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Re:Magic Leap One Creator's Edition First Look by Klathmon on Wednesday August 08, 2018 @09:15AM (#17715613)
This was actually a pretty well grounded article compared to what I was expecting.

I'm with the author, I absolutely think this kind of thing will be the next step in computing. It just seems so obvious. Get rid of screeens and wear a headset that lets you put application windows anywhere in your view.

I'm glad they questioned a lot of Magic Leap's claims and didn't just parrot back the taglines and act like it's magic.

That being said, I don't think Magic Leap is going to be the product that "wins". It seems from this article that it's going to run its own "OS", with it's own special apps, and most likely limited integration with other stuff.

I don't want a new "device", a new os, a new "platform", I want a screen that I strap to my face. One that I can eventually connect to my Linux machine, or my windows desktop, or my MacBook. Maybe in wrong, but I feel like Magic Leap is going to die if it demands that kind of integration, regardless of how technically impressive it is.

Hololens on the other hand is something I'm giving a good amount of consideration to, because they seem to be focusing on "a screen you strap to your face".

Re:Magic Leap One Creator's Edition First Look by tokyodude on Wednesday August 08, 2018 @09:47AM (#17715883)
But you don't really. (Well, I don't).

It seems obvious to me that there's a progression. Back in Apple II, C64, DOS days computers generally ran a single app at a time.

Windowing systems were invented allowing multiple apps to share the same screen. This is what we've had for 30-40 years.

For AR though we need multiple apps to share the same 3D space all running at the same time just like I have 14 apps running on my laptop right now.

I need my mapping app drawing the path to my destination. I need my transportation app showing me the next bus/train coming. I need my virtual pet app adding my virtual pet around my feet. I need my social networking app to show me my friends info next to them in me view. I need my dating app highlighting people that are potential matches.

All of this has to happen simultaneously and at 90fps. That will require an entirely new OS and possibly new hardware (dual GPUs, ... or pre-emptable GPUs) one for compositing the 3D world at 90fps and one for apps so if app takes too long to generate it's portion of the scene the entire OS doesn't start running low. An old OS that only runs a single 3D app at a time and who's apps don't share the same 3D space will be a huge hindrance to AR being truly revolutionary.

I'm not saying Magic Leap's OS is that OS but that OS is not MacOS/iOS/Windows/Linux/Android

Re:Magic Leap One Creator's Edition First Look by teddyh on Wednesday August 08, 2018 @10:20AM (#17716166)
> I'm not saying Magic Leap's OS is that OS but that OS is not MacOS/iOS/Windows/Linux/Android

One of those is not like the others: “Linux” is not a graphical environment. If you had said “X11” or “Wayland” (or even “Gnome” or “KDE”, etc.), I would have agreed with you, but “Linux” could perfectly well be the base of an entirely new 3D-based application environment.

Re:Magic Leap One Creator's Edition First Look by bograt on Wednesday August 08, 2018 @03:47PM (#17718836)
> For AR though we need multiple apps to share the same 3D space all running at the same time

This is something that I've given some practical thought to. The approach that I considered was to treat each application process as a client to a '3D space' service through which it could add and modify defined geometry.

Failure/slowness of any given application would leave the existing application geometry in-situ within the 3D environment and avoid the most jarring extremes of user experience. I imagined that the service interface itself would mandate the availability of simplified geometries together with meta information. This would allow the service to appropriately degrade the 3D rendered environment to maintain high framerates.

I think this approach could be effective and would not require a new OS.

Re:Magic Leap One Creator's Edition First Look by photojosh on Wednesday August 08, 2018 @08:36PM (#17720864)
I had a similar thought a few weeks ago, but for smartphone camera and mapping apps (and the intersection of the two when it comes to world-based AR). Rather than every new app out there having to implement their own camera and map view, have them provide an extension that can be called by the native camera/map apps (providing the view bounds/coordinates/etc), that returns a rendered layer that gets overlaid on the view.

Examples:

In my state we have a govt funded web/native app that provides the fuel prices at all the service stations around you. If there was a mapping extension you could turn on, it would show this directly within the mapping app, and also an indicator "cheapest fuel within X km is at Y location" when you're in navigation mode.

In camera view with an extension turned on, provide object detection similar to how QR codes are recognised.

Re:Magic Leap One Creator's Edition First Look by XorNot on Wednesday August 08, 2018 @05:53PM (#17719830)
SteamVR basically does this - it is a very evolved implementation of a VR OS.

Apps which crash or otherwise stop rendering trigger a fade out to the white-room VR space, whereas frame-skips are handled by hard drops (so the effect is like a teleport to avoid motion sickness).

Like, Valve have really done an incredible job on the user application interface there.

Re:Magic Leap One Creator's Edition First Look by dingo_bat on Thursday August 09, 2018 @12:10AM (#17721590)
> Failure/slowness of any given application would leave the existing application geometry in-situ within the 3D environment and avoid the most jarring extremes of user experience.

This is already true with even the oldest and most rudimentary AR/VR systems, eg, Gear VR. The interface and head tracking is 90fps all the time. If the app is slow, the viewport will not freeze. Just it will be stuck on one frame.

Re:Magic Leap One Creator's Edition First Look by Klathmon on Wednesday August 08, 2018 @09:53AM (#17715943)
Why can't that OS be one of the standard ones?

Sure, it might require special hardware and software (even your screen has it's own software and processing that it is doing on the signals coming from your desktop), and at the end of the day the OS would need to change and evolve to handle this new paradigm, but it's not impossible to imagine a system where the "PC" does what it does now, and just tells the "VR" sub-processor/sub-machine where to put the rendered "window".

Already there are some VR apps that basically wrap your normal "windows" desktop in almost a cylinder around you and you can move screens around on it as much as you want with current VR headsets.

Re:Magic Leap One Creator's Edition First Look by Stanleyc23 on Wednesday August 08, 2018 @10:17AM (#17716144)
Imo it's not that the traditional OSs can't be the OS of the future. It's that the future OS needs to be developed from scratch without carrying over the assumptions and obligations to older design principles. Historically, this has been very difficult. E. G. Cocoatouch (ios) has significant differences to its cocoa (osx). Bottom line is you have to go all to do it right, but its risky for those big companies that have a financial interest in squeezing out as much value as possible from their cashcow OSs
Re:Magic Leap One Creator's Edition First Look by kthejoker2 on Thursday August 09, 2018 @12:39AM (#17721679)
One of Andromeda's target platforms is AR (and not just HL2.) And Linux of course gets it. Android, too. Plenty of experimental builds out there, I'm not worried about pivoting.
Re:Magic Leap One Creator's Edition First Look by azinman2 on Wednesday August 08, 2018 @10:19AM (#17716154)
And those are terrible experiences.
Re:Magic Leap One Creator's Edition First Look by Holomakerbot on Tuesday August 21, 2018 @10:38AM (#17809977)
Ironic that you think HoloLens would be the one that plays nice with every device when it’s already limited to Windows. Magic Leap on the other hand is a less than two week old device that already plays nice with iOS/Android/MacOS and Windows.
Re:Magic Leap One Creator's Edition First Look by Klathmon on Tuesday August 21, 2018 @10:51AM (#17810083)
I don't think HoloLens is the one that plays nice with everything, just that they seem to be targeting the level i'm looking for. "A virtual screen you strap on your face".

MagicLeap is "An OS for VR/AR stuff that you make apps for", and that's not what I'm personally looking for regardless of how many other OSs it will integrate with.

My "perfect" AR system is one where I can run Slack, Chrome, my code editor, a few terminal windows, and more, all unchanged. And MagicLeap looks like it will never be that. HoloLens will, even if only on windows.

Now I might be wrong, and MagicLeap might knock it out of the park and become a new "category" of device like phone apps did, but I still can't use a phone OS to do real work outside of a few choice situations, and I REALLY want a VR/AR device that lets me do real work.

I wish them the best, and while I get annoyed at every article that talks about it handwaving away the tech and calling it "magic", I hope they do well, because more competition is always a good thing, but from what I've seen they aren't making a device for me.

Re:Magic Leap One Creator's Edition First Look by gremlinsinc on Wednesday August 08, 2018 @02:25PM (#17718168)
I think this is a war just beginning... this is a pda... smartphone/ipod hasn't been invented yet.. when we get the ipod nano of AR, I'll buy one...that's when we know we'll have arrived...

It may come from ML 4 generations and a decade from now, it could come from google, apple, microsoft, or some as-yet unknown company... but it will come and it'll change everything.

Re:Magic Leap One Creator's Edition First Look by curiousgal on Wednesday August 08, 2018 @09:22AM (#17715686)
> this kind of thing will be the next step in computing

If by computing you mean video/game consumption then yeah sure, but for pretty much every other application (programming, editing, reading, etc) this is a poor medium.

Re:Magic Leap One Creator's Edition First Look by Klathmon on Wednesday August 08, 2018 @09:27AM (#17715721)
I can't disagree more. I actually think the opposite.

Games and stuff are nice, but everyone I've known that uses a vive or oculus gets tired of needing to move around in VR pretty fast.

But being able to get rid of the 3-4 screens on my desk, and replace them with a headset that I wear? That I can put windows everywhere? Behind me, far left, even throw one up above me to glance at? That's HUGE imo. And the cost can quickly make sense.

I'm in the market for a new set of screens for my machine. I want to go to 4k. I'm looking at realistically $1500 for new screens. If something like Magic Leap or hololens was only 2x more than that and could get even "1080p equivalent" resolution compared to my screens, i'd happily drop the extra cash right now.

Yes, it's still not at that point as far as I can tell, but I don't think needing to increase resolution a bit is going to be the thing that ends up making VR/AR "impossible".

Re:Magic Leap One Creator's Edition First Look by foobarbecue on Wednesday August 08, 2018 @09:33AM (#17715769)
So basically, you want multiple desktops a la Win 10 Virtual Desktops or KDE activities, but instead of pressing a key combo to switch between desktops, you want to rotate your head? And then in order to stay in the virtual desktop you've selected, you want to have to keep your head pointed at a particular angle?

Are you sure about this?

Re:Magic Leap One Creator's Edition First Look by Klathmon on Wednesday August 08, 2018 @09:38AM (#17715797)
yeah i'm sure. How is it any different than working with papers on a physical desk? Or working with a large corkboard or whiteboard where you place many items while working on something big?

Because that's the idea i'm envisioning. Being able to put papers or applications on a virtual whiteboard that completely encircles you. Move them to where you want, make them "fullscreen" (full-view?), maybe even be able to move them forward and backwards in focus and "position". Hell, with some extra work, we could even put them on surfaces around the room. Throw a monitoring program on the wall next to my window, "project" keybindings on top of my keyboard's keys when i'm pressing parts of a combo, etc...

Hell, even if you hate the idea of an "augmented reality desktop", you could just project "fake" screens and use them the same as you normally do.

I mean it's not like our current tools just go away and I'd start craning my neck to look up and to the left as far as possible for 9 hours a day... You could still have tools like "multiple desktops", and change/move them. But now I have the option of putting my task manager above me at like a 60 degree angle straight ahead and can glance up at it when needed.

Re:Magic Leap One Creator's Edition First Look by tomp on Wednesday August 08, 2018 @09:48AM (#17715892)
That's how (some) realy people already work. I'm staring at 3 screens right now, arranged next to each other.
Re:Magic Leap One Creator's Edition First Look by tigershark on Wednesday August 08, 2018 @09:53AM (#17715940)
Are you seriously using only one screen for work??? I have 8 screens at work, I would love to be able to ditch all the screens and wear an headset to achieve something even better.
Re:Magic Leap One Creator's Edition First Look by colanderman on Wednesday August 08, 2018 @10:07AM (#17716072)
I use one screen, and it's too large. I don't understand why anyone would want two screens, let alone eight. I find having anything onscreen but my code and offline documentation (i.e., not in a web browser) incredibly distracting.

What in the world do you put on those other seven screens?

Re:Magic Leap One Creator's Edition First Look by tigershark on Wednesday August 08, 2018 @05:33PM (#17719685)
Email, log files, pull requests, two instances of visual studio for different projects and one or two of IntelliJ idea for other projects. Obviously I switch the other c# and java projects in the background unless it is needed to debug them all together. Have you ever worked with at least one team using two different languages while looking at the production logs at the same time? Imagine it multiplied by two and you have your answer.
Re:Magic Leap One Creator's Edition First Look by colanderman on Thursday August 09, 2018 @01:08AM (#17721751)
I think we have the same amount and kinds of "stuff" open, but where we differ is I place things on virtual desktops (organized by a tiling window manager), of which I have between 4 and 8 at any given time. (Typically: web, coding, VMs, one or more bug logs, one or more back-burner projects.)

I can't think of a situation where I'd need to focus on all the things you list simultaneously – even just having e-mail on the screen while I'm trying to code is distracting – so I'd rather have them hidden. Sure, I'll have a couple code windows and documentation or logs open, but that fits with room to spare on a single monitor.

Re:Magic Leap One Creator's Edition First Look by Dylan16807 on Wednesday August 08, 2018 @10:44AM (#17716364)
My IDE has enough going on to dedicate an entire HD screen to it. Then I need more room for documentation, and showing the app for debugging. Even if I'm blocking out the rest of the world that's at least two screens full.

> offline documentation (i.e., not in a web browser)

This deeply confuses me. Why does it matter if the documentation is in a browser or not?

Re:Magic Leap One Creator's Edition First Look by colanderman on Wednesday August 08, 2018 @12:42PM (#17717333)
I am four keystrokes away from Hacker News if I have a web browser on my screen.
Re:Magic Leap One Creator's Edition First Look by ericd on Wednesday August 08, 2018 @03:38PM (#17718769)
I wrote a simple script for a cronjob that nukes HN and a bunch of other sites via my hosts file during work hours, and removes them from the hosts file outside of work hours. Highly recommended.
Re:Magic Leap One Creator's Edition First Look by tigershark on Wednesday August 08, 2018 @05:35PM (#17719705)
I am one touch away from hacker news on my home button on the phone.. What I’m missing???
Re:Magic Leap One Creator's Edition First Look by colanderman on Thursday August 09, 2018 @01:16AM (#17721777)
My phone is in my pocket, not underneath my fingertips. Muscle memory is a powerful thing.
Re:Magic Leap One Creator's Edition First Look by Dylan16807 on Wednesday August 08, 2018 @03:54PM (#17718895)
So 4 instead of 6? Either way is seconds.
Re:Magic Leap One Creator's Edition First Look by colanderman on Wednesday August 08, 2018 @04:28PM (#17719185)
Temptations in visual view are distracting. Out of sight, out of mind.
Re:Magic Leap One Creator's Edition First Look by Dylan16807 on Wednesday August 08, 2018 @04:55PM (#17719396)
"in visual view" being the url bar?
Re:Magic Leap One Creator's Edition First Look by colanderman on Wednesday August 08, 2018 @07:10PM (#17720423)
Tab bar, moreso. Not to mention distracting ads, and the need to use Google to search many sites.

man and info come distraction-free out of the box.

Re:Magic Leap One Creator's Edition First Look by kowdermeister on Wednesday August 08, 2018 @12:31PM (#17717262)
I wanted 2, but I went for a 32 inch 4k LG. Beast for productivity. In fact I still use the laptop screen for terminals.
Re:Magic Leap One Creator's Edition First Look by syllogism on Wednesday August 08, 2018 @10:06AM (#17716065)
...Why do you use 8 screens?

(And before you ask: Yes, I use one laptop screen for all my work.)

Re:Magic Leap One Creator's Edition First Look by AndrewKemendo on Wednesday August 08, 2018 @11:04AM (#17716517)
8 Screens? Does that include dev phones or something?

The only people I know using 4+ screens are monitoring Satellites or industrial processing equipment.

Re:Magic Leap One Creator's Edition First Look by tigershark on Wednesday August 08, 2018 @11:14AM (#17716589)
I sit on a trading floor where 8 screen is pretty much the norm... I actually use only 6 most of the time.
Re:Magic Leap One Creator's Edition First Look by have_faith on Wednesday August 08, 2018 @10:31AM (#17716247)
What do you use 8 screens for out of interest?
Re:Magic Leap One Creator's Edition First Look by tigershark on Wednesday August 08, 2018 @05:52PM (#17719824)
I’ll answer you after all the noisy comment that I thought would never start after my previous comment hours ago. I don’t need 8 screens, I would be very happy with no screen at all and a magic leap or hololens or whatever can give me the same experience or better. I need to be able to see at least 3-4 screens of code, preferably 165 chars long. I would like at the same time to look at production logs in other screens. Since I’m not living in a vacuum let’s say that I would dedicate one screen to the emails and one to the chat. So we are at 6 screens, right? Imagine to be able to speak with your colleague that obviously is working from home while having all these under your eyes. I honestly can’t wait for something like this. Probably it won’t be magic leap or hololens. But show me something like that and I’ll buy it before it’s even on the market.
Re:Magic Leap One Creator's Edition First Look by foobarbecue on Wednesday August 08, 2018 @10:23AM (#17716197)
No, I use 2 screens.
Re:Magic Leap One Creator's Edition First Look by shawn on Wednesday August 08, 2018 @12:32PM (#17717269)
I use 28 screens where I work. Just sayin'.
Re:Magic Leap One Creator's Edition First Look by atonalfreerider on Wednesday August 08, 2018 @09:53AM (#17715949)
How about programming with 0 screens: http://primitive.io/
Re:Magic Leap One Creator's Edition First Look by mcjiggerlog on Wednesday August 08, 2018 @09:41AM (#17715818)
Why wouldn't you be able to switch between "desktops" with a key press any more? Have some imagination.
Re:Magic Leap One Creator's Edition First Look by hexomancer on Wednesday August 08, 2018 @09:41AM (#17715824)
You say that as if there are not millions of developers using multi-monitor setups already.
Re:Magic Leap One Creator's Edition First Look by bcraven on Wednesday August 08, 2018 @09:44AM (#17715847)
What if all the screens you were using were off in your peripheral vision, but you could swipe them in front of you when needed. It would make it much easier to keep track of things.
Re:Magic Leap One Creator's Edition First Look by golergka on Wednesday August 08, 2018 @10:04AM (#17716051)
Why desktops?

With this, you could just float individual windows around you. Quick splitting and navigating between splits in Vim is already one of the features of this editor I use the most - and if I could do that in 3d, leaving small splits all around me and moving them around, it would be an immense boost in productivity.

Re:Magic Leap One Creator's Edition First Look by root_axis on Wednesday August 08, 2018 @06:34PM (#17720161)
> If something like Magic Leap or hololens was only 2x more than that and could get even "1080p equivalent" resolution compared to my screens, i'd happily drop the extra cash right now.

Of course you would, that's like saying "if something like a Tesla could operate completely autonomously in all weather and road conditions I'd happily drop the extra cash right now!". Unfortunately, this is a "hard" problem and while I'm not saying it won't happen, we are nowhere near anything that can render 1080p VR monitors... 4k VR monitors are unlikely to be possible (in a consumer product) within the next 20 years, and you can definitely be sure that anything like that will not be wireless.

Re:Magic Leap One Creator's Edition First Look by mcjiggerlog on Wednesday August 08, 2018 @09:30AM (#17715750)
Why? Seems like a perfect medium for programming, once done well. Think where this will be in 15 years. Imagine being able to have as many "screens" of whatever size that you want. Hell, what would it even mean to have a "screen" anymore? You can just have your application windows floating in space.
Re:Magic Leap One Creator's Edition First Look by florabuzzword on Wednesday August 08, 2018 @10:23AM (#17716202)
You can get a good idea of this with virtual desktop software running on Vive. After trying it myself, I was reminded that I actually love retina displays and feel like an even higher resolution would be nice. Also FOV is major. Until I can get massive FOV and retina+ resolution, I will always choose a regular desktop display.
Re:Magic Leap One Creator's Edition First Look by XorNot on Wednesday August 08, 2018 @05:55PM (#17719852)
"16K" is what's needed to get a literally retina display in VR apparently. We're a ways off (though making progress).
Re:Magic Leap One Creator's Edition First Look by untog on Wednesday August 08, 2018 @09:48AM (#17715893)
Why is any of that a good thing, though? I could already have a lot more screens than I currently do, but the two I have is just fine. What advantage do windows floating in space offer me over a physical monitor (that will make it worth strapping a headset on every time I sit down at my desk)?
Re:Magic Leap One Creator's Edition First Look by mcjiggerlog on Wednesday August 08, 2018 @10:06AM (#17716062)
Less space required. Not limited by the size of your workspace. Trivially move your workspace. Get more "screenspace" at the click of a button instead of having to spend $$$. Power efficiency.

Think about where this will be in 10-20 years, not where it is now. It will be like putting a pair of glasses on, not a huge headset. Once your workspace can exist in 3 dimensions, new paradigms will emerge for arranging a "desktop" that we can't even envisage right now.

Re:Magic Leap One Creator's Edition First Look by scrumper on Wednesday August 08, 2018 @01:50PM (#17717886)
Think how much space you could save in an open plan office! Twice as many seats at each desk. A CFO's dream.
Re:Magic Leap One Creator's Edition First Look by meheleventyone on Wednesday August 08, 2018 @01:02PM (#17717499)
With AR UI won’t need to be constrained to windows either. It can be much more integrated into our environment and tools. Virtual ‘screens’ are a natural but kinda dull progression to that point. Although I think we’re a lot further off from realising comfortable, everyday virtual screens in AR than fifteen years. One of the interesting facets of VR is that we can already start playing with these new ideas.
Re:Magic Leap One Creator's Edition First Look by tomp on Wednesday August 08, 2018 @09:46AM (#17715879)
> but for pretty much every other application

Huh? I'd love to get rid of the chunky, heavy, power-hungry screen. Read lying in bed? Check! Program on an escalator? Check! Watch a big-screen movie while eating in McDonalds? Check!

Re:Magic Leap One Creator's Edition First Look by XorNot on Wednesday August 08, 2018 @09:17AM (#17715645)
No mention of resolution (what I keyword search in every article about the Magic Leap).

Anyone who's tried VR knows what that means - 1920x1080 is not enough useful lines for serious work with text, it's just barely enough for gaming.

Re:Magic Leap One Creator's Edition First Look by Klathmon on Wednesday August 08, 2018 @09:24AM (#17715706)
Well it seems they aren't pushing toward "serious work with text" based on this article. They are looking for devs to make apps, this means stuff like the NBA app, or games and stuff.

I think you are right about higher resolution being needed for real "work", but since this doesn't run a "real" OS either, i'm not sure how much work you could get done on it anyway.

Re:Magic Leap One Creator's Edition First Look by bufferoverflow on Wednesday August 08, 2018 @01:19PM (#17717622)
It's a lightfield display, so 1920x1080 is very very optimistic. 640x480 is more likely.
Re:Magic Leap One Creator's Edition First Look by bpicolo on Wednesday August 08, 2018 @09:20AM (#17715664)
Might not be mentioned because there's no actual pixel display?
Re:Magic Leap One Creator's Edition First Look by Dylan16807 on Wednesday August 08, 2018 @10:53AM (#17716428)
Lots of things technically don't have pixel displays, like many CRTs. It's still basically doing pixels, and can give a number.
Re:Magic Leap One Creator's Edition First Look by dmortin on Wednesday August 08, 2018 @09:27AM (#17715724)
> Get rid of screeens and wear a headset that lets you put application windows anywhere in your view.

I don't think wearing headsets is a practical way to do everyday computing and it can even be bad for your eyes.

With a monitor you can look away, look out the window, etc. but with a headset the screen is always in front of your eyes, so you have to take the whole thing off if you want to give your eyes some rest from the screen.

It may be good for shorter special tasks like gaming, vr assisted surgery and such, but it doesn't seem a good match for programming, for example, which you do all day.

Re:Magic Leap One Creator's Edition First Look by dagw on Wednesday August 08, 2018 @09:48AM (#17715891)
but with a headset the screen is always in front of your eyes

Check out a Hololens if you ever get a chance. You can choose if the object you create is always in front of you or 'stuck' in a fixed point in (virtual) space. If I place a 'screen' on a wall it will stay exactly where I put it no matter how I move around.

Re:Magic Leap One Creator's Edition First Look by Klathmon on Wednesday August 08, 2018 @09:32AM (#17715762)
But don't screens only hurt our eyes because they are at a fixed focal point?

With a good AR headset, that focal point can be adjusted and moved around (possibly even in realtime if you want, move a screen to be "further away from you"). Not to mention that when you aren't looking at something that the headset is "generating", it's just basically a clear piece of plastic that you can see through. They are basically bad sunglasses.

You can look away from a "projected" screen just as easily as you can look away from a physical screen.

Re:Magic Leap One Creator's Edition First Look by kldavis4 on Wednesday August 08, 2018 @09:29AM (#17715740)
In theory, if the screen is projected onto a surface (like a wall) there should be no reason you can't look away from it.
Re:Magic Leap One Creator's Edition First Look by jillesvangurp on Thursday August 09, 2018 @12:48AM (#17721696)
I think AR definitely has a future but it clearly isn't here yet.

Magic Leap has been under a lot of pressure to prove that they are not vapor ware. Which, is why I assume that they chose to launch this now. Unfortunately, their vision and their product are obviously still miles apart and the content is a little underwhelming right now.

Probably the best way to look at this would be as SDK for early adopters. The first version of the product that doesn't require a ton of NDAs to be signed to even be allowed in the same room with it. However, the price point is such that this is clearly not intended to be a mass market product.

For a mass market product the price could actually be fine but then the experience needs to match the price. People spend way more on fancy TVs, high end laptops, gaming hardware, etc. For that to happen there needs to be a supply of compelling content.

The UX for AR is going to have to be substantially different from whatever your current OS does. Overlaying a lot of 2D windows in your peripheral vision doesn't really make a lot of sense. Sure, it's a neat trick but probably not that practical. Similarly a lot of mobile UX is inherently 2D currently and actually optimized for tiny screens manipulated by clumsy fingers. Slapping some AR on that is not going to be very compelling.

With VR this was more straightforward since there were a lot of 3D games that with a little work can be awesome in VR. So far gaming is the killer use case for VR. People spend money on the latest VR kit so they can play all the awesome games that are out there and immerse themselves.

On the AR front the most popular thing so far has been pokemon go and a range of me too style clones of that. That was only possible because of a critical mass of cheap, camera equipped mobile phones. With AR we need new content specifically made for AR. Most VR content does not port over well to AR since the whole point of that content is full immersion and the whole point of AR is not replacing reality but enhancing it.

Clearly magic leaps strategy for this is to have their own OS, app store, devices, and platform. This sounds like a risky strategy since clearly all their marketing is about the qualities of the device and how cool the technology powering that is. It's significant how they are not talking about the rest of the ecosystem.

From what I've heard via a friend of a friend on the hololens team, MS is putting a lot of resources into building out that with a lot of cool R&D in the pipeline. MS of course has a long history of cool R&D projects that ultimately never turned into products but this looks like they are pretty serious about it.

Re:Magic Leap One Creator's Edition First Look by will_brown on Wednesday August 08, 2018 @09:30AM (#17715746)
>I don't want a new "device", a new os, a new "platform", I want a screen that I strap to my face.

Unfortunately it doesn’t matter what you (the consumer) wants. Do you want a single search engine that dominates 90+% of the market and serves shitty ads to you all over the internet? Do you want a single walled garden for your social presence online that captures/sells your data and serves you shitty ads? Do you want 2 main mobile OS’s that tightly control their platforms and the apps available to you?

I will say this though...people saying they want a screen strapped to their face, as you did, is an advertisers wet dream and these tech companies can’t wait to sell you that screen and serve you those ads.

Re:Magic Leap One Creator's Edition First Look by bitL on Wednesday August 08, 2018 @09:29AM (#17715743)
For widespread adoption we would need to wait another 10-15 years until semiconductors get <5nm, allowing low-power performance at the level of 1080Ti or better, unless we are fine wearing a backpack with a larger machine and battery.
Re:Magic Leap One Creator's Edition First Look by tomp on Wednesday August 08, 2018 @09:50AM (#17715918)
Why do you think it would need more power than e.g. your phone? Looks like it's "screens" are way smaller, so could/should consume less battery... If you limit the camera and "reality-processing" and just project the screen at a fixed distance in front of your eyes, it should be way more efficient than a phone.
Re:Magic Leap One Creator's Edition First Look by bitL on Friday August 10, 2018 @07:13PM (#17737354)
For realistic impression we would need low-latency 8k displays per eye. I can't see it done with current or next gen phones.
Re:Magic Leap One Creator's Edition First Look by Klathmon on Wednesday August 08, 2018 @09:35AM (#17715777)
Thats why I really think the first breakthrough will be with professional work. I would buy a hololens today if it meant i could place application windows anywhere in my view without a need for screens, and at a high enough resolution.

I don't care if i'm tethered to a $3000 desktop PC, because I have an office anyway and it's where i'm going to work.

Re:Magic Leap One Creator's Edition First Look by VectorLock on Wednesday August 08, 2018 @10:54AM (#17716442)
>I don't care if i'm tethered to a $3000 desktop PC, because I have an office anyway and it's where i'm going to work.

Presumably you're still going to need a keyboard.

Re:Magic Leap One Creator's Edition First Look by Klathmon on Wednesday August 08, 2018 @11:01AM (#17716496)
Yeah keyboard and mouse most likely (at least in what i have in my head)
Re:Magic Leap One Creator's Edition First Look by navd on Wednesday August 08, 2018 @09:44AM (#17715850)
I'm fine with an external device if it is my phone...