karlalexpauls
Civilian nuclear energy rarely results in a nuclear weapons program. Today IAEA monitoring is effective in preventing diversionary pathways and enforcing international nonproliferation obligations (even where the US is obligated to not use internationally sourced uranium to produce weapons tritium).
A legislature requiring a million year containment is far from an evaluation of the waste's toxicity. Otherwise you would be forced to talk about specific isotopes.
Then the entire world put their nuclear energy under the microscope. South Korea discovered a parts testing scam. The US demanded more tests for the AP1000 design and eventually bankrupted Toshiba (thanks Jaczko). The US industry also designed a process for responding to beyond design basis accidents: FLEX response.
With renewables all things are not equal because the materials cost is dozens of times that of nuclear (IEA, Material Efficiency in Clean Energy Transitions) and the true cost to decarbonize is many times the naive capacity of wind and solar alone (Caldiera 2018, Geophysical constraints on the reliability of solar and wind power in the United States).
The UN's reports on the effects of radiation (UNSCEAR) estimated 4000 future solid cancers (not deaths) and later dropped that estimate when the data didn't pan out.
Civil used nuclear fuel has never leaked and is not so dangerous after a few hundred years. Don't try to confuse us with the issue of weapons as those are separate programs which predated all municipal atomic power production.
With these you can get started grinding and within 30 days if you invest your own time into code you'll more or less have access to endgame strategies (if someone with 6 months on you doens't wipe out yout).
There aren't (yet) any public codebases which have a handle on endgame combat. It's still more or less competitive after 2 months of play.