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Re:Firefox Reality Now Available by nobody271 on Tuesday September 18, 2018 @09:40PM (#18020970)
The main problem with web browsing in VR is it's way too low resolution to read text and you can't see your hands so you have to type everything in with that remote character by bloody freaking character.

But I guess, if you want to browse the web in VR you might as well do it in Firefox.

Re:Firefox Reality Now Available by wpietri on Wednesday September 19, 2018 @12:39AM (#18021710)
Sorry to be dense, but why would one want do to web browsing in VR at all? It's all built on a metaphor of flat sheets of paper, so it's paradigmatically 2D.
Re:Firefox Reality Now Available by skrebbel on Wednesday September 19, 2018 @03:30AM (#18022439)
I want to be working in VR. Once the resolution gets decent enough I can just get 20 screens wherever I look. Plus I can sit, stand, whatever. Sounds fantastic. Coffee might get a bit cumbersome though.

A straw, maybe?

Re:Firefox Reality Now Available by protomikron on Wednesday September 19, 2018 @07:30AM (#18023406)
> Once the resolution gets decent enough I can just get 20 screens wherever I look.

Isn't that stressful on your neck? In the current environment you can also have 20 screens and switch via key-combinations or using the mouse.

Re:Firefox Reality Now Available by fabatka on Wednesday September 19, 2018 @07:55AM (#18023513)
I think this problem is solved already, see this video about TrackIR from 1:00 https://www.youtube.com/watch?v=_AO0F5sLdVM (it is called motion scaling). Of course people may still get injuries from this if they do it for 40 hours a week...
Re:Firefox Reality Now Available by jhomedall on Wednesday September 19, 2018 @12:23PM (#18025354)
In VR that would likely make you violently ill
Re:Firefox Reality Now Available by johntash on Wednesday September 19, 2018 @07:58PM (#18028632)
I think my ideal VR workspace would be one screen directly in front of me, and then as many screens as I want off in the distance.

You'd be able to easily see the screens in the distance and look for updates/etc and just click on it or whatever to pull that screen closer to you if you want to actually read on that screen.

Re:Firefox Reality Now Available by mwill on Wednesday September 19, 2018 @06:23AM (#18023186)
This is my ideal for VR. I'm really hanging out for the day I can create infinite amount of virtual screens, and reconfigure screen layouts on the fly.

Throw in a camera so you can toggle AR mode when needed (coffee), and you have my dream workstation.

Re:Firefox Reality Now Available by dagw on Wednesday September 19, 2018 @04:38AM (#18022775)
Put trackers on your hands and coffee mug and you should be able to drink coffee normally with a bit of practice.
Re:Firefox Reality Now Available by skrebbel on Wednesday September 19, 2018 @07:03AM (#18023301)
I'm mostly worried about the goggles being in the way
Re:Firefox Reality Now Available by shusson on Wednesday September 19, 2018 @04:07AM (#18022631)
Yeah me too, but I guess it will take a long time before we have headsets that can reproduce the same experience as high resolution screens.
Re:Firefox Reality Now Available by wongarsu on Wednesday September 19, 2018 @05:29AM (#18022967)
We just need one 8k screen per eye, which will be doable as soon as 8k smartphones are on the market.

Sadly having an 8k screen on a smartphone seems mostly pointless, and achieving the necessary economies of scale is hard with VR headsets alone.

My biggest hope is a paradigm shift in UI design. Everything we have is designed to accommodate low resolution screens. With ubiquitous high resolution screens UI patterns from print like "lean in to read this detail" become viable, and if popular would justify much higher display resolutions, directly benefiting VR.

Re:Firefox Reality Now Available by mcbits on Wednesday September 19, 2018 @07:21AM (#18023361)
Maybe vector-based CRTs like in oscilloscopes can be made small enough to use in headsets (if they haven't already). Either project floating text on transparent AR glasses or project a text layer on the lower resolution graphics display. I'd prefer the AR approach if it means I won't need a $500 GPU to generate floating text.
Re:Firefox Reality Now Available by muraiki on Wednesday September 19, 2018 @07:28AM (#18023398)
Maybe it could improve ergonomics? A lot of people suffer injury from the posture required to sit at a desk looking at a monitor all day. A sufficiently high resolution VR display could be combined with a reclined posture that supports the head, neck, and back. Of course there's the whole input method problem to solve too. :)
Re:Firefox Reality Now Available by odabaxok on Wednesday September 19, 2018 @03:04AM (#18022336)
Searching for VR porn?
Re:Firefox Reality Now Available by agildehaus on Wednesday September 19, 2018 @01:19AM (#18021866)
For the same reason I alt-tab out of a game to check something.
Re:Firefox Reality Now Available by wvenable on Wednesday September 19, 2018 @01:01AM (#18021799)
Privacy.
Re:Firefox Reality Now Available by amelius on Wednesday September 19, 2018 @06:09AM (#18023127)
Re:Firefox Reality Now Available by brennebeck on Wednesday September 19, 2018 @06:15AM (#18023156)
This was a genuinely interesting rabbit hole. Never seen this before. Thanks.
Re:Firefox Reality Now Available by sp332 on Tuesday September 18, 2018 @10:14PM (#18021129)
Here's a VR text-input concept by Elevr. Using three dimensions you only need one hop from the center of a 3x3x3 cube to hold 26 letters, plus a space in the middle. http://elevr.com/keycube-3-torus-based-typing-in-vr/#h.a9zrf... (This shows the setup but it's not the final version, because eventually they realized that returning your cursor to the center after each character works better with muscle memory.) So use various controller axes to indicate positive-neutral-negative for three axes, and you have a letter. If you use chording you can type reasonably fast. There is quite a learning curve though.
Re:Firefox Reality Now Available by askmike on Wednesday September 19, 2018 @12:42AM (#18021720)
I'm open to new ideas but I can't imagine this being a very efficient way to input words and characters into a computer. I have worked with older game consoles and remote controls that tried to do this stuff and I'm not sure anyone likes it.

Why not simply speech to text? I don't think a lot of people are doing VR in a room with other people.

Re:Firefox Reality Now Available by topmonk on Wednesday September 19, 2018 @06:56AM (#18023282)
The article states the firefox reality actually supports tts.

Just because people don't like it initially, doesn't mean it can't become a fairly fast input method given enough practice. Here is another example of a keyboard in much the same vein as using a controller, for people with carpal tunnel syndrome: https://orbitouch.com

Re:Firefox Reality Now Available by azernik on Tuesday September 18, 2018 @10:04PM (#18021090)
> you can't see your hands so you have to type everything in with that remote character by bloody freaking character.

Learn to touch type! (Though even then, you're stuck with the problem of finding your keyboard.)

Re:Firefox Reality Now Available by RototRobot on Tuesday September 18, 2018 @10:34PM (#18021211)
Logitech was working on a keyboard with a steamvr tracking puck

https://uploadvr.com/vr-keyboard-logitech-vive-tacker/

Re:Firefox Reality Now Available by ss2003 on Wednesday September 19, 2018 @09:02AM (#18023849)
That announcement was nearly a year ago and nothing but crickets since. It doesn't seem that technically challenging. I wonder what the hold up is?
Re:Firefox Reality Now Available by JoshTriplett on Wednesday September 19, 2018 @12:57AM (#18021778)
Driving something like Dasher (http://www.inference.org.uk/dasher/) with the remote would be easy enough.

(Typing on a keyboard would still work better, if you can do so without looking.)

Re:Firefox Reality Now Available by larsberg on Wednesday September 19, 2018 @07:56AM (#18023516)
The issues with text input are a large part of why we added voice input even in our very first release! w.r.t. text rendering, we're doing a lot of fundamental work in rendering higher-quality text (you can't fix resolution fundamentals, but you can take into account the optics of the hardware better than we all do today), but nothing to announce there yet.
Re:Firefox Reality Now Available by skykooler on Wednesday September 19, 2018 @09:36AM (#18024060)
What is doing the speech-to-text processing? Is this part of the Common Voice project? Is the code available to use outside of Firefox Reality?
Re:Firefox Reality Now Available by tedmielczarek on Wednesday September 19, 2018 @09:52AM (#18024156)
I checked and it's using Mozilla's DeepSpeech library: https://github.com/MozillaReality/FirefoxReality/blob/dee6f4...

which is here: https://github.com/mozilla/DeepSpeech

DeepSpeech is the actual voice recognition library, CommonVoice is a project to improve its accuracy by gathering more voice data.

Re:Firefox Reality Now Available by skykooler on Wednesday September 19, 2018 @03:15PM (#18026897)
Interesting. The DeepSpeech github indicates that it's not capable of realtime transcription, even using a GPU. How is that fast enough for this use case?
Re:Firefox Reality Now Available by Shorel on Wednesday September 19, 2018 @07:39AM (#18023448)
I guess with some kind of haptic or kinesthetic gloves you will not need to see your hands to type anyway.
Re:Firefox Reality Now Available by mrguyorama on Tuesday September 18, 2018 @11:03PM (#18021342)
Steam's VR home or whatever they call it made great use of the touchpad by treating them as two fingers on a virtual keyboard. It was effortless to learn and rather quick.
Re:Firefox Reality Now Available by ehsankia on Wednesday September 19, 2018 @12:18AM (#18021629)
Too bad Steam VR's desktop is awful. I have 3 monitors side by side, and Steam shows your desktop at a constant width, which means my display is super super tiny. Can't even zoom in, and to left click, you have to keep the controller super constant or it registers as a drag.
Re:Firefox Reality Now Available by de_watcher on Wednesday September 19, 2018 @02:27AM (#18022174)
> way too low resolution to read text

Latest Vive should be decent.