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Re:Games Look Bad: HDR and Tone Mapping by vinistois on Monday October 23, 2017 @04:13PM (#15536566)
This article makes me appreciate the balance struck in GTA.

IMHO this type of scene is better than any of the examples shown in the article:

http://prod.hosted.cloud.rockstargames.com/ugc/gta5photo/YjB...

Re:Games Look Bad: HDR and Tone Mapping by andrewf on Tuesday October 24, 2017 @01:29AM (#15539440)
GTA's tone mapping is discussed at http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphic... - including a couple of interesting "filmic tone mapping" links
Re:Games Look Bad: HDR and Tone Mapping by Promit on Monday October 23, 2017 @10:54PM (#15538851)
I liked this enough to merit an addition to the write-up. It's not perfect but I'm seeing some great GTA 5 shots that are very nicely balanced overall. Doubly interesting given the substantial age of the game.
Re:Games Look Bad: HDR and Tone Mapping by ttoinou on Monday October 23, 2017 @04:24PM (#15536658)
This picture is from a video game ?!
Re:Games Look Bad: HDR and Tone Mapping by distantsounds on Monday October 23, 2017 @04:26PM (#15536682)
Yes, there are mods out there that make GTA look like a photo-realistic adventure: https://www.youtube.com/watch?v=7cbL3HUqAJU
Re:Games Look Bad: HDR and Tone Mapping by wandererer on Monday October 23, 2017 @05:25PM (#15537060)
A more than four-year-old videogame, yes.
Re:Games Look Bad: HDR and Tone Mapping by _frog on Monday October 23, 2017 @07:28PM (#15537811)
on last generation hardware too, though the screenshot in question might be taken one of the ports to more modern systems
Re:Games Look Bad: HDR and Tone Mapping by driverdan on Monday October 23, 2017 @09:23PM (#15538462)
It's from a computer, not a console.
Re:Games Look Bad: HDR and Tone Mapping by NoodleIncident on Monday October 23, 2017 @04:26PM (#15536677)
Look at the white brick pillars in the background behind the car; they're exactly the same. Some other stuff like the soda bottle pops out as well. It does look nice though.
Re:Games Look Bad: HDR and Tone Mapping by megaman22 on Monday October 23, 2017 @04:34PM (#15536733)
I don't know if there's supposed to be some depth-of-field effect going on here, or what, but I find it really jarring that the resolution of the textures applied to objects in the scene are so different. The car and that one section of wall are super-sharp and high-resolution, then right next to them some of the trash is fuzzy, blurry lo-res textures.
Re:Games Look Bad: HDR and Tone Mapping by bananicorn on Monday October 23, 2017 @05:20PM (#15537026)
In this case it seems it's some sort of DoF-Effect, since the lines between the objects seem to blur too.
Re:Games Look Bad: HDR and Tone Mapping by vinistois on Monday October 23, 2017 @05:09PM (#15536954)
well, yeah. do you have any idea how massive the world map is in GTA??? Of course they have to scale the textures.