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Re:Games Look Bad: HDR and Tone Mapping by megaman22 on Monday October 23, 2017 @04:34PM (#15536733)
I don't know if there's supposed to be some depth-of-field effect going on here, or what, but I find it really jarring that the resolution of the textures applied to objects in the scene are so different. The car and that one section of wall are super-sharp and high-resolution, then right next to them some of the trash is fuzzy, blurry lo-res textures.
Re:Games Look Bad: HDR and Tone Mapping by bananicorn on Monday October 23, 2017 @05:20PM (#15537026)
In this case it seems it's some sort of DoF-Effect, since the lines between the objects seem to blur too.
Re:Games Look Bad: HDR and Tone Mapping by vinistois on Monday October 23, 2017 @05:09PM (#15536954)
well, yeah. do you have any idea how massive the world map is in GTA??? Of course they have to scale the textures.