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Re:Screeps – An MMO strategy sandbox game for programmers by timvdalen on Monday March 27, 2017 @07:46AM (#13966847)
Really liked playing the beta (or was it alpha?) of this when it came out, but the pricing didn't really make sense for me.

Paying per compute time works for businesses looking for flexible cloud solutions, but as an individual this makes playing the game much less fun (because you're constantly paying attention to the cost).

Re:Screeps – An MMO strategy sandbox game for programmers by NhanH on Monday March 27, 2017 @08:15AM (#13967023)
Back then, it was capped at $30,and unless you are in the top 10-20 players, you can get by with a lot less.

In any case, the pricing model has changed and it is $9/month flat rate, so that concern is obsolete now.

Re:Screeps – An MMO strategy sandbox game for programmers by keithnz on Monday March 27, 2017 @08:25AM (#13967083)
so, its now around the price of netflix? hmmmm, and could easily add up to a AAA game? seems a bit off
Re:Screeps – An MMO strategy sandbox game for programmers by trothamel on Monday March 27, 2017 @09:19AM (#13967450)
Why?

This is $84 a year for the high-end subscription, including Steam discounts, which isn't really that much money. I don't know if the game is any good, but if you're the type of person that considers it to be, that is the sort of money that can be well worth playing for the feelings of accomplishment the game provides.

That's why games can have monthly costs that are similar to Netflix, with much less content - Netflix doesn't provide the same sort of sense of accomplishing something. (Let's ignore the fact that nothing in the game world might actually matter - it's the feeling that is important.)

Re:Screeps – An MMO strategy sandbox game for programmers by JamesBarney on Monday March 27, 2017 @03:11PM (#13970735)
Only if you play it for more than 6 months which is a lot longer than I usually play a AAA game.
Re:Screeps – An MMO strategy sandbox game for programmers by vans on Monday March 27, 2017 @08:36AM (#13967144)
far too high
Re:Screeps – An MMO strategy sandbox game for programmers by brianwawok on Monday March 27, 2017 @09:42AM (#13967608)
Sound like perhaps you aren't the target market?

People should be able to price at what they want to, without getting HN flak.

Re:Screeps – An MMO strategy sandbox game for programmers by Y_Y on Monday March 27, 2017 @09:53AM (#13967700)
This is a discussion website. Being vindictive isn't helpful, but niether is criticism inherently bad. An awful lot of the good content here is experts being critical of new ideas.
Re:Screeps – An MMO strategy sandbox game for programmers by aeorgnoieang on Monday March 27, 2017 @10:27AM (#13967966)
Just imagine that they had appended "to me" to their comment. Then it's just a datum.
Re:Screeps – An MMO strategy sandbox game for programmers by ggrochow on Monday March 27, 2017 @02:59PM (#13970629)
Something worth mentioning, they recently introduced a "Subscription Token" item that you can purchase for real $, and sell on the market ingame for credits. That also means you can essentially purchase game-time for in-game credits

I purchased the game, 2 months of subscription, and have been using ingame-credits to fund my sub for the following 5 months ( I've currently got an additional 4 months of time in tokens that im trading on the market as well )

While it did take some time to get ramped up, and I am in a safe area with my alliance. A player can, with a little market interaction, not pay IRL money for the game. (you will have to survive long enough to get there, expect to get killed off a few times before you figure out defense)

Re:Screeps – An MMO strategy sandbox game for programmers by snerbles on Monday March 27, 2017 @04:56PM (#13971703)
This is the same concept as EVE's PLEX item, which was introduced to combat TOS-violating real money transactions. In-game prices are subject to in-game market fluctuations, which are relatively stable.

Ever since then, any headline involving EVE player shenanigans and a dollar amount is derived from this one-way exchange rate.

Re:Screeps – An MMO strategy sandbox game for programmers by rhaps0dy on Monday March 27, 2017 @07:55AM (#13966903)
It also implies some sort of pay to win - with more compute you can presumably do search algorithms that act smarter.
Re:Screeps – An MMO strategy sandbox game for programmers by onion2k on Monday March 27, 2017 @08:01AM (#13966931)
If your code isn't good enough to compete against other players you'll actually be paying to lose...
Re:Screeps – An MMO strategy sandbox game for programmers by lawless123 on Monday March 27, 2017 @08:01AM (#13966932)
it would also make the game cheaper if you figure out less computationally intensive algos to win.
Re:Screeps – An MMO strategy sandbox game for programmers by valarauca1 on Monday March 27, 2017 @08:58AM (#13967284)

    it would also make the game cheaper if you figure out 
    les[s] computationally intensive algos to win.
Yes but a player who was an absolute shite programmer could just throw their bank account at the problem.

While my O(n) solution maybe eloquent, they can afford O(n^n) so provided our _players_ make the same outcome the algorithmic complexity is irrelevant if you can afford it.

The game uses a soft turn based _ticks_ timer. So provided your O(n^n) solution can execute in 1 tick. Their is no difference.

Re:Screeps – An MMO strategy sandbox game for programmers by dragonwriter on Monday March 27, 2017 @03:47PM (#13971053)
> Yes but a player who was an absolute shite programmer could just throw their bank account at the problem.

Seems to model reality fairly well.

Re:Screeps – An MMO strategy sandbox game for programmers by archgoon on Monday March 27, 2017 @10:53AM (#13968189)
> The game uses a soft turn based _ticks_ timer. So provided your O(n^n) solution can execute in 1 tick. Their is no difference.

I don't think you're giving your hypothetical shite programmer enough credit here.

Re:Screeps – An MMO strategy sandbox game for programmers by stcredzero on Monday March 27, 2017 @04:47PM (#13971624)
While my O(n) solution maybe eloquent

Screeps has a speech API?

Re:Screeps – An MMO strategy sandbox game for programmers by KirinDave on Monday March 27, 2017 @04:53PM (#13971683)
Holy crap if Screeps allows webhooks to generate events to your modules you could easily use api.ai to do just that!
Re:Screeps – An MMO strategy sandbox game for programmers by stcredzero on Monday March 27, 2017 @05:34PM (#13972001)
Cool, but my comment was really a veiled correction to the previous comment's English.
Re:Screeps – An MMO strategy sandbox game for programmers by KirinDave on Monday March 27, 2017 @07:48PM (#13972825)
Cool, but that's an incredibly boring comment so I made it better. I am confused why you did not accept this pull request.
Re:Screeps – An MMO strategy sandbox game for programmers by stcredzero on Tuesday March 28, 2017 @02:28PM (#13979267)
Cool, but that's an incredibly boring comment

It worked on you!

Re:Screeps – An MMO strategy sandbox game for programmers by KirinDave on Wednesday March 29, 2017 @06:16PM (#13991126)
This is that thing where people throw a dart then paint a target around it.
Re:Screeps – An MMO strategy sandbox game for programmers by karlalexpauls on Tuesday March 28, 2017 @12:00AM (#13973952)
> a player who was an absolute shite programmer could just throw their bank account at the problem

There aren't (yet) any public codebases which have a handle on endgame combat. It's still more or less competitive after 2 months of play.

Re:Screeps – An MMO strategy sandbox game for programmers by harigov on Monday March 27, 2017 @08:02AM (#13966941)
I guess that maybe the point of the game.
Re:Screeps – An MMO strategy sandbox game for programmers by ggrochow on Monday March 27, 2017 @03:07PM (#13970705)
the current model is either pay the base-sub, or play in CPU limited mode. the only P2W interactions could be buying subscription tokens and selling them on the market for ingame credits (which you'd then use to buy more resources off the market from other players). You cannot purchase more compute time than the subscription allows

CPU-Wise, if you pay the compute time is tied to your account level, with a hard-cap if you're level 30 (there are still only a few players that have achieved this, it takes many months)

Re:Screeps – An MMO strategy sandbox game for programmers by tedivm on Monday March 27, 2017 @05:41PM (#13972043)
Yeah you're definitely thinking of the old pricing model, which turned off a lot of people. The new model is a flat per month fee of $8, and you can't spend more money to get more CPU.
Re:Screeps – An MMO strategy sandbox game for programmers by brlewis on Monday March 27, 2017 @10:41AM (#13968092)
I wonder if they could pay for the service with recruitment ads targeted by demonstrated programming skill.
Re:Screeps – An MMO strategy sandbox game for programmers by LanceH on Monday March 27, 2017 @09:47AM (#13967652)
I believe it is pay one price and you get as much computing ability as your level indicates.
Re:Screeps – An MMO strategy sandbox game for programmers by libc on Monday March 27, 2017 @10:07AM (#13967789)
This is correct. If you buy it on Steam you get access to an offline/local server, in addition to being able to play in the persistent universe for free but with a severely limited CPU cap. There is also a way to purchase CPU time with ingame currency similar to EVE Online.
Re:Screeps – An MMO strategy sandbox game for programmers by harigov on Monday March 27, 2017 @08:03AM (#13966946)
Maybe they should open this up as a AI programming platform and sell any algorithms that come out of it.
Re:Screeps – An MMO strategy sandbox game for programmers by mdpopescu on Monday March 27, 2017 @08:17AM (#13967041)
I'm pretty sure that would quickly get them in trouble because of copyright issues...
Re:Screeps – An MMO strategy sandbox game for programmers by JokerDan on Monday March 27, 2017 @09:16AM (#13967419)
Unless they explicitly stated any players submit their rights to ownership of the algorithms they write. Even then I feel an open source alternative geared towards research would be better than a for-profit closed source organisation, but they will have their own business needs and ideas they want to stick to.
Re:Screeps – An MMO strategy sandbox game for programmers by y4mi on Monday March 27, 2017 @03:57PM (#13971145)
It says open source on steam and it links to a GitHub repo. Didn't verify, but seemed legit
Re:Screeps – An MMO strategy sandbox game for programmers by stale2002 on Monday March 27, 2017 @03:31PM (#13970895)
That's dumb.

Any algorithms that players come up with will almost certainly only be useful for playing the game.

Re:Screeps – An MMO strategy sandbox game for programmers by JoeDaDude on Monday March 27, 2017 @06:45PM (#13972509)
The price on Steam allows one to play solo or on private servers without a subscription.