. as another example, i was horrified recently during a volunteer opportunity at a local high school at the use of chromebooks in the classroom. it seemed like such a blind use that served no purpose other than to further seaparate the students and teachers from social interaction and communication.

i think something like dynamicland is the only technology that has promise to be used as an educational tool.

Re:Walmart deploys Oculus Go headsets to train its employees by isaiahg on Sunday September 23, 2018 @12:52PM (#18051919)
Just like it's hard to explain how it feels in VR is hard to explain the difference here. I think the big take away is that it lets you simulate tasks physically instead of just watching them being done. Like the difference between watching something being done and doing it. I know with me, physically doing things with my hands cements the material in my brain way more than reading about it.

One thing I can see this being used for is fork lift driver training. You could put the person in the seat of the heavy and expensive equipment without actually risking anything. The user can play around with the controls and make mistakes without the fear of breaking something. That alone would be valuable.

Re:Walmart deploys Oculus Go headsets to train its employees by scott_ci on Sunday September 23, 2018 @01:20PM (#18052067)
there's a company that focuses on this: http://www.forklift-simulator.com/
Re:Walmart deploys Oculus Go headsets to train its employees by browsercoin on Sunday September 23, 2018 @01:17PM (#18052044)
well back when i was studying molecular biology and biochemistry, those high quality 3d animations were extremely useful because not only was it easier to memorize the different stages, it gave me a really good reference visually which I could recall with more ease than bits of written text.

on a side note, it also took my interest to new levels because the 3d animations revealed to me just how mechanical our body is, with a hierarchy of components very much like an integrated circuit.

so I can only imagine what it will be like to conduct labs or teach students using a 3d VR environment. It has a unique edge that not even the best teacher on earth can do-trick its users into believe they are not in lecture, but in a video game like world but with higher productivity.

Re:Walmart deploys Oculus Go headsets to train its employees by wongarsu on Sunday September 23, 2018 @01:16PM (#18052039)
I don't think it will help much in teaching math or anything else that can be easily learned from a textbook. But you can't learn plumbing or operating a crane from a textbook, and here VR has great potential.

It might also be great for teaching science, since VR can communicate scale much better than drawings.

Re:Walmart deploys Oculus Go headsets to train its employees by cheeko1234 on Sunday September 23, 2018 @02:34PM (#18052440)
I agree that for most of advanced math, VR won't help, however there are a lot of mathematical concepts that are easier to grasp when visualized.

https://savkar.math.uconn.edu/calculus-3-visuals/ https://www.youtube.com/watch?v=T647CGsuOVU https://www.reddit.com/r/visualizedmath/top/

Re:Walmart deploys Oculus Go headsets to train its employees by lostapathy on Sunday September 23, 2018 @06:40PM (#18053702)
If you don't have access to a good teacher, a VR session to a remote teacher could be a game changer.

At my high school somebody asked the calculus teacher why he was the calculus teacher and not another teacher. "We drew straws and I lost so I went to the training".

Re:Walmart deploys Oculus Go headsets to train its employees by curuinor on Sunday September 23, 2018 @04:10PM (#18052904)
STRIVR already has some construction and factory line contracts. We started from sports.
Re:Walmart deploys Oculus Go headsets to train its employees by arkitaip on Sunday September 23, 2018 @11:49AM (#18051586)
We now know that tech isn't an high impact factor when it comes to learning quality. This is based on John Hattie's profound research work covering 1200 meta studies: https://visible-learning.org/hattie-ranking-influences-effec...
Re:Walmart deploys Oculus Go headsets to train its employees by mikeash on Sunday September 23, 2018 @12:12PM (#18051712)
I don’t think you can treat “tech” as a general category. VR headsets are totally different from smartboards which are totally different from graphing calculators. Maybe VR headsets will be useless too, but I don’t think you can extrapolate that.
Re:Walmart deploys Oculus Go headsets to train its employees by leetbulb on Sunday September 23, 2018 @12:19PM (#18051758)
I agree. VR is a completely new interface for us with technology and we have yet to even discover the tip of that iceberg.
Re:Walmart deploys Oculus Go headsets to train its employees by TaylorAlexander on Sunday September 23, 2018 @12:04PM (#18051669)
That seems like a very broad statement.

I played with VR a few years ago, and found the notion of an immersive virtual environment to be profoundly different from looking at something on a computer screen.

Some technology absolutely helps with learning. Pencils and paper are technology that help us write down our thoughts. School buildings and chalkboards are technology that make it easy for us to meet and collaborate.

Computers too can provide an opportunity for us to play with abstract concepts. Immersive VR could be a way to better understand certain concepts. With the right presentation, I think VR could be a more effective way of learning than other methods.

Re:Walmart deploys Oculus Go headsets to train its employees by FLUX-YOU on Sunday September 23, 2018 @12:16PM (#18051736)
Anything that requires hand/eye coordination is waiting on a good VR implementation.

I would totally pay $60 for a VR game that has you building a house from the ground up or doing woodworking in as much detail as possible (even if it's individual stages and tasks without a proper physics sandbox).

Re:Walmart deploys Oculus Go headsets to train its employees by rixrax on Sunday September 23, 2018 @01:32PM (#18052116)
For building a house it should then also include the role playing aspect of dealing with building departments, inspectors, and contractors that don't show up or drill into wires that electrician had just installed. ;-)
Re:Walmart deploys Oculus Go headsets to train its employees by loup-vaillant on Sunday September 23, 2018 @01:27PM (#18052099)
> VR maybe the future of education.

This implies having children using these headsets for extended periods of time. I hope the (auto?) calibration of future headsets gets real good, otherwise I fear there are some risks, messing with the eyesight of children.

Potentially awesome, sure. Just, not too fast.

Re:Walmart deploys Oculus Go headsets to train its employees by wpietri on Sunday September 23, 2018 @03:47PM (#18052786)
I would be interested to see what you say after a couple hundred hours. VR has a very strong novelty effect. I thought it was incredible and amazing the first times I used it. And then, as it became no longer novel, I just gradually stopped.

I'll note that "3D is the future of education!" has a long history. Stereoscopic photos were the future starting in the 1850s. During WWII, the US Department of Defense bought 100,000 View-Masters and millions of reels because 3D content was more effective and engaging for training. But somehow those futures never happened. This one could well end up in the same historical category.

Re:Walmart deploys Oculus Go headsets to train its employees by Fellshard on Sunday September 23, 2018 @02:01PM (#18052289)
I'm curious whether it will be a deeper problem for propaganda, though. Would it affect memory even more to be able to recall visceral memories of an event as seen in VR, when that event has never actually occurred, say?
Re:Walmart deploys Oculus Go headsets to train its employees by kolderman on Sunday September 23, 2018 @03:16PM (#18052651)
VR is dying like 3D TV...expect lots 'o shills to be out selling the message.
Re:Walmart deploys Oculus Go headsets to train its employees by aphextron on Sunday September 23, 2018 @04:32PM (#18053004)
VR is not dying. It's a new technology that is under active development.

Magic Leap just released their first dev kit last month. StarVR has a new HMD coming out with 210 degree FOV. Oculus is working on a standalone wireless HMD. Things are actually progressing much quicker than anyone thought back in 2014 when the "VR renaissance" got started. We now have wireless HMDs, eye tracking with foveated rendering, perfect sub-millimeter inside-out camera based tracking, and the first multi-plane displays (on Magic Leap One).

None of that tech even existed 4 years ago, or if it did it was in a university research lab. We're now less than 5 years away from having a slim, lightweight, wireless device that you can put on your face and have 100% nonstop presence. There are still things to solve like haptics and locomotion which will be decades away, but the visual component is totally solvable with current tech.

Re:Walmart deploys Oculus Go headsets to train its employees by scott_ci on Sunday September 23, 2018 @01:27PM (#18052092)
As someone who develops VR on a daily basis, I'm skeptical that 3D over 2D is the key. When I first tried on a headset, and watched a video from up high, my fear of heights kicked in. Now I'm almost completely immune to that effect, but I still routinely do things like try to set a tool down on a virtual table. I suspect VR will be good for hands-on training (where it's more about the sequence than the "feel" of it) and psychological training (how to deal with an angry customer), but maybe the psychological benefit wears off like my body's reaction to being up high in VR.
Re:Walmart deploys Oculus Go headsets to train its employees by loup-vaillant on Sunday September 23, 2018 @01:30PM (#18052109)
Have you tried to test your fear of height in real conditions recently? I'm wondering if the desensitization you experienced in VR have effects in real life.
Re:Walmart deploys Oculus Go headsets to train its employees by scott_ci on Sunday September 23, 2018 @01:38PM (#18052146)
I just went on a zip line for the first time, and climbing their tallest ladder was pretty unnerving. I don't have a great fear to begin with, but my the wow-I'm-really-hear effect has definitely gone down. Maybe if I had done that exact zip line in VR, it would have helped? I do believe VR can help with phobias and PTSD (http://www.virtuallybetter.com/), but I wonder if its benefit goes down with exposure (complete speculation!).