Now you understand how all of these "How we chose this language" writeups work.
I've worked on projects where people had gripes about the codebase and/or language, but they often couldn't agree on which language to move to. So a single person taking over based on their own preference is either a bug or a feature: as a bug, it's ignoring everyone else's preferences and disagreements, and possibly moving to something the team is even less happy with. As a feature, it's making a decision instead of endlessly trying to find a perfect decision, and at least ending up somewhere better off than before.
In this case, it sounds like it could be the positive sort of change if only because they were starting from a basically-dead language. It sounds like without that single person's initial effort, they may have not started any effort to migrate to anything.
But this gives me major pause: "My colleagues will continue to develop in Extended Pascal as usual, and once my transpiler is able to translate all or almost all of it, we will make the switch to D overnight." I'd love to fast-forward to see what happens the days after that... and how long that takes to get to, for that matter!
There is a reason why COBOL still exists, for example, what with its ability to ensure accuracy out to 38 digits. Nothing else comes close w/o tons of extra crap libraries, questionable code mangling, and TRUST. Banks trust COBOL because it has an almost 60-year history of trust.
When kids get all shiny-eyed over golang or Rust or any other "new" language or tool and think it would be a good fit in the financial arena, I start to get a little nervous.
Huge pool of programmers. Huge pool of libraries. Tons of existing code that should continue to run. Excellent documentation. Very fast compilers. Debuggers and profilers a plenty. Top notch vendor support. Choices of IDEs. Works great in embedded. Predictable.
The alternatives being what, e.g. Rust, a 5 year old language with a single implementation that still tries to find its place, and brings extra baggage to the table?
>Not take any risk but stick with tried and wrong tools.
Engineers don't take risks. You wouldn't want risks in the people building your bridges and planes, why would you want in your OSes and network infrastructure?
C++ doesn't though, and that's why traditional C projects switch. At least in automotive it seems to be the language of choice.
.NET, Java are good COBOL replacements.
http://www.fujitsu.com/global/products/software/developer-to...
Not even close.
As for the links, those are still about COBOL the language.
Not even that COBOL codebases could be bridged and work "left as is" alongside those.
The main objection was with the word "good".
This statement is meaningless without additional information.
> COBOL has no decent replacements.
Rust does support nested functions that don't close over their environment, and has a separate syntax for closures which do, and closures can either move or borrow their captured variables. This makes it a bit harder to write a translator that produces good, idiomatic results; you could always use a closure that borrows the closed over variables, which I think matches the Pascal semantics, but that would mean the code would look a little odd for cases in which you had a nested function just to factor out some functionality and didn't need the closure.
fn main() {
let a = 10;
fn function() {
println!("Hi!");
// println!("a is {}", a)
// fails with:
// can't capture dynamic environment in a fn item
// use the `|| { ... }` closure form instead
}
let borrow_closure = || println!("a is: {}", a);
let move_closure = move || println!("a is still: {}", a);
function();
borrow_closure();
move_closure();
}My experience as a language designer is that syntax matters, and leveraging the users' existing knowledge is worthwhile.
He mentioned an awful lot of code that would have to be refactored, and it could be that they are just too far down the rabbit hole to get themselves out.
That solution is probably the lowest cost / safest course... Assuming the Extended Pascal compiler they have supports it.
But I suspect choosing D was a fait accompli.
Transpiling is normally a little risky. Transpiling with a custom transpiler over ~500KLOC is downright terrifying.
I'd be concerned that the cure is worse than the disease.
I understand the allure of this solution. Bringing 30ish years of code into the modern era with a single piece of code sounds like a huge win. But you owe it to your employer (who seems really gracious and trusting) to ask:
1. Are there edge cases? Programmers are a clever bunch, and you can never be too sure about what features/bugs they've used/abused!
2. How will success of the transpile be determined? I'd use unit tests, but that'd take a lot of unit tests!
3. What % of that code path is critical? Can you get away with ensuring the functionality of a subset of the codebase? If so, could you just manually port that?
4. "Blaming the compiler" will be a reasonable excuse for any problem over the next year or two after deployment. I guarantee you'll be spending time proving that other peoples' mistakes are not your fault. How much flak are you and your boss going to take for this?
5. Since the code can be linked, might a more popular language (that will be known by a wider community) with a slow porting plan be reasonable?
6. Python is commonly used with scientific computing. Why does this case preclude it? If you are doing mostly numeric processing, that gets directly passed to the hardware anyway!
You have been given a rare chance to pay down technical debt. From what I understand of your solution, I believe the bespoke transpiler and semi-known language will ultimately increase it. And I know you love D, but if I were brought in as a consultant, I'd be recommending the .dll/.so solution with Python. If something is really time sensitive, use Python binding to work with other languages (avoiding premature optimization).
Even if myself or my fellow posters made a point that resonated, it might be too late for such discussions. I can't weigh the political costs for changing strategy now. So I'll wish you good luck, and hope that Extended Python doesn't have too many sharp edges for you to contend with. I hope to see a postmortem a few years from now detailing the outcome of this plan.
2. We ourselves are heavy users of our software, and are likely to be the first to discover "oddities". More serious are subtle numeric differences, and we'll have to create tests against that. One approach to validating the transpiler is instrumenting the code. We could write a Pascal-to-Pascal transpiler that inserts extra code, for example logging the return value of every function. If we do the same for the Pascal-to-D transpiler, and do an identical run, we can compare the logs. And variations of that approach.
3. If a small percentage is unproportionally hard to translate mechanically, we can isolate that and translate manually.
4. I fail to see what you are getting at.
5. Of course we can link code. We think the community is wide enough for us.
6. You mean it gets passed to C.
Thanks for the suggestion. We have a working dual language situation with C++, we don't see that as an attractive option for our other tools. Why would Python be better than D?
What % of the codebase are you familiar with? What % of the code is known by your team? If you had multiple, conflicting errors pop up at once, how much effort would it take to isolate them (not fix, just identify). What about in a section where no one has worked in a long time (assuming such a thing exists)?
Like any old codebase, I'm sure there are functions that have "just worked" for years (or in this case, decades). With a single action, every piece of code that's been proven solid over time is about to be suspect.
For point two, I think you have a lot more confidence in your ability to detect problems than I would in your shoes.
For point three, I'd much rather manually port necessary code piece by piece over a period of years. Unit testing like crazy while doing so. Thanks to linking, this is an option... One I'd recommend.
Point four is similar to majormajor's comment about the aftermath of the switch. I'm attempting to project beyond the immediate... This port could become a whipping boy... That could bleed into political fallout. No matter what technology you introduce, people will complain. Doubly so if problems arise. Adding a custom transpiler on top of that increases the risk significantly. The easiest transition path to a ${NEW_LANGUAGE} is through linking.
I'm not sure about Python vs. D. My instincts are towards the former, especially if I'm supporting SEM (STEM minus the T) grads as programmers. I also wouldn't easily write off interpreted languages (I'd rather work with them when possible).
I think you have your heart set on this path. But losing the binary safety net in favour of a bespoke transpiler is not a gamble I'd make with large amounts of production code...
Good luck!
The solution of using a HLL and dropping down to C for performance strikes me as overly optimistic: the only language where one can legitimately claim that it's pleasant to use C for extra performance is Objective-C. Anything else will be different degrees of painful.
I didn't get the solution of using a dynamic lib and calling/extending that from Python. One would end up with 500kloc of Pascal and a Python one liner. All the work still happens in Pascal.
Having binary compatibility with the old version would be a great safety net while transitioning to another language. The main weakness of the author's plan, as the article explains it, is that they will be dealing with a lot of newly generated code at once (as well as an unknown number of unknowns). The plan would be fine if it was only ~10kloc, but ~500kloc is a very different beast!
Come to think about it... It would be wise to have a "Plan B" still written in D, but linked to the binary rather than transpiled. That way if anything goes wrong after deployment, users can temporarily use that rather than revert to Extended Pascal.
There probably isn't an easy solution for this problem. But maybe the author has found a silver bullet.
I brought up Python because it sounds like SARC is adjacent to scientific computing, and it is likely they'd be able to pick up physics/math/engineering majors that are already familiar with Python. Plus, I bet they'd be able to use some really good Python libraries (possibly replacing some of that 500kloc custom code with open source libraries).
The article makes it clear that naval architects (who are not expected to learn C++) are programming, so I doubt high performance computing is required in 100% of the code (at least I hope not). If there are genuine performance issues, tools alone won't save you, you need to hire programmers that know how to optimize (and they'll be fine writing C/C++ libraries with interfaces to Python).
I strongly suspect the justification that interpreted languages don't meet performance requirements is more ideological than empirical.
Besides, it's likely the existing binary will run faster than its transpiled descendant!
Nope, it is based on production code life experience and seeing everything crumble with high CPU usage for little work being delivered.
Any programming language without a JIT or AOT as part of their default toolchain is not worth using for anything besides scripting.
> Besides, it's likely the existing binary will run faster than its transpiled descendant!
Given how old Extended Pascal compilers are and that D has three backends, two of them based on GCC and LLVM respectively, I pretty much doubt it.
I have never seen a reasoned argument why C++ vs Fortran is better for technical programming.
I don’t think it’s solely dependent on having afforded formal training.
Knowing enough to know that you might not know and just might need to measure or look something up and caring enough to do so is more of the core of it.
I think the author makes it clear that direct conversion from Pascal is the primary goal. I'm guessing that once the codebase is fully transpiled to D, refactoring would be the logical next step.
Indeed they do. It's completely unclear why they don't satisfy the OP's requirement.
x = func blah() { ... }
there is a conflict between "x is the only new binding we should have as a result of executing that line" and "the function name 'blah' should do some sort of binding".)If that's enough to throw your translation process, you've got bigger problems....
(Cards on the table, D is probably a good choice and I'm not advocating for Go here.)
It's unclear where the root of that confidence lies. The translation is just as mechanical in either language as it would be otherwise: see an inner function, replace it with the one thing that can capture variables. Speaking for Rust, it would actually be even easier to do the translation using closures, because Rust closures can have their signatures inferred whereas Rust functions cannot.
- Rust closures don't really support recursion, at least without serious hacks.
- Rust closures borrow the variables they reference as soon as the closure is created; you can never write to those variables again as long as the closure is alive, and if the closure mutates the variable (resulting in a mutable borrow), you can't read from them either, outside the closure itself.
The latter isn't as a big a deal for some other use cases for closures, but if you want to use them to emulate nested functions, you're probably creating the closure at the beginning of the outer function and keeping it in scope for the whole function; this means that what you can do with mutable variables is severely limited.
Both issues could be worked around if the mechanical translator liberally sprinkled the code with Cell/RefCell – which would also be necessary to deal with pointers in the source language. But the result would be highly unidiomatic and verbose Rust code.
(In any case, I'm not sure I'd have recommended Rust to OP as they claim to put a high priority on fast compile times, but that's a separate issue.)
"In Rust, only lambdas (unnamed functions) can be closures".
The OP's post seems to show they didn't spend much time understanding whether Go closures could serve their need. Although from my own superficial understanding, D is "closer" to Pascal than Go.
Nested functions were a very common pattern on languages like Pascal, Modula or oberon. They are equivalent to code blocks inside a function in C.
When talking about turing complete languages, everything is an ergonomic nice-to-have. All language features aspire to be so nice to have, that you come back around and call it a necessity. But you can still express a program without them, unless you strip out so much as to lose turing completeness.
(I'm generally pretty skeptical of the whole "write down your requirements with no awareness of available solutions and then choose a solution that meets them" approach to decision-making).
> (I'm generally pretty skeptical of the whole "write down your requirements with no awareness of available solutions and then choose a solution that meets them" approach to decision-making).
I also don't understand this. If there's a solution that meets all of the requirements what does it matter what there are other solutions? I mean, yeah, you be doing a local vs. global optimization, but as long it meets the requirements it's probably not a big deal. (The only exception is if the requirements are so broad as to be meaningless, but as long as they're reasonably specific, I don't see the problem.)
The need for nested functions bugged me as well. That seems like an odd deal-breaker and hints at code smell, rather than a genuine technical need. If it's just for the sake of one-to-one transpilation, then I can see the point, but a refactoring exercise seems like a better effort to make than language migration. (Also, don't Rust and Go have closures? Surely that would satisfy this requirement.)