Re:Games Look Bad: HDR and Tone Mapping
by NoodleIncident on Monday October 23, 2017 @04:26PM
(#15536677)
Look at the white brick pillars in the background behind the car; they're exactly the same. Some other stuff like the soda bottle pops out as well. It does look nice though.
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Re:Games Look Bad: HDR and Tone Mapping
by megaman22 on Monday October 23, 2017 @04:34PM
(#15536733)
I don't know if there's supposed to be some depth-of-field effect going on here, or what, but I find it really jarring that the resolution of the textures applied to objects in the scene are so different. The car and that one section of wall are super-sharp and high-resolution, then right next to them some of the trash is fuzzy, blurry lo-res textures.
Re:Games Look Bad: HDR and Tone Mapping
by bananicorn on Monday October 23, 2017 @05:20PM
(#15537026)
In this case it seems it's some sort of DoF-Effect, since the lines between the objects seem to blur too.